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报告翻译问题
That is actually a GREAT idea! The entire world could have its own economy,with different merchants having different prices,but selling the same things. ohmahgersh,this is a great idea
GAME DEVELOPERS,TAKE NOTE
Yeah and some players would only accept certain materials.... Like there could be trading too!
http://store.steampowered.com/app/70400
There is also one that is an FPS that is in early access, if I recall correctly.
This isn't 'Play as a merchant, who does normal, boring merchant things as their 'adventure' unfolds.' this is 'RPG protagonist who happens to be a merchant'
You actually spend far more time doing actual RPG things than running a shop.
The point of this is to make the Merchant character arc more interesting than 'oh, you just sell items'.
That is all a merchant realy does is sell items though.
In Dragon Warrior 4 (or was it 5?) you start off playing a merchant as well. You can go out and battle, then sell the weapons you collected to adventurers.
The main scope of any RPG, even where you are a merchant, is to level and get items. That would still have to be the main part of the game, otherwise it would be boring since all you would do is stay there, selling items.
Even your own description of such a game (in the original post) falls in-ine with that concept. Selling of the items will always be just a side area as it just provides the reason why one would go out and adventure.
Imagine any RPG protagonist (Cloud Strife, maybe Jude Mathis, whatever) and then imagine that they're a Merchant on the side. The fact that the character is a merchant, does not limit the scale and scope of the epic quest they go on in this idea.
Merchants with this concept are actually more badA* than the 'heroes' because they're just as strong and capable. But they pretty much are the deciding factor between life and death for these heroes who only fight monsters in their way and go on their own adventures.
That still falls in-line with the game I posted, as well as the first part of that Dragon Warrior game.
Like I said, that type of game isn't new. There are even MMOs where a player can focus on being a crafter and set up a shop. Ultima Online is one example of such a game.
Something similar in concept does not in fact make it the exact same...take a look at Sonic and Mario for example, one way or another they're basically the same concept; how they're executed and designed to be played is far different.
The fact that a game exsists that focuses on a merchant as the focal character proves this idea has potential.
Something like that would become annoying if it was a consistant thing that would happen.
If similar styles of games exist, it still doesn't make the idea any diffrent.
Every game has a diffrent plot and style of play. What you are saying is like there is a diffrence between COD and Battlefield.
It isn't realy an interesting idea either as it has been done before and there wasn't even enough intrest for more, similar games.
Seeing as you haven't played the game either, you can't realy say there is little focus on being a merchant.
Looking at your profile, it looks like you are trying to make another RPG Maker game. In that case, the Dragon Warrior version would be close to what you are trying to do. I suggest trying to find some videos of it to get a bit of a better idea on how something like that would work out.
The "merchant" aspect of such a game will always play side bar to the character's own adventure. There is no realy way to change that with out turning it into a boring merchant game.
Good luck.
I know, the suggestion itself was a joke.
Depending on how serious the game is, you could make the whole thing into a quest, though. Some adventuring jerk with godly bartering skill walks in and buys a bunch of your stuff at prices that cost you money. You try to speak to him but he just rolls a barter check and skips your speech.
Next.....anything goes. Get merchants to boycott him, convince towns to kick him out, or find out where he learned to barter so well and take that guy out for a bonus to your skills and your inventory, which he traded for more barter. Something like that.