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What takes more skill, FPS or fighting games?
It seems that FPS and fighting games have the most visible and largest competitive communities from my perception and as such, I started to wonder which genre actually requires a greater amount of skill to reach a high level if such a think can even be objectively deduced.

I think I veer more towards fighting games, because all FPS games have relatively transferable skills. If you get your mechanical accuracy up in CS, that will also apply if you start playing COD; all that's left is to learn the nuances of each game. Fighting games on the other hand feel like they have not only more mechanical skills to master, but also require more memory and processing, like memorizing and knowing when to perform combos and understanding every character that is in a particular game and how they match up against yours. You could probably spend 100 hours in an FPS and reach a fairly proficient level. A 100 hours in a fighting game probably just means you're relatively proficient with only a single character.

Your onions?
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Показані коментарі 3145 із 52
Цитата допису Haiku's Knife:
but the execution can still be very lazy and you'll probably win anyway. Meanwhile in a fighting game even if you have no game sense or awareness you can still tech and execute your way out of most situations.
I'm skeptical that someone who's cultivated a proficient level of technical skill in a fighting game is ever going to be lacking in sense or awareness, though. It pretty much comes with the territory of experience.
It's localized to a hallway viewed from a 2nd person perspective though. the skills don't translate the way that over the shoulder fighters tend to translate to third person shooters, and in either case the design is rarely consistent between these types of games. the visual noise containing the information is opaque, even if they theoretically still have the skills to process it and manipulate its rhythm once they know what it is.

that's one of the reasons a fighter player might decide that setting up on one side of an obstacle-free hallway is good; in a melee situation this drastically reduces the visual clutter you need to parse when fighting someone, removes environmental variables from rhythm control, potentially gives you hints about how they fight based on their approach, and lets your skills at the fundamentals of reading and responding shine through.

but in a ranged situation nobody wants to be on either side of a dead hallway period. it's a 50/50 matchup on its best day, when you have the blind corner and they don't. classic art of war sun tzu dead ground; largely ignored in hallway and squareflat arena fighting games. not necessarily a skill one will develop normally, as fighting games rarely incorporate it as a variable.

That's the thing, though, I'd say shooters have a more luck based aspect to them. For example, in Siege you could be firing at someone and then accidently shoot one of their teammates through a wall and get a kill. There's arguably less luck in fighting games.

siege lets you headshot people at spawn unless they counterplay by pressing prone as soon as the match starts. I'm not sure it's a great example for this kind of thing; it's like a dinosaur fighting game.

why not just have a button that smacks the other player on the head if they're 0.5s too slow at spawn? same dumb cheatslap. oh no they have to run back placing banan peels now because they missed; well, probably not a big deal compared to getting a 4v5 off the bat throwing a 1hko punch right at match start.

omg they're calling me irl while the game is happening; omg my mic is telling them where I am.

oh there are 6 approaches but you have resources to cover 4.5 of them. how will you spend your resources, knowing that at any time someone could rappel out a window upside down and headshot you from next door using the camera in their gun-barrel they shoved through a 1 pixel hole in the wall?

oh you wanna play a game? okay i'm gonna unload a magazine at you and if you can still play after that you're in. alright your team died, but you can still play. good luck.

you brought a rifle to shoot 4 bullets at match start? well now you're stuck with it. pretty tacticool huh?

I destroyed everything in the floor except the studs. my bullets go through the studs magically and also you can walk on the empty space anyways.

agent mosquito has placed a potent neurotoxin in the lock of door a, and you have unwisely attempted to open it. you now must run around like it's crank or you'll die. your teammate did not play agent anti-mosquito, despite mosquito being meta and played in literally every game as a new release character, because he's absolutely useless except for countering mosquito.

here two of our characters are straightforwards combatants with reasonable guns and actually useful abilities when it comes to gunfighting instead of playing 4dcsgoshotgunnuclearbomb spy vs spy chess with guns. they are on opposite teams, and the worst person on your team mechanically has chosen them because it's the only character that lacks a crippling gun gimmick.

