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Ones the rate at which something is processed, the other is the rate at which something is refreshed be it moving or not. So at best and this relies on what i say in the following sentence after this, you may perceive a smoothness.
Now you said see as in eyes so in order for you to see something you would have to test their reaction to the point the object isnt blinking slowly nor standing what looks perfectly still to the point an object moves naturally (as like when you see people run or walk).
Thats as simple as i can make it.
My monitor displays 60 Hz Vsync, and 133.3 KHz Hsync.
So it could display up to 133,300 fps.
Anyone who isn't a brainwashed Vsync moron can understand this.
Anything faster than 2,160 fps is hard to see though, but I've seen a game run at 12,000 fps on my old computers.
Going over 600fps might burn out the MOSFETs on the video card though if it is cheaply made and fails good QA screening.
Supports 133 300 FPS? Sure it does.
But try and humor us on how you're magically able to get a 60 Hz screen to update it's information several thousand times more than what the hardware is capable of.
Also I'd avoid the insults too as we have rules.
I have always gamed with Triple Buffering and Vsync ***DISABLED***, thus unlimiting me from the 60 Hz Vertical scan rate to the maximum Horizontal scan rate of the display. (Which, in my case, is 133.3 KHz).
You claim you can get your screen to show up to 133 300 FPS when it's only a 60 Hz Monitor.
This is quite frankly ridiculous. Because a screen can only show the max amount of FPS to it's Hz limit. It just won't magically show thousand times higher than that. The game can run at such speed on your PC but your monitor will not display this as it doesn't have the capabilities to do it.
The topic is about if a 60 Hz Screen can show 120 FPS and the answer is no it can not.
Also you're wrong on the mouse lag. I got zero lag with VSync on with my mouse. Some games causes a delay due to a way the handle mouse input but most games do not do this.
Then there is also this where if HSync is able to get up to over 100 000 FPS EVERY single Monitor maker would be using it. Imagine the bragging rights on that one. Companies would be all over that.
You still haven't posted any sort of proof.
Basically, you're full of fud and want to spread your lie to everybody that will listen to you.
Do you understand why screen tearing occurs in the first place?
Enjoy: https://www.google.com.au/search?q=133.3+khz&ie=utf-8&oe=utf-8&client=firefox-b&gfe_rd=cr&ei=GbDaV7eKPKbr8AfD1rLgBQ#q=133.3+khz+%2Bmonitor
The horizontal sync (HSYNC) signals the beginning of each new video line.
Another aspect of the video signal is the vertical sync (VSYNC) pulse. This is actually a series of pulses that occur between fields to signal the monitor to peform a vertical retrace and prepare to scan the next field.
http://www.ni.com/white-paper/3020/en/