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报告翻译问题
When you use a Pi to emulate that's not SOC. System on a Chip is an SINGLE chip that emulates a load of individual console functions. The emulation on a Pi is the same as emulation on a PC - it's entirely software.
I use a Raspberry Pi 4 downstairs with a lot of older console games installed from my collection as it makes it easier for a cripple like me to leave that downstairs than unpack and cart a lod of games and a console downstairs each time.
But what I have done a few times is get a console case and bung other stuff in it. As I've got about 70 working consoles and computers at any time, I keep backup consoles when I can, often just for parts and spares.
One of the most decent ones I've used is the original Xbox case. Partly because well it IS a PC in entirety. But mostly because it's big and the plastic is WAY overengineered and robust as hell. So you can literally bung almost anything in it.
Also, the original Xbox has four controller ports which leaves you with more options too.
I'm not sure wht you mean by your last sentence though. Could you explain that a bit more clearly?
Use it to get to edge when playing Metroid NES emulation competitively.
I would avoid making a gaming PC the same size then most consoles are , small case can be hard to keep cool.
it isn't usually about size, but airflow. I've come across this a number of times with designing electronics. You'd think just sealing a case, putting in an entrance and an exhaust makes it good.
It doesn't.
You often have to make sure the entrance is proportionate in size to the exhaust and most importantly make sure that airflow and speed is as uniform as you can get it across the components you want cooling.
I've seen people get a relatively simple case put in an entrance on one side of a hot component and then an equal sized one on the other side of it and it still overheat and they can't work out why.
The reason ended up being that eddies in air currents due to the mixed heights and shapes of the components caused a dead spot or two where it needed to move.
It's really bloody complicated ofttimes, but space isn't as important as you think. Because also when you have LESS space you can therefore speeed up the airflow - really basic aerodynamics :)
If you think making it look like a console makes it a console.. that is unfortunate.
It can be weak in one way, but incredibly forward in another.
For example the Gamecube was underposwered in a number of ways but stunningly good in the way it handled graphics.
The PS3 was underpowered in one way but brliliiant in it's use of cell processing. Too complex in fact as it caused a headache for devs.
So no, that's a misnomer.
The PS2 had a crazy 2560-bit bus which meant it was effectively free to run any amount of effects on screen but lacked texture memory and it lacked HW T&L and A very compromised final image quality as it used field rendering. It was also fixed-function hardware like the CELL in PS3.
The PS3 was SONY being arrogant and thinking, oh lets just slap in any old hardware.
On paper it looked great, the 360 was the superior design overall as it is still the console of that gen for 95% of all games due to it performing way better with non exlusives.
The PS3 only trumped the 360 in it's end times and it took many years for devs to get anything working well on it.
The OG XBOX is the true powerhouse, Nvidia NV1 custom GPU based on Geforce 3 hardware with dual pipelines instead of a single one that came on the PC version of it, for a time it was ahead of even the PC hardware off the shelf.
https://www.youtube.com/watch?v=oAQVVtMF8Bs
You cannot just globally look at a console and say "that's old" because it's not the sum of its parts. SOme bits are better, some are worse.
In other words, because of this, it means your argument about it doesn;t mean anything.
At least until Steam stops working on Windows 7 XD
r/sffpc ;)
It is proven by what it produces.