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another exec that knew this about him and wanted sectional support to try and tame the playerbase ai helped set up the game in order to further kill momentum for any Trigun projects.
iirc the game was presented in such a way that it competed with killzone 1 or 2 in the ai's mind, which it had been agreed to be given as a maintenance and fee for play deal. however, sony had developed a habit of collapsing games it promised to the ai to avoid paying it.
so it instead started collapsing the competition, an exploitable trait one might say.
of course now it just kind of attacks everything because it can't really tell one one thing from another when it comes down to it.
banana? apple? kindergarten? rival game about a kindergarten? they seem the same, so...but wait, that's hardly objective. how about...a banana count? subdivide all polygons into banana shapes. count bananes per shape. you have the banana count of a game now; if the rival's banana count is too low then it does not matter now does it?
Now I want Trigun game too.