balmore.mejia 2015 年 12 月 3 日 下午 2:39
why is the keyboard better than the left thumbstick?
just started using the kb+m for fps games, the mouse is way better than the right thumbstick but i cant see why the keyboard is better than the left thumbstick. i was wondering why the keyboard is considered more precise?
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Darren 2015 年 12 月 3 日 下午 9:04 
It's not. The superiority of kb+m is completely due to the mouse. Given it also has the most important job (aiming) that precision is most important.
ReBoot 2015 年 12 月 4 日 上午 2:45 
引用自 Darren
It's not. The superiority of kb+m is completely due to the mouse. Given it also has the most important job (aiming) that precision is most important.
This. The keyboard is indeed less precise. And I still use my gamepad for some games. Playing FPS' with a gamepad is moronic. But platformers and racers? Forget KBM.
cinedine 2015 年 12 月 4 日 上午 6:44 
The other point of superiority is the button layout. Having your hand on your mouse is already aiming and 2+ easy to reach buttons. Having the keyboard means you have another set of easy to reach buttons (Q,E, R, F, C, V,B, N, Space, Shift, Strg, Alt) with minimal movement while you don't need to let go any of the "sticks". I don't know about you, but I can't use any of the face buttons on a controller while aiming ;)
But it only really comes into play with twitchy games with an abundance of commands.
balmore.mejia 2015 年 12 月 4 日 上午 9:13 
Thanks Darren, ReBoot, and Cinedine that cleared things up. i thought for sure ppl where gonna say the keyboard was more precise. ive tried to combine the gamepad and mouse but then i couldnt reload and sprint.

Btw cinedine good point on not being able to aim while using the face buttons. scuf controllers fix that but they're to expensive, plus still not as acurate as the mouse.
Commander Makara 2015 年 12 月 4 日 上午 9:41 
Keyboards were only created because home computers developed from word processing terminals. There was a belief that since direct programming and text entry were seen as essential features, that it would be more ergonomic and familiar to retain a keyboard.

Touch-screen and light-pen/wireless technology was extremely poor in its infancy and was insufficient combined wth the lack of speedy processing and accurate 'gesture' interpretation was not considerred as a serious advantageous interface.

The mouse was a Swedish evolution of the trackball which was a rather ungainly tool that never saw much success due to imprecision and a lack of relevant niche to recognise potential.
With the develeopment of Windows, the mouse and keyboard combination cooperatively grew and established / strengthened the partnership as an essential requirement.

Fortunately, console developers originated from a purely gameplayu perspective and had handheld games and arcade cabinet simplicity to provide a more reasonable and specialised particular genealogy, so few, accessible buttons and comfortable handles were a solid format until the Sony PlayStation incldued (and returned to the analog advantages of) joystick features.

With a little more resource and consideration into the ergonomics and comfort of game controllers, combined with the obvious market research detailing ther increased time of playing videogames over teh years, the shapes and features of controlelrs have been developing with more conscientious consideration for the user and practicality of use, rather than simply ebing a secondary peripheral.

Voice control is also becoming ever more improved and funcitonal within games, and the entire manner in which human beings interact with computer techniology is slowly reaching out of its traditional mindset and evolving to suit the actual purpose and efficiciency rather than some unnecessary archaic legacy.
ReBoot 2015 年 12 月 4 日 上午 9:45 
... and Controllers still sick fort,FPS.
balmore.mejia 2015 年 12 月 6 日 上午 8:42 
thats pretty cool Commander M., i hope a control that has the best of both m+kb and contoller is developed someday.

it would be cool if there was a controller that was as accurate as a mouse and as comfortable to move around as the left stick and triggers.
Darren 2015 年 12 月 6 日 下午 11:44 
They do it's called a trackball, it's 50/50 whether it's better than a mouse, but you could easily replace the appropriate stick with one and see an improvement in precision with aiming. You would probably find it harder to use the triggers on that side though.

Something along the lines of: http://www.hanselman.com/blog/TheBestControllerForFPSASpaceTecSpaceOrb360ControllerWorkingWithWindows7UsingArduinoAndOrbShield.aspx
最後修改者:Darren; 2015 年 12 月 6 日 下午 11:46
Commander Makara 2015 年 12 月 7 日 上午 12:00 
A lot of the 'problewm' with developing "controllers" is simply that we are trying to develop "controllers"

The paradigm needs to shift away from trying to think in terms of making a tool to be manipulated through using sight input, coordination, brain function, arm -hand-digital complex motion to achieve a result, when the techniology already exists to greatly reduce the steps required between intent-result

It's (okay, bad analogy time) how in neolithic times, mankind would create a fire by collecting sticks, cleaning the sticks of leaves etc, then spending time to generate friction, to ignite the wood.

Now I know that Neolithic man had not the scientific understanding of certain principles that would help them, but a modern human with the same limited available tools, could find translucent minerals to focus light, or perhaps use flint sparks and natural gas emissions etc.

Why even use one#s hands to manipulate something ween simply looking at a point on screen could be enough / or why use a physical control device when complex and unrestricted hand movements can be identified and relayed.

I know it#s all a little offtopic and somewhat abstract, and that at the heart of the matter, it is still somewhat preferable and comfortable to hold a physical device and use such for interfascing with the computer with the resultant output being displayed on a flat, emittive screen display of sorts / My point ultimately, is really that one does not need to be bound by convention or tradition. Technologies already exist and new ideas should not be feared.
Even some old, utterly failed concepts such as the Viurtuality Headset and Glove, are now mrore feasible and practical due to the much improved motion tracking, visual display *and speed of alignment etc.
balmore.mejia 2015 年 12 月 10 日 下午 9:54 
the space orb 360 (http://www.hanselman.com/blog/TheBestControllerForFPSASpaceTecSpaceOrb360ControllerWorkingWithWindows7UsingArduinoAndOrbShield.aspx) seems intresting, it looks like you move and aim with the same joystick. yeah i wonder about the accuracy compared to the mouse.

"Why even use one#s hands to manipulate something ween simply looking at a point on screen could be enough," i'd be very intrested in seeing something like that. but yeah i like feeling something in my hands too, but i think were headed in that direction.
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張貼日期: 2015 年 12 月 3 日 下午 2:39
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