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报告翻译问题
Seriously what did se expect? That all people are sheeps and will flock to that game? How long was the developement probably a couple of months. If se focus will be live service than we will get much more of this stuff. I also expect the same with gamepass. They have to continue to bring triple a games to the service but im sure the games will loose in quality. I will always buy my games so no worries about that anyway
If millions of players bought the game and left, then the article holds true, but it only gained 1166 players on steam and the player base is reduced to 198 in 3 months, so it has never been a 1 person experience and some are still willing to play for hundreds of hours. It is just a common bad selling game as many have not heard of it, not one where it disappoint millions of people.
I won't blame square because when the company needs to turn huge investor's money into profit, they naturally studied every possible cash growing system. It is not realistic to make a game and expect it to become the next killing app. I believe they have been stressed by investors. I blame all these people who just throw money and expect profit.
Platinum Games deserved A LOT better than this.
Games that go on Game Pass often get MORE sales, rather than the other way.
One of the lowest parts of my life was calling out commands in the text chat to seize the objective in Enemy Territory ... only to realize everyone else was a bot. Now you kids know why they put the word "bot" in their names.
Hope springs eternal.
It's a freaking live service game and unless they somehow pull their heads out of their butt , Fix it and advertise it it's probably just gonna be a dead game that is no longer be playable somewhere in a near future.
You always have that inbuilt massive hurdle right from the start in that it's an online game. It LIVES on the fact that you have people playing, unlike single player. So you MUST advertise it at minimum.
Then you have the additional problems that you must keep things engaging for the players too - you have the catch 22 that the more involved players will get bored more quickly and exhaust content, so you have to keep ahead on that too.
And yet they can't grasp these patnently simple concepts.