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翻訳の問題を報告
Actually unless you had downloaded all the installers for your gog games and had them laying around. You'd pretty much still be in the same boat. Worse it would have probably taken you longer to notice and therefore made any recovery effort harder.
Cuts into everyone's revenue, big and small. There's a guy outside the Crossroads shopping centre here that basically sells Game Pack DVD's and yeah, they're all off of gog. Sells each DVD for $10 a pop.
iT's a balancing act. They could just give their game away for free but the fact that they slap a price tag on it means they would like to eat something other than a cup of ramen for the day.
Indie games don't get pirated?
Check out World of Goo piracy rates (92%) or Witcher 2 piracy rates (80%) or Machinarium piracy rates (80%) etc etc.
Sure there are sometimes issues with DRM as with all software.
But we are talking about the big picture here. It's thanks to Steam that PC gaming is doing so well as it is now.
And no, the inconvenience to legit consumers was taken into account, as you could see with Jain's paper, something you didn't read clearly.
My main gripe with GOG is that people are unaware of the big picture, and do it because they can. It sets the industry back years.
I have to download stuff on Steam too, y'know.
Steam:
game download
game install
play - gated by the Steam client
GOG:
game download
game install
play - not gated by a client program
Of course, some of us are okay with that. Consider that I have to wait a couple years for stuff to drop to a price at which I'm willing to buy the game at all anyway.
Sure, it fills a niche market. It brings some left-over sales for older games, even Ubisoft realised this.
The problem is if those gamers start demanding recent games to go DRM-free too.
Are you serious tho? It would be easier for those script kiddies. It would be hosted EVERYWHERE then. DRM is for a reason, to help cut down illegal stuff.
It's efficacy is debateable but the fact is. a mid sized hurdle is more of an obstacle than no hurdle.
1. please fix your quote formatting
2. And to me those features that you find convenient are ones that I have generally little use for, except maybe the forums -- but then again I've enjoyed games just fine for years with at most a gamefaqs walkthrough.
So, obviously, "your mileage may vary" and I'm perfectly fine with that. I'm only responsible for my own decisions.
I don't even play recent games, so I'm basically not even part of that market, haha.
But you play them when they are not recent..
Again, your needs are different from mine.
And the client itself still takes a little time to startup, and occasionally wastes time and bandwidth doing things like showing me ads and updating itself, and there are further inconveniences like having to jump through hoops just to keep a game from updating or to customize the installation locations of games.
So I'm part of that long tail of consumers that buys games when they're not recent.
If you're going to say "why don't you support the game by buying it earlier?", well, I'm not willing to pay $60 for that game -- and if I were, I would have already done that. I have a variety of options for paying more if I choose to do so, and I sometimes use them, if I specifically want to support that dev for example.
Given your stated preference in games Updates shouldn't be an issue . I mean it's a point of note when I see even one update in my library. As for the start up. Meh. That only happens for the first game you launch, thereafter it's just the game. and as said, quite a few games can and do run without the launcher.
No just pointing out you're part of the games digital market and in case you didn't notice that market is changing the way the publishers think about game sales and marketing.
Just recently there was an update to Freedom Planet that changed the cutscenes somewhat, and not everyone agreed with the change.
Now, thankfully that just affected the cutscenes. But what if it were something that affected the gameplay?
You're a regular here so you've seen people making threads about how updates have broken their mods, reset their settings, and even made the game incompatible with their system.
Updates might not happen very often, but what if I want to play an older version of the game? What if I wanted to use Terraria 1.1's worldgen instead of the current one, for example?
And while it's an old change I'm talking about, the one I like to point to the most is freeware Spelunky going from version 0.99.9 to version 1 -- you could no longer drop one square onto spikes, and I refuse to play the game that way, so I still play Spelunky 0.99.9.
That's what most updates affect though. As for freedom planet. Well that's sort of the developer's call yes?
Mods are unlicensed 3rd party content. The developers are under no constraint to consider them when updating and improving the performance of their product.. And again. That only happens with newer games. DOn't see anything breaking my DOom3 mods, nope. :)
The idea of updates breaking saves is even more rare. Devs typically make a firm effort to keep save data cross compatible, for that very reason. And for changing system reqs, well that happenbs. I have one game where that was the case, dropped support for my OS.
Honestly I think the majority of those threads are suspect.
That's an interesting point, but in that case you might just ask the developer nicely to make it available. I mean take Defenders of the Valley. They recently did a DX Update that ups the graphics , adds story and everything. Doesn't work with Windows XP. Lo and behold though, the devs made sure there was an option to run the old non DX version as well. So while they work to fix the XP bug.. I can still enjoy the game. Yay.
I think gamers need to rethink how they approach relationships with developers. TIt's either gimme, gimme, gimme or, adversarial. Be surprised what you can do if you just politely ask or talk to the devs/publishers.
This is a good thing but You understand why this would not fly on steam so much. It makes the bookkeeping and error trackingt a headache.