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The facts you talk about are maybe true to some extent, Sega probably was more focused on arcades than Nintendo, but absolutely NOT as much as Neogeo was and their mindset was COMPLETELY different, the Mega Drive was a good home console and it was meant to be a good home console, it was not only a way to play arcade games at home like the Neogeo was.
So those facts TO SOME EXTENT are probably true, but your opinion based on them is completely wrong anyway: this was NOT the problem, this was NOT the reason why Sega failed, expecially because the situation was not as extreme as you say, there was a lot of variety in its library, and therefore there was, there is and there will always be a target audience big enough for the kind of library that the Megas Drive had. It is not like the NeoGeo, it is not even comparable to the NeoGeo.
Sega had many other problems, it is just you who for some reason don't want to acknowledge that and I don't know why because you can find proof of that pretty much everywhere, the fact that Sega did not even know what they were doing and just spent all their time and resources fighting between the Japan side and ther USA side of the Company when they had to create a new console (Saturn) is something that at this point everybody knows, the fact that Shenmue (not exactly an arcade game) costed way too much and did not sell enough and Sega produced a Shenmue 2 that costed even more anyway even if it was basically a suicide is another thing that is quite well known, the fact that many Sega fans must have been very disappointed by no new good Sonic game on the Saturn is just obvious, the fact that many old Sega fans hate 3D Sonic games is very well known as well so imagine how many people must have been disappointed by that awful Sonic Adventure game (if you ask me, it was better on the Saturn... not only no new Sonic game would have been better than Sonic Adventure, but on the Saturn there was Sonic Jam which maube is not exactly the same as a very good Sonic Xtreme could have been but at least it was a collection with wonderful games)
Sega had many other problems, real problems, not those facts that you mention and are probably 50% true (absolutely not in such an extreme way as you say) but have never been a problem for anybody.
"SNes is better because I like it and I say so" is an opinion, it might be valid for somebody, for me and for other people the opposite is valid but those are just opinions.
"Sega failed because it focused too much on arcades just like NeoGeo did" is absolutely false, absolutely wrong, you are just dismissing well known and well documented facts when you say so.
The Sega Genesis hardware was the easiest to develop for in that era. The 68000, Z80 CPUs were industry standards and FM/PSG audio chips were widely used as well, albeit the 2612 being less capable than what arcade machines had at the time, it made developing for it very easy. On the other hand, they made the Saturn extremely difficult to develop for with odd hardware choices, and little to no documentation or help was given to developers. Most cross platform ports just ended up only utilizing one of it's CPUs.
They decided to restrict their reach, restrict their appeal, and restrict their library at the point gaming everywhere else exploded with diversity and new ideas, and it killed them.
They tried several different times with Sonic Xtreme, the development of that potential game was started almost from scratch several different times before they finally gave up on it.
I think that it could have been a good game, you can find some gameplay videos that imo are interesting but they wre never confident enough about its quality and to be honest probably it would not have been as perfect as the traditional 2D games can be.
I think that I would have liked it and I think that the gameplay videops are interesting but that does not mean it would have been a successful enough game.
Also there were many more games on the Saturn in Japan and they were never ported to the west, even games that were famous enough here in the west (for example Capcom's Dungeons and dragons) because Sega had too many problems and the Satrn flopped because of those problems.
Ok so the Mega Drive had less jrpgs than the SNes, so what? Jrpg is a niche genre too. Both Mega Drive and SNes were great home consoles, some genres were better on one of them and other genres were better on the other one.
You are just picking minor details and minor differences and blowing them out of proportion.
https://www.youtube.com/watch?v=SizLXCM-Fz0
https://www.youtube.com/watch?v=GU1I0_GNDBs
https://www.youtube.com/watch?v=tjjSN6ukmdY
Yes
https://www.youtube.com/watch?v=43BMVZMHSFQ
https://www.youtube.com/watch?v=NoVY7nvcel0
https://www.youtube.com/watch?v=nmbY_tSuwcs
Amd many others, I just posted the first ones I remembered.
Also I once heard an unused track from Mean bean machine and it was fantastic, much better than any music actually used in that game but I haven't been able to find it again on youtube, it was really really good.
I was never really a fan of the SNES sound, even though it had it's advantages. Perhaps it was too many horns and violins, lol.
Genesis had a shoulder button too. Just one of them, and only a game or two actually utilized it in-game (Lost Vikings for example did.) But it still technically had one. My 2.4ghz Genesis controller has two shoulders, also a guide and select button.
I play all consoles and computers that I can. Every platform I bought since the dawn of gaming I've kept (except for one incident). There's equally great titles on the Megadrive as there is SNES.
You're being extremely dishonest if you can't see that.
There are good titles on the Genesis for sure. But the library is not equal. Even Genesis fans can admit the SNES had a better library, even if the Genesis often offered better gameplay.