I could rant a long time about siege's shenanigans and what it does wrong, and a lot of modern shooters have some kind of equally-♥♥♥♥♥♥♥ pile of gimmicks propping it up nowadays.

at least street fighter realized people like spamming a 4-directional line of hadoukens with their preferred ryu clone that's physically inferior just for the sake of difference and knuckled down on it. FPS doesn't know what people want besides corner camping and ambushing people who don't even know you're there.

tarkov's popular because it's a cat and mouse game with stakes. brs are popular because they're cat and mouse games, and the stakes are impermanent but still present. these are cat and mouse gambling games; they're wholly different from the mose vs mouse cheese arena, or the underground vale tudo catfighting ring.

although for honor's ninja and gladiator are both very clearly cheese arena gambling fighters, and that's bad because so many of the fighters are just plain good. too many infact; there winds up being very little variety outside of combo expression in a rigid roster.

you don't see the fundamentally different approaches to fighting coalescing into a series of personal skills like you do in, say, Chivalry or Mount and Blade or other more simplistic free-form fighting games.

same as how you don't see a lot of creative strategy in, say, battlefront vs csgo rush b. and you see less of it all the time with rotation strategies and flapping wind objective mechanics. and if you walk into a shield wall siege push you'll see it as a hive mind probably.

it's apples and oranges. different skillsets entirely, usually.

even GunZ:The Duel boiled down to cheeseplay sawed-off hip-popper crap most of the time, completely ignoring every other part of the game.

if you even have a projectile in a fighting game people will pee their pants and demand you change their pants for them now.
Автор останньої редакції: Stranger; 7 черв. 2024 о 4:52
Even in fighting games to even do combos you have to perform a launch. Most launchers are punishable or at best, end your turn outright. You’re trying to out mind game each other.
Цитата допису Xero_Daxter:
Even in fighting games to even do combos you have to perform a launch. Most launchers are punishable or at best, end your turn outright. You’re trying to out mind game each other.

That's a very specific style of play enabled and encouraged by a very specific type of game design.
talking with a person face to face, takes the most skill.
:SBpenguin: at least in 2024 lmao
Цитата допису Anethe:
talking with a person face to face, takes the most skill.
:SBpenguin: at least in 2024 lmao

Playing me in any game in person be it video gaming or pool /snooker / darts ends up like the rules of Baseketball - If you have not seen it then you stand no chance, padawan.
Fighting games obviously.

FPS is just point and click. It's so easy. Probably why it's more popular, because just anyone can point and click.
Цитата допису Hobbit XIII:
Цитата допису Anethe:
talking with a person face to face, takes the most skill.
:SBpenguin: at least in 2024 lmao

Playing me in any game in person be it video gaming or pool /snooker / darts ends up like the rules of Baseketball - If you have not seen it then you stand no chance, padawan.

you mean the game you play with yourself about censorship where you try to make people murderously angry at you in ways that a mod wouldn't notice or care about.

the one that isn't fun for you unless you're hurting someone at the same time, the same way censorship hurt you.

did you know that's actually the same feeling that inspired the Baseketball script, and why people dunked it into the trash 20 times before committing to casting dana carvey in it without anyone having read the script? then he backed out because it was painful and unfunny and they picked up the south park guys to replace him.

apparently someone somewhere became so obsessed with that script and the way it made them feel that they purposefully directed the movie to be as unpleasant and abusive towards the viewer as possible. long after zucker had stopped doing anything but what production told him to do.
Автор останньої редакції: Stranger; 7 черв. 2024 о 5:58
Цитата допису Stranger:
Цитата допису Hobbit XIII:

Playing me in any game in person be it video gaming or pool /snooker / darts ends up like the rules of Baseketball - If you have not seen it then you stand no chance, padawan.

you mean the game you play with yourself about censorship where you try to make people murderously angry at you in ways that a mod wouldn't notice or care about.

the one that isn't fun for you unless you're hurting someone at the same time, the same way censorship hurt you.

did you know that's actually the same feeling that inspired the Baseketball script, and why people dunked it into the trash 20 times before committing to casting dana carvey in it without anyone having read the script? then he backed out because it was painful and unfunny and they picked up the south park guys to replace him.

apparently someone somewhere became so obsessed with that script and the way it made them feel that they purposefully directed the movie to be as unpleasant and abusive towards the viewer as possible.

multiple paragraphs it looks like this is a job for my number system.

0. Just checking the number system is working. Confirming there appears to be some concern with Baseketball.

1. Yes, or fall about in laughter. I have won many games using this technique. - on the forums I am a suave sophisticated hairy hobbit in person I'm Dennis O Leary singing .

