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I'm not asking what they stand for I'm asking the difference between them.
JRPG means that it's an rpg origininating from japan. Simple. That is the main difference, if you want to get technical, you have to divide rpg and jrpg's into subgroups, which, in turn, is really hard.
JRPG doesn't mean it's from Japan (eg Stick of Truth isn't Japanese). JRPG (for me at least) is what I listed above.
Stick of Truth isn't a JRPG. And guess what? Stick of Truth is mainly based on the design of games like Paper Mario...which IS a JRPG. JRPG is a Japanese Role Playing game. That is a fact. Everything else means you have to get down into sub-genres.
When the term was created it did mean it was from japan, now they just use it as a term for games like the original jrpg's.
Western RPG Examples : Skyrim, Fallout, Mass Effect. KOTOR, Dragon Age Series, Baulders Gate,
RPG games featuring a more active control and combat mechanics, with succese depending on a combination of skill and stat/level manipulation. Far more active than a traditional RPG. Typically very open ended, as Western folk like options. Grinding isn't necessary, although usually done for fun or loot. Replayability is typically high for games like this due to the fact their large, open worlds and variable way of playing often dramatically effect story and plot development.
Traditional RPG Examples : The Final Fantasy series, Phantasy Star Series, Tales Series, Suikoden series, Wild Arms Series
Standard RPG fair. Feature turn based or "Active time battle" systems. Typically based around leveling up to boost stats, equipping gear to boost stats, with a very minimum of customization in characters, usually. The game exists to guide you down a path, and tell you linear story, and typically rewards complete map exploration with characters, bit of story, or gear. Grinding typically isn't necessary except for a few optional side tasks, or mini games. Replayability is typically low outside of extreme fan, as the games are very linear, and rarely offer any suprises on a later play throuhg.
JRPG Examples :Resonance of Fate, Star Ocean Series, Disgaea series, Dragon Warrior series, Shin Megami Tensei series (Including Persona games), Lost Odyssey.
Often share similar gameplay features to traditional RPGs, with leveling, gear, and fairly linear story progression. The differ on the fact that a JRPG's combat is typically more complicated that what one would find in a traditional rpg. Featuring combo moves, linked attacks, environmental effects, time attacks, variable damage types, and a host of other concers for a player to educate themselves on. Jrpg character builds also tend to veriey wildly, ofter featuring learnable skills, variable talen builds, and different ways of leveling stats. Another mainstay of Jrpgs is they typically feature large sections of the game the average player never encounters unless they master all the games many features due to the insanely difficult challenges provided by this content. Jrpgs also typically feature irriversable changes, usually pertaining to optional character gain/loss. Grinding isn't just a part of the game, it is a requirement for getting the most out of a JRPG. Replayability is usually extremely high for fans, to get different character and build they missed on a previous play through.
Yep. That's that.
IMO, the term means a lot less today, as we have had RPGs from Japan that have deviated from this mold for quite some time. King's Field, made by From Software (a Japanese developer; made Dark Souls), is about as anti-JRPG as you can get and that was a PS1-era game. However, there are still plenty of games being made to this day that would fit in rather nicely with those older JRPGs. Agarest: Generations of War (2007) reminds me a lot of Tactics: Ogre (1995), stylistically.
I view the usage of "JRPG" like that of "3rd world." Most people use it incorrectly or think it means more than it does, and it's largely antiquated terminology. (3rd world is a Cold War term to refer to nations that were not part of NATO (1st world) and not part of the growing Communist Bloc (2nd world); 3rd world nations were mostly in Africa and the Middle East)