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k3stea Sep 15, 2016 @ 12:23pm
Is it possible to see 120 fps on a 60hz monitor?
Asked this because I wanna see the jump from 60 fps to 120fps, TBH I've never ever seen anything more than 60 fps in 17 years( thats my age) and I just wanna experience just how big is the difference from 60 to 120 because both of them look identical to me although 30 and 60 just looks worlds apart.
Now then, any luck of seeing 120 fps on 60 hz monitor? Doesn't have to be games, just any method at all, I don't care what's on the screen I just want to see the difference.

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Showing 1-15 of 59 comments
Vault Hunter 101 Sep 15, 2016 @ 12:23pm 
Nope... 60hz means your monitor can only show 60fps... even if your pc is capable of running 100000000fps
Γαῖα Sep 15, 2016 @ 12:45pm 
Is it possible to see 120 fps on a 60hz monitor?

Ones the rate at which something is processed, the other is the rate at which something is refreshed be it moving or not. So at best and this relies on what i say in the following sentence after this, you may perceive a smoothness.

Now you said see as in eyes so in order for you to see something you would have to test their reaction to the point the object isnt blinking slowly nor standing what looks perfectly still to the point an object moves naturally (as like when you see people run or walk).

Thats as simple as i can make it.
Vox Sep 15, 2016 @ 12:59pm 
You can go beyond 60fps, on a 60hz monitor, but you'll just end up with a load of screen tearing.
Shard Sep 15, 2016 @ 1:15pm 
Yeah screen tearing, and that's OK, in some games if you do v sync to 60 fps you will end up having mouse lag.
Easily, yes.

My monitor displays 60 Hz Vsync, and 133.3 KHz Hsync.

So it could display up to 133,300 fps.

Anyone who isn't a brainwashed Vsync moron can understand this.

Anything faster than 2,160 fps is hard to see though, but I've seen a game run at 12,000 fps on my old computers.

Anything below 125 fps will cause input lag in your mouse btw.
Last edited by [wan-clan.org] Gordy Freeman; Sep 15, 2016 @ 2:10pm
Fostin4 Sep 15, 2016 @ 2:10pm 
You can but I herd it might damage your panel.
Originally posted by Fostin4:
You can but I herd it might damage your panel.
Disabling Vsync will never cause damage to a monitor.

Going over 600fps might burn out the MOSFETs on the video card though if it is cheaply made and fails good QA screening.
Zukabazuka Sep 15, 2016 @ 2:12pm 
Originally posted by Gordy:
Easily, yes.

My monitor displays 60 Hz Vsync, and 133.3 KHz Hsync.

So it could display up to 133,300 fps.

Anyone who isn't a brainwashed Vsync moron can understand this.

Anything faster than 2160 fps is hard to see though, but I've seen a game run at 12,000 fps on my old computers.
It will only show 60fps for you, doesn't matter how much your PC can put out, it all depends on the screen because it is hardware related.
Zefar Sep 15, 2016 @ 2:26pm 
Originally posted by Gordy:
Easily, yes.

My monitor displays 60 Hz Vsync, and 133.3 KHz Hsync.

So it could display up to 133,300 fps.

Anyone who isn't a brainwashed Vsync moron can understand this.

Anything faster than 2,160 fps is hard to see though, but I've seen a game run at 12,000 fps on my old computers.

Anything below 125 fps will cause input lag in your mouse btw.

Supports 133 300 FPS? Sure it does.


But try and humor us on how you're magically able to get a 60 Hz screen to update it's information several thousand times more than what the hardware is capable of.

Also I'd avoid the insults too as we have rules.
I get 7,610 search results for 133.3 KHz and my hardware model so I'm pretty confident as an Electrical Engineer that it is the truth.

I have always gamed with Triple Buffering and Vsync ***DISABLED***, thus unlimiting me from the 60 Hz Vertical scan rate to the maximum Horizontal scan rate of the display. (Which, in my case, is 133.3 KHz).
Last edited by Spawn of Totoro; Sep 15, 2016 @ 2:37pm
Zefar Sep 15, 2016 @ 2:37pm 
Originally posted by Gordy:
You fools are confusing frame rate with the HDMI or DVI refresh rate.

I get 7,610 search results for 133.3 KHz and my hardware model so I'm pretty confident as an Electrical Engineer that it is the truth.

I have always gamed with Triple Buffering and Vsync ***DISABLED***, thus unlimiting me from the 60 Hz Vertical scan rate to the maximum Horizontal scan rate of the display. (Which, in my case, is 133.3 KHz).


You claim you can get your screen to show up to 133 300 FPS when it's only a 60 Hz Monitor.

This is quite frankly ridiculous. Because a screen can only show the max amount of FPS to it's Hz limit. It just won't magically show thousand times higher than that. The game can run at such speed on your PC but your monitor will not display this as it doesn't have the capabilities to do it.

The topic is about if a 60 Hz Screen can show 120 FPS and the answer is no it can not.
Also you're wrong on the mouse lag. I got zero lag with VSync on with my mouse. Some games causes a delay due to a way the handle mouse input but most games do not do this.


Then there is also this where if HSync is able to get up to over 100 000 FPS EVERY single Monitor maker would be using it. Imagine the bragging rights on that one. Companies would be all over that.

You still haven't posted any sort of proof.
I'm an Electrical Engineer and I calibrate Samsung monitors for a living so that they can render at 133.3 KHz.

Basically, you're full of fud and want to spread your lie to everybody that will listen to you.

Do you understand why screen tearing occurs in the first place?
Last edited by [wan-clan.org] Gordy Freeman; Sep 15, 2016 @ 3:10pm
Last edited by [wan-clan.org] Gordy Freeman; Sep 15, 2016 @ 2:42pm
Zukabazuka Sep 15, 2016 @ 2:42pm 
Originally posted by Gordy:
I'm an Electrical Engineer and I calibrate Samsung monitors for a living so that they can render at 133.3 KHz.

Basically, you're full of fud and want to spread your lie to everybody that will listen to you.
And I'm the president of the USA, Bring proof and we will believe you.
Mittens Sep 15, 2016 @ 2:45pm 
Gordy:

The horizontal sync (HSYNC) signals the beginning of each new video line.

Another aspect of the video signal is the vertical sync (VSYNC) pulse. This is actually a series of pulses that occur between fields to signal the monitor to peform a vertical retrace and prepare to scan the next field.

http://www.ni.com/white-paper/3020/en/
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Sep 15, 2016 @ 12:23pm
Posts: 59