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Bir çeviri sorunu bildirin
https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt/
https://store.steampowered.com/app/222480/Resident_Evil_Revelations/#app_reviews_hash
The sad truth of it is by crying wolf and constantly being hyperbolic, it makes real criticism much less likely to be taken seriously.
Remember their main game was originally made via mod. Now you applaud, approve developers from restricing people to use mods.
Broken: incomplete, unfinished, unplayable, bugs not fixed for months, years. Game degraded on purpose.
Go ahead I'll wait....
For the rest, incomplete and unfinished are not synonyms of broken. As far as bugs go, excluding some of the most simplest of games (even some of these though. Pong has bugs for example), it is very rare for a title not to have bugs regardless of what era you look at. Go down a list of the best PC games ever made or take your own favorites and ask yourself how many are actually bug free. Even when you think you've found one, visit the speed running community, and you may be surprised how many glitches there actually are.
I'm going to head off the potential rebuttal of "a glitch is not a bug". A glitch in gaming, more often then not, is the manifestation of a bug. Not to mention bugs that actually make a game unplayable persisting for years is uncommon if the bug is relatively easy to encounter and more importantly easily reproduced.
None of this is to say that there aren't issue's within the gaming industry. Some of which weren't seen thirty years ago. But when you stand on the ridiculous you shouldn't be surprised when people don't listen to the reasonable.
The current target of haters is an AAA company that banned mods from a current game. I think it's Ubisoft, but I also saw Capcom ranted at today (by someone other than the OP). The OP is a hate-trend follower and is just ranting at the current target, uncaring if that has anything to do with what other people are writing here about.
People have been ranting 'regulate gaming as though you were a government agency, or face false criminal charges yourselves' at Valve for at least four years now. It's been totally futile of course. Valve has no reason to implement the usually self-destructive demands of people that are often hostile ex-customers, especially when empty threats are the only thing they can manage. The OP's borrowed claim that all DLC is a scam must have been around for over a decade now, for instance, and it hasn't done anything at all to reduce the number or prices of DLC.
Because the product is no longer there?
The concept of a 'complete' game as a product is being eroded.
As for scams. They do remove those. Same for games that are broken. The thing is they have a different definition of those words than you do. One that is shockingly not based around what YOU believe but around what the legally agreed upon definition of said words.
As for incomplete/unfinished (seriously why did you say the same thing twice). Well the only one who is at liberty to decide when a game is finished is the person doing the work or the one paying the people doing the work. I.e the dev or the publishers. Now you are free to say its insufficient to your needs and the price being asked and in which case you are free to not buy the game. And other people a free to come to a different conclusion. The phrase is. You do you.
And FYI there is no such thing as a bug free game. As long as the game has more than 10 lines of code its gonna have a bug.
That's not how logic works.
You claimed it was artificially cut from the original game. Show this.
There is no game that ever shipped with the full content or feasture set the devs originally planned to do.
What has always been shipped is what gets called the "Minimum Viable Product"
If you go and talk to ANY game dev or artist or anyone who worked on a game in any context, they will all tell you that when worked stopped it does not mean they finished.
People who don't understand this need to realise that when it comes to development you HAVE to nail in a release date way ahead of time. For many reasons, one was obviously for manufacturing physical discs and so on, the other is marketing material and adverts, and the legal side just to name a few (publishing).
As this is usually done quite a few months ahead, you still need to work to that, and if you don't get everything done in time, tough. Things get cut, and things get dropped.
It's ALWAYS happened.
It's just now that sometimes we get to see the light of day with some things as they form DLC. Sometimes things are carved off cynically, but that does not mean all are, not even close. It does demonstrate this person does not understand the first thing about development though.
Let that sink in. Yoshi was supposed to be in the first game.
They couldn't manage it due to limitations and that concept along with many others were scrapped.
To be fair that's one of the advantages of being a low budget indie. You're not as bound to release schedules.
UI can tell you that in some cases marketing and advert spots are but as much as a year ahead of time. Mostly just to ensure that they have the slot.
In this day and age anyone who is curious enough can dig a little and find out these things.