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But it only really comes into play with twitchy games with an abundance of commands.
Btw cinedine good point on not being able to aim while using the face buttons. scuf controllers fix that but they're to expensive, plus still not as acurate as the mouse.
Touch-screen and light-pen/wireless technology was extremely poor in its infancy and was insufficient combined wth the lack of speedy processing and accurate 'gesture' interpretation was not considerred as a serious advantageous interface.
The mouse was a Swedish evolution of the trackball which was a rather ungainly tool that never saw much success due to imprecision and a lack of relevant niche to recognise potential.
With the develeopment of Windows, the mouse and keyboard combination cooperatively grew and established / strengthened the partnership as an essential requirement.
Fortunately, console developers originated from a purely gameplayu perspective and had handheld games and arcade cabinet simplicity to provide a more reasonable and specialised particular genealogy, so few, accessible buttons and comfortable handles were a solid format until the Sony PlayStation incldued (and returned to the analog advantages of) joystick features.
With a little more resource and consideration into the ergonomics and comfort of game controllers, combined with the obvious market research detailing ther increased time of playing videogames over teh years, the shapes and features of controlelrs have been developing with more conscientious consideration for the user and practicality of use, rather than simply ebing a secondary peripheral.
Voice control is also becoming ever more improved and funcitonal within games, and the entire manner in which human beings interact with computer techniology is slowly reaching out of its traditional mindset and evolving to suit the actual purpose and efficiciency rather than some unnecessary archaic legacy.
it would be cool if there was a controller that was as accurate as a mouse and as comfortable to move around as the left stick and triggers.
Something along the lines of: http://www.hanselman.com/blog/TheBestControllerForFPSASpaceTecSpaceOrb360ControllerWorkingWithWindows7UsingArduinoAndOrbShield.aspx
The paradigm needs to shift away from trying to think in terms of making a tool to be manipulated through using sight input, coordination, brain function, arm -hand-digital complex motion to achieve a result, when the techniology already exists to greatly reduce the steps required between intent-result
It's (okay, bad analogy time) how in neolithic times, mankind would create a fire by collecting sticks, cleaning the sticks of leaves etc, then spending time to generate friction, to ignite the wood.
Now I know that Neolithic man had not the scientific understanding of certain principles that would help them, but a modern human with the same limited available tools, could find translucent minerals to focus light, or perhaps use flint sparks and natural gas emissions etc.
Why even use one#s hands to manipulate something ween simply looking at a point on screen could be enough / or why use a physical control device when complex and unrestricted hand movements can be identified and relayed.
I know it#s all a little offtopic and somewhat abstract, and that at the heart of the matter, it is still somewhat preferable and comfortable to hold a physical device and use such for interfascing with the computer with the resultant output being displayed on a flat, emittive screen display of sorts / My point ultimately, is really that one does not need to be bound by convention or tradition. Technologies already exist and new ideas should not be feared.
Even some old, utterly failed concepts such as the Viurtuality Headset and Glove, are now mrore feasible and practical due to the much improved motion tracking, visual display *and speed of alignment etc.
"Why even use one#s hands to manipulate something ween simply looking at a point on screen could be enough," i'd be very intrested in seeing something like that. but yeah i like feeling something in my hands too, but i think were headed in that direction.