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Prlly going to Bethesda it and make a creation club. Thanks Microsoft.
Marketing accidentally leaked this in its ad copy, and/or is doing a guerrilla marketing campaign where they pretend to leak it and post on forums to drive speculation.
Oh, so it probably is a guerrilla campaign then.
The play anything mod was only really popular in uk circles, because some mid tier streamers with a lot of fan pull and marketing acumen did a play through as fish.
And here we are in UK hours.
It's an advertising phrase.
And people still manage to defend and simp Microsoft to death.
Go figure.
But it's a misleading statement if you want to be an astronaut, vampire, carrot, gynecologist, fluffer, and so on. Probably need mods for those
Who doesn't know what Minecraft is nowadays?
Release 1.0 (this really starts at beta 1.8) through release 1.6.4 feel like an era of their own. I'd say this is "classic release era". Older than that (beta 1.7.3 and older) is actual beta, and you can split that into seperat eras maybe, but that was before my time. But I do know initial alpha, for example, was different from infdev, which was different from late beta, etc.
Release 1.7 through 1.12 are... I'm not sure what you'd call it (my term would ironically be "nu-Minecraft" as it was such a departure from 1.6.4 and older, but it's no longer the new or current experience). This is mostly period after the initial hype/early Golden years (2011 to 2014 or so), but before the initial resurgence these last few years. You could even split this era itself in half due to the 1.8.9/1.9 combat differences.
1.13+ is mostly the start of "modern Minecraft" and each update after is substantial on it's own. When I started playing, a few updates aside, they were rather small, but starting with 1.13 every update (but one) has been massive. 1.13 overhauled oceans, 1.14 overhauled villages, 1.15 was somewhat minor as it was a technical update, 1.16 overhauled the Nether, and 1.17/1.18 are really one update split across two, overhauling caves, cliffs, generation, then underground, etc. I'm really only mentioning the BIG thing of each update, collectively 1.13 through 1.18 make the current game feel so different from 1.12 and older now. I dare say 1.18+ is the start of another era, and 1.19 is looking to be grand as well.
That being said, I have no idea about the ad you saw. Seems a bit interesting as those three things you mention were basically "present" even back in 1.2.5 (mining, building, and alchemy), but Minecraft is a sandbox, so if I had to guess, it's going on the "make of it what you will" thing. Want to just mine? Want to fight the mobs and hunt achievements? Want to farm? Want to play with red-stone? Want to play with brewing? Want to trade and enchant gear? Want to build elaborate bases? Want to treat your world as a canvas to build towns, cities, or a place with history? Want to play mini-games online? Want to PVP? It's literally a sandbox with different ways to play and many people play radically differently. It's probably going off of that. For example, I don't touch PVP or online, I mostly build a world up with towns cities, and connect them with networks. I'll spend sessions just making paths, or ships, or nether tunnels, or just gathering resources to do the aforementioned, JUST for the purpose of "building a world up and networking it together" even though you can just fly places with elytra now. Minecraft itself is somewhat bare but is very open ended. It's much like the Sims series in that regard.
Saying "the game wasn't made for that" doesn't dismiss it. I am not one who plays for the PVP, but it's hard to deny that it doesn't have a large group of players that partake in that. I'm not sure about before 1.2.5, but these days, it definitely has a community around that. The 1.9 update, for example, was highly controversial because it changed combat and many players disliked it (though as a pure PVE player, I loved it for being "the End update" even if it was minor in scale compared to current updates). For example, many servers stayed on 1.8.9, and Minecraft is again working on overhauling combat again for a future update, which is a testament to how there's not only enough PVP players, but enough that disapprove of current combat (I like it in regards to PVE personally) for Mojang to notice and try and attempt it again.
Might be surprised to learn it has a serious speed running community these days too. I'm not even joking.
What do you expect from adverts? Truth?