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https://store.steampowered.com/app/932330/Alchemia/
The boss Ayre was a 7.5 hour roadblock for me, I tried all sorts of builds and tactics and barely beat it. I think I will get all the achievements except for the last two, as that requires you to S rank all missions. It could be the first game to beat me on this profile.
I think the most difficult game I played was Xcom2 on my old profile. After 220 hours I was stuck at 89% achievements and couldn't get any further.
The Getaway on PS2
quite a bad and clunky old GTA type game set in London with a ridiculously punishing difficulty level and a habit of forcing you to restart entire missions if you die to a bug or the stupid AI slightly knocks you with their car insta killing you, all this and no mission checkpoints = unfun.
Kids today don't know difficult.
There are vids out there of young gamers trying to play NES titles, and it's kind of pathetic. I suggest you check some of them out.
https://www.youtube.com/watch?v=CSMVxv_4UMU
https://www.youtube.com/watch?v=njzAyjAFCMI
You'll notice one of the most frequent comments is, "It's not fair."
Simply because if a game's too stupidly hard then it makes the game unenjoyable so I won't play it. It has to BALANCE. Offer enough difficulty but enough for you to progress somewhat.
Many early games fall under this banner because of the time - they often had to make games unfairly difficult to obscure the fact that there wasn't much conten (mostly down to memory budgets).
So you can easily go to a load of NES games for example. I particularly dislike Megaman games as they are poster children for stupid difficulty in some of them. I never bothered with them for the reason above - the unfairness wrecked any enjoyment may have been there. It's not me thanks.
Operation Flashpoint games by Codemasters were two of the most brutal games there are as they leant into the realism of one or two shots and you're dead and done.
Very nicely designed games, but again not for me.