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i found this wiki article:
jrpg is just the japanese version of the (western) rpg...
For me a JRPG has the points I listed above even if it isn't made in Japan (e.g. Stick of Truth).
...just like animes are supposed to be japanese animations but some people like me also describe anime as anything animated cartoon show...
1. A cast of characters in anime-style, never one character. Their appearances and abilites are predefined, with the exception of the main (player) character.
2. As many uniquely named enemies, weapons, armors, spells, and items as possible. Not only unique to the items, but unique to the "accepted" traditionals like leather, steel, etc. The armors and weapons are usually limited to one or a few characters other than the main, and maybe the main as well, while no other characters can use the weapons or armors that aren't "theirs". Fireball,right? Not in JRPGs. Inferno, Conflagration, Blaze, Searing Glance, Phoenix, and Sulfur Bomb could all be JRPG names for a Fireball spell, but never just Fireball.
3. There's almost always a character named some variation on Meow (Myau, Mew, etc.) that may or may not be a cat or anthopomorphic cat or human with cat elements. Failing a Meow, then some derivation of Neko. JRPGs and cats are like RPGs and Orcs.
4. Usually combat is limited-tactical with or without timed input or action point based "special moves".
5. Story is almost always set in stone linear, with future areas locked until previous areas are completed.
Probably some more definers I can't think of off the top of my head, but I think those are all the big ones.
Anime graphics isn't a necessity. Child of Light hasn't got anime graphics but is still very JRPG-ish to me, just as LISA is.
If I want a straightforward, more colorful experience I try to play a JRPG or JRPG-ishy game. If I want more freedom or a less colorful experience I go for Western RPGs.
A few are especially interesting.
Like the one from 'Extra Credits' called : Western RPGs vs Japanese RPGs - I: What Makes Them Different? - Extra Credits
Main thing is how both 'rpg' handle their main character.
JRPG is a Japanese role playing game.
That is really it. Basically the standard for Western Role Playing games is generally something like Mass Effect, Dragon Age or The Elder Scrolls. The standard for JRPG's would be stuff like Final Fantasy or Dragon Quest.
JRPG's typically go the route of turn based combat systems and other traditional role playing mechanics. Open Worlds tend to be more of a Western thing. Japan does break out of that mold with games like Dark Souls though, even if Dark Souls is more like an action-RPG.
"RPG" encompasses a lot of subgenres, including:
* pen-and-paper RPG or tabletop RPG
* roguelike
* (so-called) Japanese RPG or JRPG or eastern RPG
* (so-called) western RPG or WRPG
* action RPG
* dungeon crawler
* strategy RPG or tactical RPG or SRPG
They can vary pretty widely in what sort of game they are.
JRPG is just a subgenre, which tends to focus on presenting a rich story, usually with a similarly rich soundtrack. (Compare WRPG, which tends to focus more on customization and open-world mechanics.)
RPG: role-playing game
I don't know why all of you are listing things, because that's it. If it's turn based then it is a turn-based RPG, whether it is from Japan or whatever. Nothing more nothing else.
Dark Souls is a JRPG, sorry.
JRPG: Japanese Role-Playing-Game or Japan Role-Playing-Game.
Trust me I live in japan.
There are JRPGs that weren't made in Japan, and there are RPGs that were made in Japan, and there are games that call themselves (J)RPGs that are made both inside and outside Japan that are nothing of the sort.
Despite being made in Japan, Dark Souls is closer to being an RPG than a JRPG. Any gamer from "back when" would never call Dark Souls a JRPG, and most today, I don't think would either. Personally, I don't think Dark Souls is an RPG at all. It has none of the defining elements and more closely resembles the Arkham and/or Assassin's Creed games than any RPG. So for me, Dark Souls is an Action Adventure, not even remotely a RPG.
jrpg
more structured focusing on style over substance
combat tends to be methodical prefering slow decisions over high octane reflexes
cast tends to be more defined since theres less mains and subs (extras vary between both)
animations and conversations tend to be longer trying to tell a tale with every dialouge (im trying to be nice here <.>)
wrpg
less structured often on a build your own adventure basis
combat is more rushed requiring wuick reflexes and quick thinking (if anyone says dragon age think that WITHOUT the pause, you get clusta ♥♥♥♥♥♥ by the micro if your not carefull)
cast tends to be less defined as focus is on the main meaning you doing the important stuff
animations and coversations are a lot more precise and to the point, simply ask what you want and then ask further if you want their life story
the animations are quicker cause its the mass that makes the style, shhot lightning dodge skillfully then hammer at the opponent, mass done right = gg
i havent actually plaed either in a long time so i maybe off but whatever its just my 2 cents