Όλες οι συζητήσεις > Φόρουμ Steam > Off Topic > Λεπτομέρειες θέματος
Incredibly precise motion aiming 🎮
This 🎮 is going to be sick. Everyone on consoles who play FPS would probably want one.

https://youtu.be/DssEyn-5XEw
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Εμφάνιση 1-15 από 16 σχόλια
Steam Controller can do it, as well as any other controller with a gyro that can be configured to use it.
A CONTROLLER?
NO WAY ABSOLUTELY STUNNING TECHNOLOGY OMG GUYS LOOK AT THIS
I have tried aiming with the Switch classic controller, I think that motion aiming with traditional controllers suck. Aiming while holding one thing with both your hands suck.
Using the joycons can be more fun at least, and this is what I care about (not that I care too much about aiming anyway), but for the best performances (if this is what you care about) in my opinion a mouse will always bew the best option (even if it is much less fun than joycons in my opinion) because having a solid surface under your mouse and your arm gives a very big advantage.

Anyway I don't care too much about challenges and performance and for me the most fun and pleasant thing is to use analog sticks in shooters and first person games.
And I would want to not have any reason to aim in other kind of games (games like Mario Galaxy... which is absolutely fantastic, but they had to justify the motion controls somehow... and the game would have been even better without those things...)
Τελευταία επεξεργασία από gugnihr; 19 Σεπ 2021, 2:43
Αναρτήθηκε αρχικά από lightwo:
Steam Controller can do it, as well as any other controller with a gyro that can be configured to use it.
This is much better than anything currently available. The software support is unmatched. Uses same smart translators for Xim Apex to emulate the analog stick.
gamepads suck for shooters, mouse and keyboard cant be beat. :)
Τελευταία επεξεργασία από eram; 19 Σεπ 2021, 2:48
Αναρτήθηκε αρχικά από gugnihr:
I have tried aiming with the Switch classic controller, I think that motion aiming with traditional controllers suck. Aiming while holding one thing with both your hands suck.
Using the joycons can be more fun at least, and this is what I care about (not that I care too much about aiming anyway), but for the best performances (if this is what you care about) in my opinion a mouse will always bew the best option (even if it is much less fun than joycons in my opinion) because having a solid surface under your mouse and your arm gives a very big advantage.

Anyway I don't care too much about challenges and performance and for me the most fun and pleasant thing is to use analog sticks in shooters and first person games.
And I would want to not have any reason to aim in other kind of games (games like Mario Galaxy... which is absolutely fantastic, but they had to justify the motion controls somehow... and the game would have been even better without those things...)
As a keyboard & mouse user I'm actually pretty excited about this.

According to the alpha testers who are all basically mouse users, if you're completely useless with a controller this thing will make you feel comfortable and competent, good controller users will go to the next level with this thing.
Αναρτήθηκε αρχικά από Amuro0079:
Αναρτήθηκε αρχικά από gugnihr:
I have tried aiming with the Switch classic controller, I think that motion aiming with traditional controllers suck. Aiming while holding one thing with both your hands suck.
Using the joycons can be more fun at least, and this is what I care about (not that I care too much about aiming anyway), but for the best performances (if this is what you care about) in my opinion a mouse will always bew the best option (even if it is much less fun than joycons in my opinion) because having a solid surface under your mouse and your arm gives a very big advantage.

Anyway I don't care too much about challenges and performance and for me the most fun and pleasant thing is to use analog sticks in shooters and first person games.
And I would want to not have any reason to aim in other kind of games (games like Mario Galaxy... which is absolutely fantastic, but they had to justify the motion controls somehow... and the game would have been even better without those things...)
As a keyboard & mouse user I'm actually pretty excited about this.

According to the alpha testers who are all basically mouse users, if you're completely useless with a controller this thing will make you feel comfortable and competent, good controller users will go to the next level with this thing.

I) don't know, in my opinion the worst problem is the fact that you are holding one single thing with both your hands, this feels awful with motion controls but since it is a problem about the stance of your body probably it is very subjective.
I don't think I could enjoy it but as I said I don't even feel the need because analog sticks with 3D games are just too fun in my opinion compared to anything else, even if they are not the best solution for aiming, I just want to have fun.
Wow oh...my...gosh cutting edge technology right here :slimeamazed:

do I rly need to say this is irony? -.-
Αναρτήθηκε αρχικά από eram:
gamepads suck for shooters, mouse and keyboard cant be beat. :)
Probably not, but hey tested it on PC without aim assist and the thing worked like a beast.
Αναρτήθηκε αρχικά από gugnihr:
Αναρτήθηκε αρχικά από Amuro0079:
As a keyboard & mouse user I'm actually pretty excited about this.

