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Opinions on the new Zelda direction
In my opinion the new zelda games aren’t zelda games anymore. They are now huge sandboxes with an empty world and nothing more. In the past you had 3 save games, you could name link because he is a link to the player and you also had great and meaningful dungeon designs. The dungeons in the new Zelda games just feel like fillers. The graphic design of the game is good but the rest feels very bland. Ocarina if time is still the best in my opinion.
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Messaggio originale di Mr Jt (Gog is king):
They are now huge sandboxes with an empty world and nothing more.
Final Fantasy also turned into sandbox with 4 boys driving a slow car.

I think sandbox's success require fast speed. It works quite well with GTA. If it's just running around it's really painful.
Ultima modifica da Irene ❤; 3 mag 2023, ore 8:13
Why are people so mad about new releases
Nintendo isn’t even known for having performance issues or horrendous launch days

I’m not saying OP is mad because it’s new
But the comments are just mad because it’s a new release
Messaggio originale di TRethehedgehog:
But the comments are just mad because it’s a new release
Zelda is a series.
That series has a couple of expectations that we as fans of the series have.

Some changes to these expectations are terrible for its overal tone from a design perspective, as well as its lore. Some other changes change the expected gameplay.

Its not about it being a new release--
its about it being linked to old releases.

People don't care much if it didn't carry the Legend of Zelda name. The name is used as a 'sell' point.
Ultima modifica da Elucidator; 3 mag 2023, ore 6:16
People trying to be Zelda elitist.
Breath Of The Wild was great probably one of the best in the franchises history.
The new one looks great and will most likely be even better than BOTW. Imagine trying to say what Zelda should be when your not the ones making the game. They took a gamble It worked, people are mad they are dropping the old formula for new and fresh ideas. Instead of doing the same thing again and again.
Ultima modifica da Fried Rice of Many Honor; 3 mag 2023, ore 7:38
It's just the same as any open world ubisoft game but with a poor imitation of a Zelda skin.

Thanks Nintendo, it should've been Sega who won. Not you.
i like wind waker but i don't like the sailing. i do like the combat however. graphically it is one of if not the best cel shaded game on the market

i like botw because the exploration is just plain fun. combat however... i have a bit of gripe with it. graphically it's good.
Ultima modifica da sleeps; 3 mag 2023, ore 7:41
Messaggio originale di Sai D Gintoki:
People trying to be Zelda elitist.
Breath Of The Wild was great probably one of the best in the franchises history.
The new one looks great and will most likely be even better than BOTW. Imagine trying to say what Zelda should be when your not the ones making the game. They took a gamble It worked, people are mad they are dropping the old formula for new and fresh ideas. Instead of doing the same thing again and again.

I'm so much of a Zelda elitist that I'm not even a fan of the franchise, there is only one game in it that I really like a lot, imagine how much of an elitist I am.
Making a new game in a franchise, removing so much of what make this franchise unique and replacing it only with huge empty open world is just bad, anybody with a bit of comon sense would understand that.
The mass market is dumb this is why Breath of the wild sold so much.
The developers butchered this Zelda game trying to copy something else that they have not been able to copy properly, missing all the features that makes those other different games good.
So there is not what made Zelda good anymore, there is nothing of what makes those other different games that they tried to copy good, there is only a big, boring, basically empty open world.
There are some very minor details like climbing that works much better than in other games except the things that are actually relevant and make games fun are missing. You just get an empty, boring open world with some minor, pointless details more polished than in other games.
Those minor details would have been amazing as a plus, if there was someting more relevant too in that game, but there isn't. Both Zelda and other franchises have done much better and much more in the past in their respective genre.
It is just dumb seeing a franchise being butchered that way and missing basically all the reasons why they decided to butcher it that way.
Ultima modifica da gugnihr; 3 mag 2023, ore 7:57
Breath of the Wild was the first video game (Besides Candy Crush) that my girlfriend ever played. She struggled with Breath of the Wild and was having a genuine good time. She wasn't used to video games. So to her the challenge was perfect. Once I showed her what she could do, she got it with some trial and error.

In the context of having gamed for 30+ years, yea, breath of the wild is easy. It's still amazingly fun and the sandbox open world was innovative for the time it came out. Not open world, but the physics within that open world.

I'm looking forward to what the next game brings.

But it's my opinion the franchise deviated to the point you're complaining about even before Breath of the Wild. I didn't enjoy Ocarina of Time, Windwaker, or Twilight Princess. I like Legend of Zelda, Adventures of Link, and A Link to the Past.

Alundra was the only Zelda like game I've liked since then and that was a PS1 game.

