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翻訳の問題を報告
-if they're all $20 games that's $4 Billion
-$23 Million to create coupons fully funded by them, assuming $15 for minimum of $20 if everyone buys a $20 game with it, that's an estimated 1.53 million coupons only creating $7.66 Million (if $20 games) rather than raw-potential
-The 73 free games are a total value of $1,455 which is nearly $20 per game however there's likely cheap games to full priced games so subject to that as demonstrated by AAA games for free.
The Epic store has never once made a penny in profit, so they can't RESUME something they never had. Again though its funny that people claim this, yet every number they have posted shows that its not true. People aren't spending money on their store despite their free games. Average spending per user is less then $2 a year which isn't sustainable.
Its showing that most of their "users" are just snagging free games and not actually spending any money from their store. So if you think those users will magically start spending money when the free games stop then i'd have to question that logic....
Yep, the numbers are HORRIBLE for them. Despite the free games they offer people aren't buying other games. Everyone I know just logs in every week, grabs the free game and then ignores their store. They have 50+ games for free and never spent a penny which is why they are hemorrhaging money.
Yet their issue is without those free games their user base would disappear.
Helps to read the article.
So 3rd party game sales are every game but Fortnite. So you know that 265 million SPENT on their store. But of that 265 million EPIC only gets 12% of that, so that means they got $31,800,000 in REVENUE
Gotta love their tricky wording and how they are reporting money spent on store and not revenue to try to make it seem better then it actually is.
$444 million spent to generate $32 million in revenue
Lets look at 1 example - 10.5 million dollars JUST to have the exclusive deal for Control,
The game was selling at $60 of which Epic gets just $7.20 per copy. So they'd have to sell 1.5 million copies of Control JUST to break even.
They claim 160 million users
https://www.epicgames.com/store/en-US/news/epic-games-store-2020-year-in-review#:~:text=There%20are%20now%20over%20160,up%20from%207M%20in%202019).
So that's an average of $.20 per person spent in ALL OF 2020. So think about how many of those users must not spend a penny to have driven the average spend so low. Especially
Yes, yes. We get it. Epic is really dying this time. Mwa-ha-ha.
You bring up a point that has always bothered me...
Like you said, Valve has their Half-Life games on Steam, yet Epic really has nothing original on their store, other then Fortnite.
Why doesn't Epic have their Unreal games on their store? They leave them on the Steam store instead. If they wanted, they could removed them from Steam and make then Epic Games only.
Even if they didn't remove them from Steam, they are missing their own legacy on their own store front. Games that defined them and their engine.