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The thing that I don't like about modern computers and devices is how much they rely on updates and internet connection.
I would like to have a computer that just works and do what you expect it to do, and it is FINISHED, COMPLETELY FINISHED before you buy it and there will NEVER be anything new you must install after that.
Nobody makes computers like that anymore, Windows is not like that and Linux is not like that either, but this is what I would want.
There are things I like about internet but there are other things that I don't like about it and I ABSOLUTELY HATE the feeling that I need it, that I must use it.
Wont happen for games. Idk if a game exists that never required patches or new gpu drivers.
The reason you aren't going to get an official non-Windows OS with the MS Store is Microsoft. This is not restricted by lack of development, but rather by Microsoft's corporate policies and business strategy.
Oh I agree with that, a policy shift would see it become possible.
Especially with the debacle that is Win11 and the massive awareness of Proton that is being generated by the Steam Deck, Microsoft should be reevaluating.
It would absolutely be a good decision for MS to reverse course on their current thinking and officially support more hybridization.
However, based on their track record, I quite frankly expect the opposite.
Heh.
In terms of the topic itself, don't focus on UWP too much. Even Microsoft has transitioned to supporting distribution via Steam. UWP support may be implemented in Wine in the distant future, but don't count on it.
But a hybrid OS is not really doable without some major changes within the same brand.
In the early days of electronic computing, computers were enormous, and expensive. A university might have one, and it was probably in its own building, or at least occupied a large room by itself. And even though they were slow by modern standards, they were still much faster than a human.
So they came up with what was called time sharing, a system by which there were multiple simpler terminals that could be used to submit a "batch job" to the computer while everyone else was trying to think of what they wanted to do next. These were generally short programs that terminated when they came to an end, much like modern OS shell commands.
Eventually, computers got smaller and cheaper, and also gained more use and more kinds of software, and it kind of became clear that users might want to perform more complicated tasks, or do multiple things at once. But there was a problem: a computer can't actually do multiple things at once.
The modern operating system was the solution. They took the concept of time sharing and scaled it down for a single user. A program, its data and a new concept called its state were treated as a unit, called a process, and a user's processes were all handled by a lower-level program called the operating system. The idea being, when a process needs to wait for I/O, or has been running too long, or etc, the OS swaps it out and works on a different process.
For example, supposing you can type 60 WPM, that's about 200ms between keystrokes, which might sound fast to you, but is an eternity for a computer. So it will actually work on something else in between your keystrokes.
We think of an OS as the means by which a user interacts with the computer, but fundamentally, an OS manages process switching. There are plenty of OS's that are designed to be run with no direct user interaction at all, though unless you're an engineer, you probably won't use one.
And the rules by which Windows and Linux do this are different.