安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Or because they know they've not ported any games to PC and will levy litigation against the channel.
Plenty of reasons there are relatively few Nintendo gameplay videos on YouTube, but they all pretty much come down to Nintendo being tight-fisted with their IP.
And porting their products to PC will loosen that grip. Which is why they will never do it.
Something else people neglect to consider is that keeping copies of old games scarce does come with a few indirect benefits. The first is that the scarcity keeps the value of secondhand copies high for one thing, which benefits Nintendo by adding collector's value to their games, making you more likely to buy them due to fear of missing out on them. The second is that keeping their backlog of old games off the market means they do not necessarily necessarily compete with newer games for sales.
Also, in the case that Nintendo does decide to rerelease an older game, they can charge more for it due to the relatively low supply to demand.
Other companies have heavily diluted the value of their games with constant rereleases
For example, you can be pretty certain that with each passing console generation since the playstation II, that Sega will rerelease a rather expansive compilation of their older games for the newest consoles. Each each of the individual games in the Sega Genesis Classics collection are only being sold for 99 cents each (or about 33 cents each if you buy the whole bundle of available games at once), and Sega decided to delist most of the Genesis Sonic games that used to be available[www.gamespot.com] just so they could sell Sonic Origins for a higher price on steam.
Even so, it is going to be a tough sell since I don't think the games were removed from the console versions of Sega Genesis Classics (Although S.G.C. never had Sonic C.D.).
Meanwhile, nobody would really have thought twice about buying Super Mario 3D All Stars for the Nintendo switch 'cause there were never really any other options for buying those games new this generation anyway.
Emulators are considered legal under current U.S. jurisprudence thanks to Sony v. Connectix[www.copyright.gov] and Sony v. Bleem[www.copyright.gov], so I'll link to an emulator:
https://store.steampowered.com/app/1118310/RetroArch/
That's as far as I'll go though 'cause that's as far as I'm certain about any legal matters. You're on your own for figuring out how to get any games legally working with it.
This is false.
When a game that is no longer produced(for this example, I will use Xenogears) can cost anywhere from $70 to $150 depending on the seller and requires a console that is no longer being made(PS1), there is no reasonable expectation from an average consumer to pay that money that the developer and publisher will never get.
The argument of "Only broke people argue for this." has been proven wrong by Steam itself as once they started making buying games easy, piracy drastically went down.
Piracy is always a convenience problem, not a price problem.
Um, if it wasn't a price problem, then you wouldn't have to mention just how highly priced xenogears was secondhand because that would not be a factor. However, with that having been said, its generally my experience that it's not just poor people. I've had the whole piracy debate with plenty of people before. It's not a debate to be had here though, so I'm not going to go through the talking points.