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报告翻译问题
Depends on the motion.
Just grab hold of an item on your worktop and move it. It's pretty much impossible to move it smoothly. You have to go really slow. Focus in on a word in the item you are moving and its not moving smoothly at all. At 100Hz it is. It's perfectly smooth.
I am one of these people for example, I have a hard time dealing with displays. What Hz they are, how their processors handle motion, etc I have a very hard time finding a display that doesn't mess with my eyes and make me sometimes feel ill playing on it.
Just in 2 years I've spent...maybe $4-5000? On different displays, finally settling on my current display. Went like this:
- Was using a 40" Hisense 1080p TV with a 59Hz screen and it was making me sick
- Bought a 28" Asus 1080p 60hz IPS monitor but motion would mess with my eyes
- Bought a 40" Samsung 4k 60hz 120mr 4kTV, was OK with motion if 120 motion interpolation was ON but input lag was making gaming impossible
- Bought newer 40" Samsung 4k 60hz 120mr because input lag was supposed to be better, and it was but now motion interpolation was causing ghosting
- Bought 144hz 27" Asus monitor VA panel, and it was great but the size was too small for me
- Bought 50" 4k Samsung 60hz 120mr "crystal" display, motion interpolation was great on this TV and no ghosting, input lag was gone, but I missed 144hz real frames
- Finally bought 165hz 1440p 32" Asus VA tuf gaming monitor and its perfect for me now, not too small, motion is perfect, response time is perfect, etc
Believe me, if it didn't matter, I wouldn't have wasted money on so many displays. My wife literally wanted to kill me lol. But to some of us, with very sensitive eyes, it literally matters so much. The most. No idea why it matters so much to me, however; I have been to an eye doctor and my eyesight was literally off the charts, I was reading things around the room and he joked that I was just showing off at that point. So maybe its that I have no idea. But I NEED a high Hz display, or some damn good faking with motion rates.
It's not just a case of some people put up with x while others must have y.
I've previously pointed out that once you experience the finer examples you don't want to go back, but that very much assumes you are into that.
With audio I qualified as an audio engineer. This utterly spoiled me and made me buy higher end audio just because I couldn't go back.
However, when it comes to video I couldn't give a ♥♥♥♥. I've had higher framerates and better spec stuff but I'm happy to go for lower because I don't get that invested or care so much.
There is a noticeable difference between 30, 60 and 120 FPS.
If you don't seen them, that sound like a "you" problem.
as much I think 60 fps for quake is the minimum you want , 30 fps is more then fine in a elder scroll or any slower paced games.
if you have the money 120 fps is more about comfort then playability unless you're playing competitive counters strike and you have extremely accurate reflexes.
Some people don't detect it the same - others do.
I could quite literally devise a handful of tests for YOU and cover things like framerate, reaction time, logcal response, audio sensitivity, freuqnecy sensitivity and so on, and I bet there would be a couple of things you do well at and a couple you do poorly at.
For that reason, if I could always choose and had no reason to worry about my system heating up needlessly, I would always pick 60 FPS. But I actively avoid going further. Usually I either enable VSynch ingame (with my 144 Hz monitor being constantly set 60 Hz on Windows) or I activate an FPS capper option ingame and will tell the game to never go beyond 60 FPS.
Literally what I've said, a "you" problem.
That's not because you can't spot the difference that it doesn't exist.
don't let your game framerates uncapped if the game is bottleneckling at a cpu level , never ever do let it bottlneck your cpu because of too many frames , the paces of the frames will always suffer if the graphic cards has to wait after the cpu. (I don't mean occasional CPU bottleneck by the way , I mean frequent bottleneck)