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The Grim Creeper and Blaino from Link's Awakening come to mind. Of course, the remake flat out tells you how to beat Grim Creeper. That's another reason I don't care for the remake. It gives way too many hints.
Without consulting a walkthrough guide, the Rosh boss fight can easily drag on indefinitely as he is constantly being healed.
What the heck were they thinking putting that boss so early in the game?
Hell, it's a fight where you're not even supposed to win (and the only thing you get is a card to commemorate/acknowledge it) and it's a fight that you'd never think is beatable in the first place, but if you do everything right, you can eventually defeat Alpha Weltall (only for the story to treat you like you still lost).
Yes, that's 10x more difficult than the final mission task of GTA:SA where you kill the final "boss".
Yup. That's arguably the worst mission in the history in gaming.
Those gangbangers on the train have like 500 hitpoints each. If you jump atop the train and shoot them in the head yourself, they each individually take roughly an entire magazine from an uzi to die.
I wish i could remember the YouTube video that broke down the math.
However, just on the previous game that I played (Zwei: The Ilvard Insurrection), Montblanc had a fight that was just horribly annoying. To start with, it was impossible to find out how to damage her at all, information on the Internet is scarce, and when you finally do find out you'll have to face lightning-fast movements where you need precise hits.
Hyperdimension Neptunia Re;Birth1 presented a different kind of difficulty. You have to fight Black Heart very early in the game, and unless you've done some grinding and prepared for the fight already (chances are you haven't when you get there) she'll just wipe you. And that also happens to players like myself -- I do, generally, kill everything I encounter; certainly that early in the game.