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回報翻譯問題
single player to multiplayer was a big step. Adding a bunch of other stuff too technical mechanics too.
Bethesda games are huge, they are much bigger than most other games, they are much more varied, they offer much more freedom to the player, it is just normal that the quality control don't work as fine as in most other games like Super Mario, God of war, Resident Evil, Street fighter and so on.
As far as I know every game that is so big and offer so much to the players end up having a lot of bugs.
People complain about Bethesda just because they are more succesful and their games have become more popular and more well known than other ones, like Ark for example (that I redeemed for free a while ago and I still haven't been able to succesfully launch, it always crashes whenever I start it and I just gave up at this point)
Bethesda for the record, are not successful, their not popular in any logical sense beyond the fact your putting the idea they invented the Elder Scroll games, thats all they have, but saying that is like me giving Blizzard the award for best Warcraft game, they freaking made it.
Fanboys will always come out of the wood works after the topic started, god forbid this was one on freaking an anime series or worse, Starwars...
Dunno if they fixed esbern voice bug in skyrim or not, but a few years back I replay skyrim and found that the bug is still present after 5 whole years since initial release, and it's quite game breaking.
Even their own mod system is so bad that people have to rely on third party mod manager.
Most other games are not so lucky.
I'm not talking just about the size.
The freedom they give the player makes their games extremely more complex than most other ones. There is absolutely NO WAY a quality control system could check every single thing in those games.
I don't know much abou this DayZ game so I can't make any comparison about the gamepolay but the size of the map is the least of the problems in games like TES, all the choices and freedom you are given makes evrything exponentiaslly more difficult to keep track of.
Also yes Bethesda is extremely succesful, expecially (of course) Skyriim, it is a single player game that after so many years is still played and it still sell more than many multiplayer games couyld even just dream to do.
Yes probably Skyrim is their only game that became so much popular and succesful but they are very well known for sure, other games are very popular too even if not as EXTREMELY populare as Skyrim is, and Skyrim popularity alone is enough to make them extremely well known to literally everybody.
Right. Also if Bethesda games are so broken, why do they seem to have such popularity and longevity?
Skyrim SE: 19,139 in game with a 24 hour peak of 27,635. Released 6 years ago.
Fallout 4: 16,394 in game with a 24 hour peak of 21,941. Released 7 years ago.
Oldrim: 2,912 in game with a 24 hour peak of 4,340. Released 11 years ago.
Fallout 3: 473 in game with a 24 hour peak of 898. Released 14 years ago.
Oblivion: 697 in game with a 24 hour peak of 1,304. Released 16 years ago.
Morrowind: 258 in game with a 24 hour peak of 481. Released 20 years ago.
Keep in mind that for everything released prior to Skyrim it was still pretty common to buy physical copies of games, getting more common the older you go, so some people may be playing outside of Steam or on other platforms like GOG. Also source ports like OpenMW means there are people enjoying the 20 year old Morrowind outside of Steam's tracking as well.
This isn't correct. Daggerfall had a very specific climbing mechanic that you activated by running into the walls. There was a climbing skill it checked against. And Daggerfall had a completely different system at it's core called XnGine, which could do full polygonal 3d at a time when a lot of games were using that BSP technique to fake 3d that was pioneered in 1993's Doom. Morrowind was the first to use NetImmerse which later became Gamebryo. And yes, it's true that code from Gamebryo still exists in the so-called "creation engine" today, but it's been so massively modified from the original engine that it could hardly be called the same thing.
Because they "just" work.
Todd Howard has said so!
Just meaning "barely" of course.
So while creation engine is not most optimized one, it certainly has its own perks