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There are? Care to share some? Might find something interesting to play. Heads-up, I don't have a console so... PC, please.
All jrpgs are garbage anyway
Historically though, an RPG video game is a game which gets it's inspiration from pen and paper, tabletop role playing games before. Ultima is an RPG which was inspired by Dungeons and Dragons, and Dragon Quest is a Japanese RPG which was inspired by Ultima. I think as long as you can trace the inspiration back to PnP role playing, it's reasonable to say it's an RPG.
Even among the tabletop games, some are more player driven, allowing for more freeform role playing. Others are more DM driven in which the players are more along for the ride than anything else. Most JRPGs fall more on the latter side of this spectrum. They're still RPGs.
Lots of games today don't fit so neatly in the little genre boxes we've made. That's okay too.
Then again I don't think computer games in general fit very well with the main attraction of pen and paper RPGs anyway, when both sides of the game are human the GM can just roll with and adapt to how the players are playing, so they have high levels of freedom within the context of the game that a computer game would be very difficult to cope with because the developers would have to anticipate all the paths the player might want to take and program in the logic, and add all the extra assets to allow them that freedom of action within the game.
In practise even relatively good RPGlike games like Deus Ex or VTM: Bloodlines could only manage two or three different significantly routes along the same journey, and open world games like Morrowind tend to create pretty shallow worlds where you have a large amount of flexibility of where to go and how to develop your character but wherever you go is more or the less the same as any other, with lots of minor variations of the same sort of quest padding out the world, with what is usually effectively a linear story you can just ignore and pick up whenever you want (if ever). Because making such huge worlds filled with unique and interesting storylines to follow in every settlement which 99% of the players would only find time to follow a tiny fraction of would never pay back the development time needed.
Not sure if you would consider Dragon Quest Builders 2 and Phantasy Star Online 2 JRPGs, but both are on PC, the former only having options for gender, skin color, eye color, hair style, and hair color.
Like, are you saying only "choose your own adventure" type games are RPGs?
Also, i personally found Jrpgs to sometimes have way better character customization. Maybe that's just me.
Thanks all the same.
This.
On a side note, one of the reasons I prefer JRPGs to WRPGS is that not as many of them have physical character customization. I can't connect as well to a physically customizable MC as I can to a physically set character. I'm sure that sounds odd to a lot of you since pretty much the whole point of having physically customizable MCs is so you can put yourself in the game, which should lead to you connecting with the MC and you being able to immerse yourself better in the game's world, but it has the opposite effect on me (having customizable classes/skills doesn't effect me, though.)
Why that is I don't think I can fully say, but I think part of the reason is that physically set characters feel more like people to me and feel more apart of their games' worlds than physically customizable MCs do for me. Playing as a physically customizable MC often times just makes me feel like I'm playing as a doll or a manikin/robot I dressed up rather than a person, and I think that, for me, leads to a feeling of disconnection.
Stop trying to give credibility to japanese adventure games into the RPG space.
Bro you got proven wrong by me ages back and resorted to ad hominem. You don't even know ET.
You're not qualified for this discussion.