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报告翻译问题
maybe you could research what you dont need to make a game in 2022
True, we don't know what the future holds, but I do know i'm not going to spend £70 on a crappy unpolished PS5 game when my utility bills have gone up.
The effects of the Ukraine war which started in 24th Feb is only starting to be seen now 3-4 months later, I wonder how long it will take before it affects non-essential businesses like the gaming industry.
The gaming industry only has itself to blame, releasing carp games and dirty tactic to extract as much money from consumers as possible.
I guess we will have to wait for q3 and q4 figures.
How is that related to the subject at hand?
The crash was caused by dwindling trust of customers in new products that needed to be manufactured, shipped and stored in brick and mortar stores. Those stores ran out of space because people didn't buy enough games by the time the next big release were coming, forcing publishers to buy back their copies in order to make room for their newest titles. And all that for a multitude of competing systems.
Now we have just a handful of fairly similar hardware, distribution costs are cheap as hell to non-existent. We have games from over 20 years available next to each other, ranging from youtuber bait, to student project, to ambitious mid-level budget all the way to nine-figure productions. And if a new release doesn't sell as well as expected, it's often made up by the backcatalogue or the direct predecessor still making bank on microtransactions.
Also most companies are big enough to take a few bad years and only need to downsize instead of going under completely. The last high profile publisher closure was THQ in 2013 after years of financial struggle and re-organization.
As much as people love to parrot the 80's gaming crash, it happened for a set of very specific reasons that simply don't apply nowadays.
The retailers themselves didn't really know one from the other and as far as they were concerned this video game thing was just some new fad that they were happy to ride but always keeping an eye out for the opportune moment to cash out.
WHen things depped a little they did (at least in North america) different story, pretty much everywhere else.
RThis is why nintendo had such a sweep of the market. The market was HUNGRY and Nintendo sneakily got Nintendo position more of a toy than an electronic appliance. EVer wonder why the console had sio many accessories that were barely supported?
The Zapper, Rob, The Powerpad, and the myriad of turbo controllers.
Now. Video games are recognized as an Industry, not some flash in the pan fad.
And yeah May's a slow month. Those happen OP. Those Happen. Pandemic interrupted a lot of workflow, and then there was the whole ELden Ring and Cyberpunk thing.
The backlash against CYberpunk made a lot of devs reconsider what they were going to release. And Elden Ring blowing up pretty much made publishers a little gun shy about going up against them.
https://www.youtube.com/watch?v=Q30qZSEnI9Q
Of course, AAA gaming is also in a ♥♥♥♥♥♥ place, with most studios dumping billions into fancy lighting and water effects and photorealistic textures, and ignoring anything resembling good gameplay or storytelling. 98% of true masterpiece of gaming over the last decade or so have been indy titles.
And don't get me started on freemium games as a service trash. Valve really unleashed a monster when they started adding hats and crates and keys.
https://www.vgcats.com/comics/?strip_id=300
That literally is not even remotely possible right now.
The requirements would be such a disaster in itself that it would make a video game crash look very very minor. :P