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Probably depends on the game, too.
Deep Learning Super Sampling (DLSS) is AI upscaling and frame generation.
It's designed is for high-end Nvidia RTX series, older graphics card can't fully support it but they have allowed for it to partly still work on some GTX series.
Ideally you would want to use it if you had a RTX 4090 graphics card and ran your games at UltraHD 4K at 120Hz with HDR and also (optionally) Ray Tracing. A single graphic cards can't generation the FPS required to reach 60 FPS+
Then DLSS 3 or higher really kicks into gear, you can disable AA (Anti-aliasing) and use DLSS instead to double your FPS output with the same quality or even better quality at native 4K resolution and the highest graphic settings.
It means you can get games running at 60-120 FPS for your 120Hz monitor too.
The issue with DLSS is since it's AI generated frames there can be some artifacts. It's trying to detect object movements such as while you are racing a car in a video game and there's explosion going on, it still needs to calculate the movement path and predict where that car is going on the fly in real-time.
So NVidia DLSS has AI-learning super computers running 24/7 learning these games and then they manually tweak and fix those artifacts over time to improve it each graphic card driver release.
The quality of DLSS improves over time by software, without even needing to upgrade your graphics card. It's future proofing it for you.
Ray Tracing is where it really hits your FPS output, but DLSS also boosts your FPS back up, so you can run it at a smooth rate.
https://www.youtube.com/watch?v=yG5NLl85pPo
DLSS is evolving and improving all the time. Sure, it's started off rough, but is seriously getting really good since DLSS 3.
Additionally, DLSS 3.5 is trained using five times more data than DLSS 3, with Ray Reconstruction too. In cases, you will get a better quality images than the standard native image with 4K.
What? FSR is AMD graphic cards copied version of DLSS for Nvidia graphics card.
DLSS does a better job at delivering it with even a better quality image. You need a Nvidia RTX series graphics card however.
FSR uses bilinear upscaling and machine learning.
DLSS uses machine learning and a cloud network of super computers running AI. It's learning and evolving improvements while it plays those video games itself 24/7.
You know GeForce Now, in which gamers can subscribe to play games on their potato PC or TV via a high speed internet connect to a cloud of RTX 3080 graphic card gaming servers that generate it and then send the streaming gameplay? Well that's also part of it, learning to develop and improve DLSS too.
It comes down to what graphic card you have and the games that support it, but I'll pick DLSS over FSR in a heartbeat, if having the option between the two.
https://youtu.be/oMCC9TgsCDY
BUT maybe you want higher settings on your mid card
I wish all the devs would use DLAA. Right now using it on No Man's Sky and Death Stranding, it's flawless.
DLAA is basically DLSS, without the upscaling part.
They kind of merged the two in later versions of DLSS 2+. Now with DLSS you also can select what resolution to scale at, so if you are running a 4K monitor and select 4K resolution (native) it will be like DLAA. Otherwise it upscale if you use a lower resolution, such as 1080p on a 4K.