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There is no denial. My response to you used Xenogears in an example towards your logic of "only poor pirate".
You didn't start it with any game, only an anecdotal statement.
That isn't what happened as shown by the reply chain on display.
To be fair to Raelic though, the piracy comment was clearly meant to reference earlier posts in the topic even if it's not clear directly to whom it is meant to be addressed, and rampant R.O.M. piracy might be a reason Nintendo isn't too keen on releasing their games on P.C., since it cannibalizes the market, and whatever the case may be, it is true that Xenogears is not a Nintendo game. It's much rarer than a popular Nintendo game like Orcarina of Time.
That is true. My point is that because it is a Square-Enix game published for the playstation, it is true that it is not a relevant example, since we are specifically supposed to be discussing why Nintendo does not port their games to P.C. Most nintendo games are way more popular, and it is way reasonable to expect somebody to already own a copy of them than a rare game like Xenogears. Orcarina of Time might even just be the second most popular Nintendo game for the Nintendo 64.
it's not from nintendo, true, but your original point seemed to be about piracy in general
I don't think it justifies that course of action you are speaking of at all. I think YOU are trying to justify that course of action to feel better about it. Do you really think you have a right to unfettered access to someone else's product or content? Has society truly become that privileged and entitled?
If you don't want to buy the hardware those games are on, it's your problem. Nintendo doesn't owe you ♥♥♥♥.
For the most part certainly it most definitely IS a convenience problem. Valve have even said this before when they planned to move Steam into Russia (and were proven right).
Good example on Xenogears there.
For myself I will always try to reward the creators but it does get frustrating when you can't get a game you want.
One for me was Project Zero (Fatal Frame) - big fan of that series. The one that came out on the Wii (mas of the Lunar eclipse or whatever it was called) I had real problems getting. Couldn't get hold of a copy in Britain as it wasn't released here. Trying to track down a Japanese copy was problematic at the time for a reason I can't remember offhand (think it was something to do with import duties).
I ended up tracking down a copy eventually, and lo and behold it was unplayable for me due to having too much Japanese text. Never mind.
In the end I got lucky and someone did a translation patch and I had to do naughty things to a console to get that patch installed.
It really bugs me when there's an obvious market but a real reticence.
There are only two ways to buy a legal copy of the game. Get a brand new copy that is authorized by the publisher, or buy a used copy from a reseller.
Nintendo may have legitimate business reasons for controlling the scarcity of their games, which is why the laws disallow copying games all willy nilly by the law. I outlined some of the less obvious interests in my initial post.
To reiterate the main point though, some people buy items with the understanding that they may become collector's items later, which drives up demand for the products when they are available, allowing Nintendo to sell more initial copies or charge a higher price. Simply put, the prospective collector's value can be part of the initial transaction when you buy a copy embodied in physical media instead of a mere license to use a digital copy.
Some companies capitalize on it with limited edition items, like with Magic the Gathering's Reserved List[magic.wizards.com].
Bingo!
I fully admit I'm a cheapskate and I've always banged on about never buying games anywhere near release. I have all the time in the world so to research, wait and get deals is nothing to me.
The only games that make it difficult for me are first party Nintendo games. They are always commading higher prices because of this control - you have a limited stock of new games as they only turn out so many (unlike people like EA who swamp the market with physical copies in supermarkets). Even used copies creates people who hang onto the games and don't often sell them so you get scarcity there too.
So I don't like them doing it, but I understand it.