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As good as it looks on our end, it's really on the development end that it's a game-changer, though. Instead of taking hours to fake lighting in a scene, all a dev has to do with RT is just put in the light source, select the color and luminosity and that's it. MANY MANY HOURS SAVED.
It's here for good. It'll gain traction on PC over the next few years and the next generation of consoles will be RT-focused. Then it will be the norm.
Like Pixel Shaders. And AA/AF. Remember when those were just neato new fangled things?
Everything is extremely overhyped..... that's how the world is today.
lot's of games also ''fake'' the kind of effects you get from Real time ray tracing with simple shaders pretty well too.
sold out
sold out
sold out
pre owned for 300% over retail! Score! (not)
sold out
sold out
...
what's the point in being a PC gamer again? bragging rights?
because a computer is not just gaming and in general even if you own a console you're probably still gonna need a computer to do the serious stuffs like banking , shopping , Arts and content creations and more.
there also genre of games like RTS you don't find very often on consoles ...
Although to be fair once you've "wow"ed at it once or twice it just becomes background noise again.
But does not look like something worthy
Alas, there's still no games that would have the graphics quality of the dinosaurs from OG Jurassic Park, or the quality of toys from OG Toy Story.