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Tazor 2024 年 5 月 19 日 上午 12:24
How important are stories in games for you?
For me not important at all. In fact, I hate stories. They distract me from the gameplay. Someone talking random crap over a cheap radio with static. Being interrupted by unskippable cutscenes. Waiting on scripts to happen. And stories in games are usually of much lower quality than in movies, books and TV series. It's just boring to me.

Biggest offenders for me were Wolfenstein The New Order and Borderlands 3. These 2 games in my eyes have 0 replay value. I quit my 2nd playthrough of these games right after the train sequence and during the intro sequence respectively. The fact that the jokes in Borderlands 3 were terrible when compared to the old Borderlands games and didn't make me laugh at all also didn't help.
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Sixtyfivekills 2024 年 5 月 19 日 上午 12:40 
It tends to matter to me a lot depending on series.



Latest Yakuza game had a horrible story that dragged the experience down to me immensely despite gameplay improvements.

Sonic series, I want to eat up all the lore, insane powers, characters and similar, I don't care if its about a cartoon animal saving the world, its cool and I want it, and if it doesn't have one then I am not interested in the game. It can carry a bad game for me, which is why I enjoy the likes of Sonic 06.
BunnieBealla 2024 年 5 月 19 日 上午 12:41 
I'm the complete opposite it's very important for me to be engaged
every game I play now I would not have played years ago because I believed they didn't have a story and would be boring because of it
I had to be convinced for weeks and dragged into even playing games like payday 2 and l4d2
I enjoy 99% of cutscenes unless you can't pause or skip or something uwu
☎need4naiim☎ 2024 年 5 月 19 日 上午 12:49 
For a game like GTA: SA or Max Payne 2, it matters considerably. But in a game like a Classic Mortal Kombat or Need For Speed, it doesn't matter much.

For Fantasy RPGs, like Diablo/Hexen/Heretic, it is somewhere in between. It has to have a solid base and build the storyline over it without getting unrealistic (i liked Diablo II's storyline as well). OTOH, it is not "be all end all" aspect of these kind of games.
Tazor 2024 年 5 月 19 日 上午 12:51 
引用自 BunnieBealla
I enjoy 99% of cutscenes unless you can't pause or skip or something uwu
Which is how most cutscenes nowadays are made. You can't skip them. Or the "cutscene" is just you hanging around waiting on the magic script that lets you keep going with the gameplay. Red Dead Redemption 2 is full of this.
Shiro♌ 2024 年 5 月 19 日 上午 1:12 
I am there mostly for the character development and the character development relating to the story, I guess..? I'm actually confusing myself right now, so if you find any contradictions, don't mind them.. Just proceed to read further.. :eaglederp:

Reading or playing through the game to experience their path, getting immersed, and partly being there despite being just a mere observer, so to speak.
And in case of not having playable protagonist in mind, then taking a look around the world to see and feel the reactions from other characters is entertaining aswell.
Witcher 3: Wild Hunt can be used as a perfect example, featuring the main character changing the world to a certain extent based on your actions and the world reacting to them.
For ex., sparing or killing monsters, them rewarding you for it and even having other characters in the late game getting back to that.
There may be a lot of character development, but I haven't seen it.

That's much easier to experience in visual novels, Flowers being a good example.
Spring, the prequel, featuring shy main protagonist..
And throughout the following three seasons, up to still quite a shy protagonist, but willing to interact with people, warming up to some and clearly having the desire to spend some time with them. That was very interesting to go through..
TGC> The Games Collector 2024 年 5 月 19 日 上午 1:44 
meh, it highly depends on 2 things; is it a good story, and is it well conveyed.

I get the impression they're not getting better at writing them these days...
👾 2024 年 5 月 19 日 上午 2:02 
What you are describing is more the delivery of the story, rather than the story itself. For example, Dark Souls builds the lore mainly by attaching it to items you find. You can completely ignore it if you are not interested.
最后由 👾 编辑于; 2024 年 5 月 19 日 上午 2:02
Rumpelcrutchskin 2024 年 5 月 19 日 上午 2:23 
It depends on the game and game type, for some games good story is essential and basically makes or breaks the game while for others it`s not really important at all and game mechanics and gameplay loop is enough.
Take the Telltale games for instance like The Walking Dead series and The Wolf Among Us, without good story it would just be boring as hell.
Visual Novels are 90% about story, you don`t really play them for gameplay mechanics.
For something like deck building games or city builders story doesn`t really matter at all.
最后由 Rumpelcrutchskin 编辑于; 2024 年 5 月 19 日 上午 2:44
Electric Cupcake 2024 年 5 月 19 日 上午 2:41 
More important than John Carmack said.
AustrAlien2010 2024 年 5 月 19 日 上午 2:44 
This is an opinion:

The story is very important if you want to play a game to make a more long-lasting impression.
Doom also has a story-line and that is very important for the game to be enjoyable. The worlds aren't unrelated or completely self-contained environments. Instead the player makes a journey through a set of worlds that have a certain coherence or thematic, and this directs the player towards some sort of climax or end-game world. Without this coherence the game misses something essential to be easily memorable.
Portal also would not be as interesting or encourage the player to move forward, if it were just a bunch of chambers leading nowhere.

I also like games that have no stories, in the same way as I like them to have stories. But having a story helps to play them. Players can also do without a story. It's not that essential. But it helps, if only to explain some of the game mechanisms, or to capture an audience.
最后由 AustrAlien2010 编辑于; 2024 年 5 月 19 日 下午 12:58
Angel 2024 年 5 月 19 日 上午 3:00 
Very important for me.

Dishonored is a favourite due to "The Heart" where they've cleverly integrated a gaming mechanic to narrate the story within. Her stories are beautifully written.
Phirestar 2024 年 5 月 19 日 上午 3:08 
I enjoy stories in games when they’re there, provided that the game itself is engaging to play, but I’m not specifically looking for story when I play video games most of the time.

I grew up on platformers and sandboxes and other games of that nature. I’ve been able to have lots of fun in games without there being a central narrative for a long time.
jimbalayajones 2024 年 5 月 19 日 上午 3:26 
I have grown weary of narrative driven games...I like the freedom of the open world sandbox...Lots of stuff...I set the course...
Tazor 2024 年 5 月 19 日 上午 3:43 
引用自 jimbalayajones
I have grown weary of narrative driven games...I like the freedom of the open world sandbox...Lots of stuff...I set the course...
I found myself going all in on STALKER GAMMA a while ago. The only thing I did for a couple weeks. There is a story but not much. And it's completely skippable. Just dialogue in text boxes. And the main story doesn't lock you out of anything. You got the gear and resources to fight through the Chernobyl nuclear power plant at the very end? You can go for it.

And this boils down to another problem with modern "sandbox" AAA games. They are not really sandboxes like STALKER GAMMA. You are forced to engage with the main story to progress in the sandbox in the modern AAA game. Even Starfield which boasted itself as offering true player freedom fails miserably at providing said freedom.
Crazy Tiger 2024 年 5 月 19 日 上午 4:43 
I'd say in general in games it depends on the game. In RPGs, Action-Adventures, etc it's much more important than in an RTS or tycoon or such.
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所有讨论 > Steam 论坛 > Off Topic > 主题详情
发帖日期: 2024 年 5 月 19 日 上午 12:24
回复数: 58