As far as people who can't get it because it's a Nintendo franchise, I have zero sympathy. You made your decision and there's plenty of games. Some of you probably have a backlog and would just end up buying the game to sit on anyways. And if that's not the case and you'd play it, the Switch has a great library and is worth a purchase for many games.
Ultima modifica da Raelic; 3 mag 2023, ore 12:45
Messaggio originale di Sai D Gintoki:
People trying to be Zelda elitist.
Breath Of The Wild was great probably one of the best in the franchises history.
The new one looks great and will most likely be even better than BOTW. Imagine trying to say what Zelda should be when your not the ones making the game. They took a gamble It worked, people are mad they are dropping the old formula for new and fresh ideas. Instead of doing the same thing again and again.
Fromsoft took the same gamble with their Souls formula without compromising on the things that made their previous games, especially the Dark Souls trilogy and Demon's Souls great. Nintendo made a gigantic open world with full freedom given to the player at the cost of anything interesting being in that world. There's only 5 dungeons and 5 bosses and 4 of both of them are the exact same thing, there are no surprises. All the divine beasts are just mechanical animals you have a fight with, then they become the dungeon, and then you fight a statue just with a different weapon, this is repeated 4 times. Remember the Water Temple from Ocarina of Time and how it made you constantly think and stay vigilant for secret rooms and complex solutions? Becoming the game's most notorious dungeon for it's high difficulty, but looking back at it you realize it's the game's best dungeon, no divine beast even compares as they are always too simplistic. The bosses are all terrible each for their own reasons, and the only other thing the game offers you really is just shrines over and over again, only on rare occasions do you find something actually interesting like the maze in the desert or the Eventide Island.

What about Elden Ring? Well it's just the better open-world game and Fromsoft (unlike Nintendo) is unwilling to ditch the best parts of their previous work. Elden Ring is everything BOTW could have been. It's true that Elden Ring too repeats content, but it doesn't have just shrines like Zelda, it has caves, mines, catacombs, hero's graves, castles. Elden Ring doesn't just repeat the same dungeon 4 times over, there's not just 4 Stormveil castles, there's also the Academy, Volcano Manor, Leyndell the Royal Capital, The Crumbling Farum Azula, and The Haligtree. Elden Ring doesn't just repeat Godrick 4 times over, there's no Sword Godrick waiting for you in the Volcano Manor while there is a Bow Godrick in The Farum Azula, honestly there's too many great bosses in Elden Ring to mention here and the final boss is great even if his 2nd phase is controversial (not as much as BOTW still). Elden Ring doesn't give you a weapon which is just a more powerful reskin of a weapon type, only to then take it away from you, it gives you unique weapons, even all the katanas for example have different special attacks like a slow blood katana with a notorious 5 hit combo that deals bleed damage or the faster moonveil which sends waves of sorcery.

Imagine that, imagine if Elden Ring was 4 Stormveil Castles, 4 Godricks with different weapons, had absolutely nothing else other than catacombs to explore, and you have BOTW.
Ultima modifica da Grim Reaper; 3 mag 2023, ore 13:06
Messaggio originale di Grim Reaper:
I think BOTW has trash bosses, trash loot and trash dungeons but hopefully the new game fixes that. You can absolutely have an open world while not compromising on the areas, dungeons, loot and bosses like Elden Ring proved and so far it looks like Nintendo has learnt it's lesson in terms of BOTW's many shortcomings.
I can tell you the dungeons feel the same.
Messaggio originale di Raelic:
Breath of the Wild was the first video game (Besides Candy Crush) that my girlfriend ever played. She struggled with Breath of the Wild and was having a genuine good time. She wasn't used to video games. So to her the challenge was perfect. Once I showed her what she could do, she got it with some trial and error.

In the context of having gamed for 30+ years, yea, breath of the wild is easy. It's still amazingly fun and the sandbox open world was innovative for the time it came out. Not open world, but the physics within that open world.

I'm looking forward to what the next game brings.

But it's my opinion the franchise deviated to the point you're complaining about even before Breath of the Wild. I didn't enjoy Ocarina of Time, Windwaker, or Twilight Princess. I like Legend of Zelda, Adventures of Link, and A Link to the Past.

Alundra was the only Zelda like game I've liked since then and that was a PS1 game.

As far as people who can't get it because it's a Nintendo franchise, I have zero sympathy. You made your decision and there's plenty of games. Some of you probably have a backlog and would just end up buying the game to sit on anyways. And if that's not the case and you'd play it, the Switch has a great library and is worth a purchase for many games.