According to the alpha testers who are all basically mouse users, if you're completely useless with a controller this thing will make you feel comfortable and competent, good controller users will go to the next level with this thing.

I) don't know, in my opinion the worst problem is the fact that you are holding one single thing with both your hands, this feels awful with motion controls but since it is a problem about the stance of your body probably it is very subjective.
I don't think I could enjoy it but as I said I don't even feel the need because analog sticks with 3D games are just too fun in my opinion compared to anything else, even if they are not the best solution for aiming, I just want to have fun.
The fatique issue yes, and this is what the creator said:

The first thing people typically think about when hearing “motion control” is the image of people flailing their arms around like in Wii Sports. During the development process, it was clear that the experience could never be that way to succeed. Rather, subtle movement that is used to constantly correct your thumbstick aim to beat your opponent while doing so comfortably without fatigue was the requirement. It would be used by anyone that wanted to aim better and faster over a regular controller (especially competitively online). It would leverage the same Smart Translation technology of all its XIM predecessors.

This thing comes with analog sticks too., and they are calibrated every time by the software so say goodbye to stick drift.
I'll need to see footage of this controller doing a better job on CSGO than what can be done with the steam controller or playstation controller. The highest score I've seen on aim lab: gridshot mode is over 100,000 with the steam controller, which will need to be beaten by the xim nexus. Does the xim nexus ever have gyro drift? Cos I've never had the issue with the Dualsense. Alot of questions that need answering plus the xim nexus doesn't have official steam input support either. Not saying it's a bad controller, but it has a lot to prove before expecting me to pay more than double than a Dualsense which currently has the best gyro on the market in my opinion
Αναρτήθηκε αρχικά από Kingsman Candarian:
I'll need to see footage of this controller doing a better job on CSGO than what can be done with the steam controller or playstation controller. The highest score I've seen on aim lab: gridshot mode is over 100,000 with the steam controller, which will need to be beaten by the xim nexus. Does the xim nexus ever have gyro drift? Cos I've never had the issue with the Dualsense. Alot of questions that need answering plus the xim nexus doesn't have official steam input support either. Not saying it's a bad controller, but it has a lot to prove before expecting me to pay more than double than a Dualsense which currently has the best gyro on the market in my opinion
Well, if you are familiar with how their other devices like XIM Apex keyboard and mouse adapter work, the XIM Nexus works in a similar way, but instead of translating mouse inputs into analog stick inputs and sending the data to the console or PC, it translates gyro inputs into stick inputs, and the same Smart Translator tech is used.

Anyways, the controller has finally released. Maybe you can ask someone at the official forums to make a CSGO video using a custom manual configuration to show off the motion aiming. I say manual because I'm pretty sure there's no Smart Translator for CSGO, which isn't big on consoles. Obviously, you can use this controller like a normal controller without the motion aiming but that defeats the purpose of the Xim Nexus.

Ask your questions here:
https://community.xim.tech/index.php?board=99.0



Αναρτήθηκε αρχικά από levet.byck:
Gyro - does it mean the movements accelerate or adjust to how you “wave” the controller in your hands..
-> one downwards “gesture” and the speed decelerates (upwards the opposite)
-> moving/strafing it to the left and the original direction/input gets slightly reversed (right turn- and “middle zone” means everything is under control..)

-> guess there could be two more inputs associated with the gyro.. (tilting left-/or right)

Edit: ok, I’m also totally down that this thread maybe is created as a joke

Not really sure what you're talking about.

https://www.youtube.com/watch?v=FmJF_9nXPxU
Τελευταία επεξεργασία από Amuro0079; 20 Φεβ 2022, 6:00
if you can accurately aim with anything other that a mouse, I bow down before you. I don't know what you have that allows you to pull it off, but you are a better gamer than me.
Τελευταία επεξεργασία από 76561198356019466; 20 Φεβ 2022, 6:06
Gyroscopic aiming has been a thing for a long time; case in point - the first Splatoon had it.,
Αναρτήθηκε αρχικά από tiny E:
if you can accurately aim with anything other that a mouse, I bow down before you. I don't know what you have that allows you to pull it off, but you are a better gamer than me.

Using gyro with a controller (dualsense/DS4/switch pro/steam controller) works the same way a mouse does, providing you use mouse input and set the same sensitivity to the gyro of your controller. For example to aim with your mouse, most users barely move an inch to reach their target. Gyro works the same way but you tilt the controller instead barely an inch to reach your target.

You still have to use your right stick for wide camera movements but with high sensitivity settings for extremely quick turns plus the gyro for fine aiming you get use to it with practice. It's not for everyone but it gives controller users the ability to enjoy PC centric shooters without aim assist.
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