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AAA developers have been the same for a long time. It tends to be people's perception, needs and wants that change far more then the developers do.
Just make sure a game is what you realy want when you are buying it and it will be far less of an issue. It takes a bit to be immune to the hype, but it is worth doing so.
I have several older games for GOG. Sadly, I hardly touch any of them. I got them because I remember enjoyin them a lot, but found the memories are better then the games.
I stick to indies
therefore produce the umptieh sequel of a franchise as there is more likelihood for a return on
the huge sums invested.
Ironically while everybody seems to deplore the lack of originality in movies or games indie
productions rarely get the attention they deserve.
lately there has been a dip in new ideas in indie (other than VR of course) however taking crafting games for an example that has existed for about 3 years now vs AAA forumla that has existed exactly the same for about 20 years
The one AAA company (if it really can be called such, which isn't a given) whose stuff I can pretty much guarantee I'll be interested in, currently, is Falcom.