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I think sandbox's success require fast speed. It works quite well with GTA. If it's just running around it's really painful.
Nintendo isn’t even known for having performance issues or horrendous launch days
I’m not saying OP is mad because it’s new
But the comments are just mad because it’s a new release
That series has a couple of expectations that we as fans of the series have.
Some changes to these expectations are terrible for its overal tone from a design perspective, as well as its lore. Some other changes change the expected gameplay.
Its not about it being a new release--
its about it being linked to old releases.
People don't care much if it didn't carry the Legend of Zelda name. The name is used as a 'sell' point.
Breath Of The Wild was great probably one of the best in the franchises history.
The new one looks great and will most likely be even better than BOTW. Imagine trying to say what Zelda should be when your not the ones making the game. They took a gamble It worked, people are mad they are dropping the old formula for new and fresh ideas. Instead of doing the same thing again and again.
Thanks Nintendo, it should've been Sega who won. Not you.
i like botw because the exploration is just plain fun. combat however... i have a bit of gripe with it. graphically it's good.
I'm so much of a Zelda elitist that I'm not even a fan of the franchise, there is only one game in it that I really like a lot, imagine how much of an elitist I am.
Making a new game in a franchise, removing so much of what make this franchise unique and replacing it only with huge empty open world is just bad, anybody with a bit of comon sense would understand that.
The mass market is dumb this is why Breath of the wild sold so much.
The developers butchered this Zelda game trying to copy something else that they have not been able to copy properly, missing all the features that makes those other different games good.
So there is not what made Zelda good anymore, there is nothing of what makes those other different games that they tried to copy good, there is only a big, boring, basically empty open world.
There are some very minor details like climbing that works much better than in other games except the things that are actually relevant and make games fun are missing. You just get an empty, boring open world with some minor, pointless details more polished than in other games.
Those minor details would have been amazing as a plus, if there was someting more relevant too in that game, but there isn't. Both Zelda and other franchises have done much better and much more in the past in their respective genre.
It is just dumb seeing a franchise being butchered that way and missing basically all the reasons why they decided to butcher it that way.
In the context of having gamed for 30+ years, yea, breath of the wild is easy. It's still amazingly fun and the sandbox open world was innovative for the time it came out. Not open world, but the physics within that open world.
I'm looking forward to what the next game brings.
But it's my opinion the franchise deviated to the point you're complaining about even before Breath of the Wild. I didn't enjoy Ocarina of Time, Windwaker, or Twilight Princess. I like Legend of Zelda, Adventures of Link, and A Link to the Past.
Alundra was the only Zelda like game I've liked since then and that was a PS1 game.
As far as people who can't get it because it's a Nintendo franchise, I have zero sympathy. You made your decision and there's plenty of games. Some of you probably have a backlog and would just end up buying the game to sit on anyways. And if that's not the case and you'd play it, the Switch has a great library and is worth a purchase for many games.
What about Elden Ring? Well it's just the better open-world game and Fromsoft (unlike Nintendo) is unwilling to ditch the best parts of their previous work. Elden Ring is everything BOTW could have been. It's true that Elden Ring too repeats content, but it doesn't have just shrines like Zelda, it has caves, mines, catacombs, hero's graves, castles. Elden Ring doesn't just repeat the same dungeon 4 times over, there's not just 4 Stormveil castles, there's also the Academy, Volcano Manor, Leyndell the Royal Capital, The Crumbling Farum Azula, and The Haligtree. Elden Ring doesn't just repeat Godrick 4 times over, there's no Sword Godrick waiting for you in the Volcano Manor while there is a Bow Godrick in The Farum Azula, honestly there's too many great bosses in Elden Ring to mention here and the final boss is great even if his 2nd phase is controversial (not as much as BOTW still). Elden Ring doesn't give you a weapon which is just a more powerful reskin of a weapon type, only to then take it away from you, it gives you unique weapons, even all the katanas for example have different special attacks like a slow blood katana with a notorious 5 hit combo that deals bleed damage or the faster moonveil which sends waves of sorcery.
Imagine that, imagine if Elden Ring was 4 Stormveil Castles, 4 Godricks with different weapons, had absolutely nothing else other than catacombs to explore, and you have BOTW.
I finally tried Alundra.
I was disappointed honestly. I tried only for a bit but the fact that I decided to quit means a lot imo.
I wanted to play it because I absolutely loved Landstalker.
It was way too hard near the end, at least one puzzle (more than one if you do sode quests too) equire speedrunner tier precision and skill I exploited emulation in ways I never imagined before to pass that puzzle (another one in a side quest gave me a lot of problems too but that final mandatory one was particularly crazy) and it made me also hate that game, and this is why I waited so long before I decided to try Alundra, but I still love Landstalker anyway. Everybody said that Alundra is the same but even better so I decided to try it, but for me it didn't work.
Anyway, what I wanted to say is I strongly recommend you to try Landstalker. It is really worth it and it is a fantastic game. I hate how difficult it gets near the end you need to be as skilled as the best speedrunners are to beat some puzzles because the timing required is insane, the difficulty spike was so crazy that I was traum,atized I genuinely felt bad for a few days but it is still a wonderful game I really recommend it to you if you say you like this kind of games.
I played it last year for the first time and I was amaszed it has been incredibly exciting and awesome, more than most modern games manage to be imo.
After that, I had learned to appreciate the game and played the rest of it.
It's not for everyone, but it's one of the better (if not, the best) post-apocalyptic sandboxes out there.
Yeah I also never finished that game. I love it though....I love it up until the last fight, because it didn't feel authentic, so I deliberately didn't finish it
I love that art style though. I would have loved more games like that. Fits a Zelda verse kinda well, since they would be probably trying to protest stuff on paper with ink and colors
Breath of the Wild and Tears of the Kingdom (Which isn't even out yet) are like the only 2 games in this "Wild Formula", as I'm gonna call it, so saying the whole series is boring now is a bit hyperbolic. I think BotW is like 7-8 out of 10 at best, I really wanted those dungeons with unique settings and artstyles back, and the story we got was... well NOT a story. It was fun enough, and I can appreciate the details and gameplay loop in the open world, but I'm hoping ToTK brings over more of that Ocarina Formula stuff, like dungeons and characters.
My favorite game in the series is still Majora's Mask, a smart building upon the foundation of OoT, a unique system with the 3 day mechanic, and several questlines that delve into the lives of a whole region's worth of characters in a relatively small world map. They can make the maps as big as they want, but that last part is what's most important to me in these games. I like Twilight Princess for the unique designs of characters, and how familiar a lot of them become as the game goes on. Wind Waker is WAY more boring and empty than anything BotW could ever hope to be, big open sea with 50 tiny islands, and maybe 10 of them are worth visiting, if the artstyle wasn't so fun, it wouldn't be worth playing. Ocarina itself is... good? Dated version of the gamestyle it created but it still had it's high points like the ranch and the Shadow temple.
As for the future of the series, I don't expect a complete return to the "Wild Style" of Zelda games, per se, but I could see another open world style, but hopefully they do something different with it again. Or who knows, they could just reimagine the whole thing all over again, who even cares, wake me when they make open world Tomodachi Life.