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unless there is doubtless proof that the game cannot be played on a different platfrom, anyone should be allowed to port the game to a different system.
Actually, I wasn't the one who asked "why are consoles relevant?" That was chiefputsa.
You're the one who brought up tech specs, by the way. Not me.
"Ergo, there is no such thing as a 'better' - only better for the purpose relevant to the user."
In other words, there is a "better." Just not a "better for all purposes."
If you go back, I did not deny that consoles have exclusive games that some people would like to play. I only mentioned that PCs have exclusive games as well, of which you are certainly aware.
Consoles are "better" at playing their exclusive games than PC is because they are not available for PC. Likewise, PC is "better" at playing its exclusives than the consoles are because consoles cannot play them.
Also, I'm just gonna leave this here:
http://www.reddit.com/r/pcmasterrace/wiki/guide
http://arstechnica.com/gaming/2014/08/the-business-realities-of-microsofts-tomb-raider-exclusive/
I think we all understand WHY exclusives exist. We just don't like the concept of it. Especially with franchises like Tomb Raider that have, as far as I can recall, always been multiplatform.
Whenever the subject comes up, there are always someone piping up to say that console exclusives hurt the game, in fact I think the second response to the OP was along those lines. Yeah, we all hate it because it's effectively holding games we want to play to hostage, but it isn't done out of pure spite or idiotic business sense, like many people seem to think.
In the case of Rise of the Tomb Raider, making it exclusive doesn't even make sense (though it is a timed exclusive according to the contract, let us speak as if it was a full exclusive). Square Enix complained that Tomb Raider 2013 didn't sell enough copies, so wouldn't making it exclusive to the platform that has fewer systems sold than PS4 or PC hurt their sales even further?
Article addresses that point: "Signing an exclusive deal with a console maker like Microsoft can remove a lot of that risk, giving the publisher a big cash infusion before they've even finished development or sold a single copy. Or the business benefits might come in more indirect forms. As EEDAR CPO Geoffrey Zatkin told Polygon, these exclusivity deals sometimes involve increased marketing, reduced royalty rates, or even the loaning of development talent to the game publisher."
TR did not meet targets, but with MS offering to absorb some of that marketing costs (likely the biggest expense) and loaning out developers, the bar for success would be much, much lower, even if they are expected to get less overall sales in the exclusivity window. From all accounts, Square-Enix want to keep producing AAA-budgeted TR titles, but probably won't want to take the same risks again. After the exclusivity period is over, they'll likely get all the sales they would have anyway from PC/PS4.
I suppose that is true; exclusivity deals often result in a massive bag of money being given to the developer.
In reality, I'm actually more pissed that they said they weren't turning their backs on their fans on the PC and PS4, when making the sequel exclusive clearly is turning their backs.
Yeah, they made it sound like we should be thankful the next Guardian of Light game will be ported to the PC!
I'm actually more more annoyed that it was MS and not SE that gave the straight answers regarding the conditions of the whole "exclusivity" thing.
When did SquareEnix last show any signs of making sense?
we need to condemn this disgusting buisness model, it should be ILLIGAL.