I finally tried Alundra.
I was disappointed honestly. I tried only for a bit but the fact that I decided to quit means a lot imo.
I wanted to play it because I absolutely loved Landstalker.
It was way too hard near the end, at least one puzzle (more than one if you do sode quests too) equire speedrunner tier precision and skill I exploited emulation in ways I never imagined before to pass that puzzle (another one in a side quest gave me a lot of problems too but that final mandatory one was particularly crazy) and it made me also hate that game, and this is why I waited so long before I decided to try Alundra, but I still love Landstalker anyway. Everybody said that Alundra is the same but even better so I decided to try it, but for me it didn't work.
Anyway, what I wanted to say is I strongly recommend you to try Landstalker. It is really worth it and it is a fantastic game. I hate how difficult it gets near the end you need to be as skilled as the best speedrunners are to beat some puzzles because the timing required is insane, the difficulty spike was so crazy that I was traum,atized I genuinely felt bad for a few days but it is still a wonderful game I really recommend it to you if you say you like this kind of games.
I played it last year for the first time and I was amaszed it has been incredibly exciting and awesome, more than most modern games manage to be imo.
I hated it when I bought it cause I thought it was boring...then I ran straight to the castle and took about 2+ weeks to beat the final boss with 4 hearts.

After that, I had learned to appreciate the game and played the rest of it.

It's not for everyone, but it's one of the better (if not, the best) post-apocalyptic sandboxes out there.
Messaggio originale di 76561198055066967:
I haven’t played it myself, but everything that I’ve seen of Breath of Wild and have heard from other people sounds very promising. It’s one of the games that I want to play most, and I might have the chance to finally buy a Switch later this year to play it.

I also don’t really know much about the rest of Zelda, either. The last and only Zelda game I played was Wind Waker. I got pretty far into it and enjoyed it, but never managed to finish it. Back then I was accustomed to playing games that were like 6-7 hours in length, at least for reaching the end, so with Wind Waker being I think 25 hours for the main story, according to HowLongToBeat, it was a game that literally felt like it went on forever and had no ending.

Yeah I also never finished that game. I love it though....I love it up until the last fight, because it didn't feel authentic, so I deliberately didn't finish it

I love that art style though. I would have loved more games like that. Fits a Zelda verse kinda well, since they would be probably trying to protest stuff on paper with ink and colors
Ultima modifica da skOsH♥; 3 mag 2023, ore 14:10
I think after Skyward Sword people just got sick of the "Zelda Formula" or I guess it could be more accurately called the "Ocarina of Time Formula". Go to a dungeon, get the item from a miniboss, use that item to conquer the rest of the dungeon, rinse and repeat. OoT did it, MM did it to an extent, and the rest of the 3D Zelda games just continues on like this for the most part. I loved Skyward Sword, personally, but even I think it was way too streamlined for this style of game design, so I can see why they would wanna shake it up.

Breath of the Wild and Tears of the Kingdom (Which isn't even out yet) are like the only 2 games in this "Wild Formula", as I'm gonna call it, so saying the whole series is boring now is a bit hyperbolic. I think BotW is like 7-8 out of 10 at best, I really wanted those dungeons with unique settings and artstyles back, and the story we got was... well NOT a story. It was fun enough, and I can appreciate the details and gameplay loop in the open world, but I'm hoping ToTK brings over more of that Ocarina Formula stuff, like dungeons and characters.

My favorite game in the series is still Majora's Mask, a smart building upon the foundation of OoT, a unique system with the 3 day mechanic, and several questlines that delve into the lives of a whole region's worth of characters in a relatively small world map. They can make the maps as big as they want, but that last part is what's most important to me in these games. I like Twilight Princess for the unique designs of characters, and how familiar a lot of them become as the game goes on. Wind Waker is WAY more boring and empty than anything BotW could ever hope to be, big open sea with 50 tiny islands, and maybe 10 of them are worth visiting, if the artstyle wasn't so fun, it wouldn't be worth playing. Ocarina itself is... good? Dated version of the gamestyle it created but it still had it's high points like the ranch and the Shadow temple.
As for the future of the series, I don't expect a complete return to the "Wild Style" of Zelda games, per se, but I could see another open world style, but hopefully they do something different with it again. Or who knows, they could just reimagine the whole thing all over again, who even cares, wake me when they make open world Tomodachi Life.
personally i like new zelda. let people play whatever they want i guess
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Tutte le discussioni > Discussioni di Steam > Off Topic > Dettagli della discussione
Data di pubblicazione: 3 mag 2023, ore 2:40
Messaggi: 38