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Повідомити про проблему з перекладом
that's one of the reasons a fighter player might decide that setting up on one side of an obstacle-free hallway is good; in a melee situation this drastically reduces the visual clutter you need to parse when fighting someone, removes environmental variables from rhythm control, potentially gives you hints about how they fight based on their approach, and lets your skills at the fundamentals of reading and responding shine through.
but in a ranged situation nobody wants to be on either side of a dead hallway period. it's a 50/50 matchup on its best day, when you have the blind corner and they don't. classic art of war sun tzu dead ground; largely ignored in hallway and squareflat arena fighting games. not necessarily a skill one will develop normally, as fighting games rarely incorporate it as a variable.
siege lets you headshot people at spawn unless they counterplay by pressing prone as soon as the match starts. I'm not sure it's a great example for this kind of thing; it's like a dinosaur fighting game.
why not just have a button that smacks the other player on the head if they're 0.5s too slow at spawn? same dumb cheatslap. oh no they have to run back placing banan peels now because they missed; well, probably not a big deal compared to getting a 4v5 off the bat throwing a 1hko punch right at match start.
omg they're calling me irl while the game is happening; omg my mic is telling them where I am.
oh there are 6 approaches but you have resources to cover 4.5 of them. how will you spend your resources, knowing that at any time someone could rappel out a window upside down and headshot you from next door using the camera in their gun-barrel they shoved through a 1 pixel hole in the wall?
oh you wanna play a game? okay i'm gonna unload a magazine at you and if you can still play after that you're in. alright your team died, but you can still play. good luck.
you brought a rifle to shoot 4 bullets at match start? well now you're stuck with it. pretty tacticool huh?
I destroyed everything in the floor except the studs. my bullets go through the studs magically and also you can walk on the empty space anyways.
agent mosquito has placed a potent neurotoxin in the lock of door a, and you have unwisely attempted to open it. you now must run around like it's crank or you'll die. your teammate did not play agent anti-mosquito, despite mosquito being meta and played in literally every game as a new release character, because he's absolutely useless except for countering mosquito.
here two of our characters are straightforwards combatants with reasonable guns and actually useful abilities when it comes to gunfighting instead of playing 4dcsgoshotgunnuclearbomb spy vs spy chess with guns. they are on opposite teams, and the worst person on your team mechanically has chosen them because it's the only character that lacks a crippling gun gimmick.
I could rant a long time about siege's shenanigans and what it does wrong, and a lot of modern shooters have some kind of equally-♥♥♥♥♥♥♥ pile of gimmicks propping it up nowadays.
at least street fighter realized people like spamming a 4-directional line of hadoukens with their preferred ryu clone that's physically inferior just for the sake of difference and knuckled down on it. FPS doesn't know what people want besides corner camping and ambushing people who don't even know you're there.
tarkov's popular because it's a cat and mouse game with stakes. brs are popular because they're cat and mouse games, and the stakes are impermanent but still present. these are cat and mouse gambling games; they're wholly different from the mose vs mouse cheese arena, or the underground vale tudo catfighting ring.
although for honor's ninja and gladiator are both very clearly cheese arena gambling fighters, and that's bad because so many of the fighters are just plain good. too many infact; there winds up being very little variety outside of combo expression in a rigid roster.
you don't see the fundamentally different approaches to fighting coalescing into a series of personal skills like you do in, say, Chivalry or Mount and Blade or other more simplistic free-form fighting games.
same as how you don't see a lot of creative strategy in, say, battlefront vs csgo rush b. and you see less of it all the time with rotation strategies and flapping wind objective mechanics. and if you walk into a shield wall siege push you'll see it as a hive mind probably.
it's apples and oranges. different skillsets entirely, usually.
even GunZ:The Duel boiled down to cheeseplay sawed-off hip-popper crap most of the time, completely ignoring every other part of the game.
if you even have a projectile in a fighting game people will pee their pants and demand you change their pants for them now.
That's a very specific style of play enabled and encouraged by a very specific type of game design.
Playing me in any game in person be it video gaming or pool /snooker / darts ends up like the rules of Baseketball - If you have not seen it then you stand no chance, padawan.
FPS is just point and click. It's so easy. Probably why it's more popular, because just anyone can point and click.
you mean the game you play with yourself about censorship where you try to make people murderously angry at you in ways that a mod wouldn't notice or care about.
the one that isn't fun for you unless you're hurting someone at the same time, the same way censorship hurt you.
did you know that's actually the same feeling that inspired the Baseketball script, and why people dunked it into the trash 20 times before committing to casting dana carvey in it without anyone having read the script? then he backed out because it was painful and unfunny and they picked up the south park guys to replace him.
apparently someone somewhere became so obsessed with that script and the way it made them feel that they purposefully directed the movie to be as unpleasant and abusive towards the viewer as possible. long after zucker had stopped doing anything but what production told him to do.
multiple paragraphs it looks like this is a job for my number system.
0. Just checking the number system is working. Confirming there appears to be some concern with Baseketball.
1. Yes, or fall about in laughter. I have won many games using this technique. - on the forums I am a suave sophisticated hairy hobbit in person I'm Dennis O Leary singing .
2. People prefer my wit, charisma and well meaning personality, especially when I am winning.
3. I had no idea and the south park guys are awesome in it.
4. And yet I thought it was wonderful as does everybody else who watches it with me.
5. Guess which one dated your relative....you know which relative.
https://giphy.com/gifs/pEfm62QqFkTmw
They all did
-To anybody who has no idea about Baseketball it is one of the greatest sporting movies of all time. It is about the underdog, the guys who just want to chill out in life and get rewarded for it. They don't make wars, they don't destroy rainforests they just hang out and made an awesome sport that does not need ninja skills.
"you can't criticize my abuse because it's nebulous and ill-directed"
okay.
I got no idea what you are on about.
well whatever then.
All of them are using Skillz to not press a sequence of memorized buttons to get a killer hit off, they are all jumping about aiming and dodging and avoiding and gaining checkpoints and more often than not being blown to bits.
That is just one level, many different levels and styles of play. Example Kamino is a totally different game in conquest mode as oppose to Capture the Flag mode. (I love both modes on Kamino).