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yeah racing isnt horrible if it's arcade racing. ie need for speed / burnout, but a lot of pc games with vehicles and missions regarding them have things like stalking another driver without getting too close, etc. with w=gas it's worlds harder and feels wrong. tapping it and such. a lot of racing games that aren't arcade do worlds better with a controller or wheel+pedals setup
And anyways, you gradually get faster as you hold W like in normal vehicles, which is good enough for me.
tell that to gta iv/v, borderlands 1/2, watchdogs, far cry 3/4, and plenty of others. watch dogs is the worst offender by far due to it being combined with horrid driving in general, but I can't think of a single open world modern day game that hasn't messed this up. even mgs v did it wrong. half life 2's car acceleration is well done for pc controls, but it can be finicky when you get stuck somewhere
also a lot of these games have segments where you have to tail someone without flooring it or getting too close and alerting someone. those segments become annoying just like driving in general with mouse+keyboard in gta/mgsv/farcry4/etc
yup. for an arcade racer where turns don't need anything more than a tap of the brake to achieve, it's fine. for other games that have stealth vehicle missions, it's a nightmare.
manual transmission and speedbreaker on top of tight car controls really helped that one shine. good times.
not a problem to me, i just don't like the lack of choice most games present. either plug in a controller (and deal with incorrect button prompts when not using it, etc) or use w=full on pedal down on the gas. I think more control/binding would be better when transitioning an analog style pressure control to pc mouse and keyboard. have analog style 2-3 button alternative.