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报告翻译问题
Latest Yakuza game had a horrible story that dragged the experience down to me immensely despite gameplay improvements.
Sonic series, I want to eat up all the lore, insane powers, characters and similar, I don't care if its about a cartoon animal saving the world, its cool and I want it, and if it doesn't have one then I am not interested in the game. It can carry a bad game for me, which is why I enjoy the likes of Sonic 06.
every game I play now I would not have played years ago because I believed they didn't have a story and would be boring because of it
I had to be convinced for weeks and dragged into even playing games like payday 2 and l4d2
I enjoy 99% of cutscenes unless you can't pause or skip or something uwu
For Fantasy RPGs, like Diablo/Hexen/Heretic, it is somewhere in between. It has to have a solid base and build the storyline over it without getting unrealistic (i liked Diablo II's storyline as well). OTOH, it is not "be all end all" aspect of these kind of games.
Reading or playing through the game to experience their path, getting immersed, and partly being there despite being just a mere observer, so to speak.
And in case of not having playable protagonist in mind, then taking a look around the world to see and feel the reactions from other characters is entertaining aswell.
Witcher 3: Wild Hunt can be used as a perfect example, featuring the main character changing the world to a certain extent based on your actions and the world reacting to them.
For ex., sparing or killing monsters, them rewarding you for it and even having other characters in the late game getting back to that.
There may be a lot of character development, but I haven't seen it.
That's much easier to experience in visual novels, Flowers being a good example.
Spring, the prequel, featuring shy main protagonist..
And throughout the following three seasons, up to still quite a shy protagonist, but willing to interact with people, warming up to some and clearly having the desire to spend some time with them. That was very interesting to go through..
I get the impression they're not getting better at writing them these days...
Take the Telltale games for instance like The Walking Dead series and The Wolf Among Us, without good story it would just be boring as hell.
Visual Novels are 90% about story, you don`t really play them for gameplay mechanics.
For something like deck building games or city builders story doesn`t really matter at all.
The story is very important if you want to play a game to make a more long-lasting impression.
Doom also has a story-line and that is very important for the game to be enjoyable. The worlds aren't unrelated or completely self-contained environments. Instead the player makes a journey through a set of worlds that have a certain coherence or thematic, and this directs the player towards some sort of climax or end-game world. Without this coherence the game misses something essential to be easily memorable.
Portal also would not be as interesting or encourage the player to move forward, if it were just a bunch of chambers leading nowhere.
I also like games that have no stories, in the same way as I like them to have stories. But having a story helps to play them. Players can also do without a story. It's not that essential. But it helps, if only to explain some of the game mechanisms, or to capture an audience.
Dishonored is a favourite due to "The Heart" where they've cleverly integrated a gaming mechanic to narrate the story within. Her stories are beautifully written.
I grew up on platformers and sandboxes and other games of that nature. I’ve been able to have lots of fun in games without there being a central narrative for a long time.
And this boils down to another problem with modern "sandbox" AAA games. They are not really sandboxes like STALKER GAMMA. You are forced to engage with the main story to progress in the sandbox in the modern AAA game. Even Starfield which boasted itself as offering true player freedom fails miserably at providing said freedom.