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If they've seen it before or its irrelevant then they will just walk away.
Conflict and high stakes. That's the main factor that keeps me following the story, but great and well-depicted characters make the experience even better. I don't particularly pay much attention to worldbuilding.
Correct grammar or spelling is not necessary.
I'm talking stories in general.
Awesome. Thank you!
Do you have an instance in particular?
What would you consider an "old slop"?
You need something new in a story that has not been thought of or done before. Otherwise it`s just endless Skyrim or Fallout. All the franchises get dragged out to the max.
Instance of a story? I wish I could tell you but it's been a while since I've read anything that actually interested me enough to stick around. I'm still searching and trying to branch out with the genres, but I could give some examples such as Bladerunner (the classic film one) or Bloody Jack by L A Meyer or Cathedral by Carver (Literature) No high stakes in that second one, but there is conflict.
How high the stakes are is completely inconsequential to the quality of a story, so long as the audience is emotionally invested. Take Disco Elysium : a murder investigation and a union dispute make for a better conflict than the vast majority of world domination plots. Think about it this way: when movie characters play poker, does the amount of money on the table really matter?
And I can't imagine reading anything with more than occasional grammar/spelling mistakes, or with high school-level prose. If the author can't be bothered to master the language, I guarantee you they've put no more effort into the actual story.
Anyway, I couldn't pinpoint a single element that stands above all else in importance, but there needs to be at least one outstanding aspect. If your plot is boring and unoriginal, that's perfectly fine as long as you can get people invested in your characters. If your writing style is too dry, you can salvage it with substance: go the hard sci-fi route and focus on worldbuilding.
Since that system does have some interesting things to develop the nemesis characters a bit, in a seemingly dynamic form.
Although eventually you've seen em all too, it did have a nice variety in those games to keep going for a while.
Example: The first mission in Mass Effect 1. You come over a ridge and see this big ass spaceship in the sky. You wonder "what is that?"
There's your hook.
but in baldgur gate 3 you can be judge death
- thematic consistency
- strong world building
- morally ambiguous setting