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I mean, an AI can barely make something in minecraft.
They're gettin' there, but they're still noobs.
I've been thinking the same thing.
I mean, who could be a better choice than somebody who spent years fighting bots?
Calling all gamers to issue a statement by playing against AI during their next session.
In most cases and if only one task, the AI would win. (just look at chess)
https://www.youtube.com/watch?v=tfb6aEUMC04
This was 5 years ago.
If the AI was itself trying to win without being restricted to normal rules it could just one shot everything through walls and crap like a cheater would.
Until we have controllers that can be used by thought (uncle Musk has you covered with brain chip
That's actually a good point. AI definitely has many advantages over humans (such as the aforementioned aimbot, now no input delay and so on) but I believe that human players would certainly have the advantage of perspective. AI is relatively "trapped" within the code, and thinking outside the box could be done to only a limited extent.
For example, AI would be trapped within its pathfinding algorithms, while gamers would have a "bird's eyeview" over the entire arena, and could possibly exploit whatever algorithm that AI is steered by.
I think the problem is that we haven't really defined yet what the AI would be. We know that it would be the "opponent" but I think it has to be defined in a more rigoristic manner.
AI: An intelligence that takes control of a virtual avatar
So: AI is our opponent and is controlling a virtual avatar. Now, we could make some further assumptions: It either knows everything about the game and the environment ("total knowledge") or its knowledge would be limited.
If we assume that it knew everything about the game (as you've said), we would have to ask ourselves what "everything" means. For example, if we assumed it had total control over the map and the environment (and that the environment itself wasn't a sort of neutral third party), we could assume there was still some knowledge that gamer possessed that couldn't be synthesized by the "total knowledge" the AI had. Weird example, but it would be something like: Gamer plays against strategy AI that knows everything about strategy games, but gamer surprises the AI by pulling from his experience in FPS games.
Perhaps in other more illogical videogames or games with abstract objectives human can win. The more "logical" a game is the easier it will be for AI to win, look at Chess for example.