2. People prefer my wit, charisma and well meaning personality, especially when I am winning.

3. I had no idea and the south park guys are awesome in it.

4. And yet I thought it was wonderful as does everybody else who watches it with me.

5. Guess which one dated your relative....you know which relative.
https://giphy.com/gifs/pEfm62QqFkTmw

They all did

-To anybody who has no idea about Baseketball it is one of the greatest sporting movies of all time. It is about the underdog, the guys who just want to chill out in life and get rewarded for it. They don't make wars, they don't destroy rainforests they just hang out and made an awesome sport that does not need ninja skills.
Автор останньої редакції: Hobbit XIII; 7 черв. 2024 о 6:13
Цитата допису Hobbit XIII:
Цитата допису Stranger:

you mean the game you play with yourself about censorship where you try to make people murderously angry at you in ways that a mod wouldn't notice or care about.

the one that isn't fun for you unless you're hurting someone at the same time, the same way censorship hurt you.

did you know that's actually the same feeling that inspired the Baseketball script, and why people dunked it into the trash 20 times before committing to casting dana carvey in it without anyone having read the script? then he backed out because it was painful and unfunny and they picked up the south park guys to replace him.

apparently someone somewhere became so obsessed with that script and the way it made them feel that they purposefully directed the movie to be as unpleasant and abusive towards the viewer as possible.

multiple paragraphs it looks like this is a job for my number system.

0. Just checking the number system is working. Confirming there appears to be some concern with Baseketball.

1. Yes, or fall about in laughter. I have won many games using this technique. - on the forums I am a suave sophisticated hairy hobbit in person I'm Dennis O Leary singing .

2. People prefer my wit, charisma and well meaning personality, especially when I am winning.

3. I had no idea and the south park guys are awesome in it.

4. And yet I thought it was wonderful as does everybody else who watches it with me.

5. Guess which one dated your relative....you know which relative.
https://giphy.com/gifs/pEfm62QqFkTmw

They all did

"you can't criticize my abuse because it's nebulous and ill-directed"

okay.
Автор останньої редакції: Stranger; 7 черв. 2024 о 6:15
Цитата допису Stranger:
Цитата допису Hobbit XIII:

multiple paragraphs it looks like this is a job for my number system.

0. Just checking the number system is working. Confirming there appears to be some concern with Baseketball.

1. Yes, or fall about in laughter. I have won many games using this technique. - on the forums I am a suave sophisticated hairy hobbit in person I'm Dennis O Leary singing .

2. People prefer my wit, charisma and well meaning personality, especially when I am winning.

3. I had no idea and the south park guys are awesome in it.

4. And yet I thought it was wonderful as does everybody else who watches it with me.

5. Guess which one dated your relative....you know which relative.
https://giphy.com/gifs/pEfm62QqFkTmw

They all did

"you can't criticize my abuse because it's nebulous and ill-directed"

okay.

I got no idea what you are on about.
Цитата допису Hobbit XIII:
Цитата допису Stranger:

"you can't criticize my abuse because it's nebulous and ill-directed"

okay.

I got no idea what you are on about.

well whatever then.
Anyway back to the skillz Tantive IV you be playing against the enemy team you got corridors you got mines, you got grenades you got bothan spies, you got detpacks you got first aid kits you got rocket launchers you got snipers (if your mental enough to six shooter your way through the fight as one) you got assault blaster lasering rifles that make potato guns look tough, you got shotguns, you got idiots with jump packs, you got wookies with bowcasters and grenade launchers, you got magna guards firing multiple rockets at once, you got droideckas with their shielding and repeating blasters and they can run you over in fast roll mode.

All of them are using Skillz to not press a sequence of memorized buttons to get a killer hit off, they are all jumping about aiming and dodging and avoiding and gaining checkpoints and more often than not being blown to bits.

That is just one level, many different levels and styles of play. Example Kamino is a totally different game in conquest mode as oppose to Capture the Flag mode. (I love both modes on Kamino).
i think its fps every time. pointing and clicking at the target properly is difficult to do perfectly every time.
I'm still debating on this and considering everyone's views.
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Усі обговорення > Форуми Steam > Off Topic > Подробиці теми
Опубліковано: 6 черв. 2024 о 17:33
Дописів: 51