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10 important facts about games and learning
1) Games provide a 23 percent gain over traditional learning. 2013 research shows that games can increase learning outcomes by two grade levels.

2) Co-play is better. A study on motivation shows that when kids play together, outcomes are improved by two standard deviations.

3) Content should be married to game mechanics. A great 2011 study shows that games are powerful motivators, but they function better when the learning is the playful part and not just a side note. (See my discussions about what makes a good game and intrinsic vs. extrinsic motivation for more information.)

4) Games are more powerful combined with paratexts. A 2011 examination of simulation games shows that the text surrounding games, when combined with the game, aids in improving student outcomes more than the game alone.

5) Action games enhance attentional control. A 2012 study demonstrates that games are even effective at training us how to learn and shape our attention.

6) Games are great for language gains. The research even showed that the language acquisition didn't even require that the game was a language game.

7) Reading gains are inherent to gaming, but choice is a key factor. If students were allowed choice in their in-game reading, the impact was more powerful than the game alone, according to Steinkuehler's own research.

8) Games are useful for overcoming bias and cognitive dissonance. A 2015 study demonstrates the power of games to overcome cognitive dissonance and reduce stereotypes.

9) Despite popular opinions, games promote learning and discourage negative behaviors. In fact, one study illustrates that regular gameplay improved mental health as well as cognitive and social skills.

10) Games in research don't reflect games in the market. Sadly, a forthcoming study shows that game makers and game researchers often have a disconnect in studying what is being created and creating what studies show is best. We can do better.
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You should post this in Off Topic, like your other thread.

:qr:
There was a study in 2018 that actually addressed those ten exact points and said they are all wrong.

Then in 2019 there was a study that showed the 2018 study was only half right.
Here's a fact you might want to know:

Posting here is NOT FOR blogs. You might want to read those rules.

Yes, I'm saying this snarkily but I mean no offence (it's just an effective method of getting the point across). Seriously, the rules here mean you shouln't do this. Off topic is for this very reason.

I doubt the veracity of them anyway - where's the peer reviews on them? Where was this published? Without this for others to check, it's like your opinion man.


最近の変更はcrunchyfrogが行いました; 2021年2月7日 14時32分
Amazing how well copy/paste works.

Credit for OP's post goes to https://www.classcraft.com/resources/blog/10-facts-games-learning/
"Games distract you in your studies".

The Scientists were all distracted and spent time studying games.
Parents 1 Scientists 0 :erune:
最近の変更はIrene ❤が行いました; 2021年2月7日 16時39分
rawWwRrr の投稿を引用:
Amazing how well copy/paste works.

Credit for OP's post goes to https://www.classcraft.com/resources/blog/10-facts-games-learning/
Nice catch there.

At least that gives some link to the sources where I can check them out.

Sadly, I'm still very sceptical of a few of them, because they seem to depend on keynote speeches and there's no peer review I can see.

最近の変更はcrunchyfrogが行いました; 2021年2月7日 16時41分
Ali Ahsan の投稿を引用:
1) Games provide a 23 percent gain over traditional learning. 2013 research shows that games can increase learning outcomes by two grade levels.

4) Games are more powerful combined with paratexts. A 2011 examination of simulation games shows that the text surrounding games, when combined with the game, aids in improving student outcomes more than the game alone.

6) Games are great for language gains. The research even showed that the language acquisition didn't even require that the game was a language game.

8) Games are useful for overcoming bias and cognitive dissonance. A 2015 study demonstrates the power of games to overcome cognitive dissonance and reduce stereotypes.

9) Despite popular opinions, games promote learning and discourage negative behaviors. In fact, one study illustrates that regular gameplay improved mental health as well as cognitive and social skills.
All i can say about this is that the language gain thing is very true but everything else that doesn't appear on the quote doesn't check out for me at least, while considering i play games since i'm 5.
最近の変更はDracoco OwOが行いました; 2021年2月7日 16時40分
Irene💕 の投稿を引用:
"Games distract you in your studies".

The Scientists were all distracted and spent time studying games.
Parents 1 Scientists 0 :erune:


Most of the earliest video games were scientists in a lab goofing off and programming numbers blackjack games or simple tic-tac-toe and tennis games on the big mainframes, using hacked oscilloscopes or radar screens for display.

Alan Turing himself played around with writing a chess program before his death.

And then of course, there was Alexey Pajitnov's little side project.

He really deserves a big, heroic Motherland Calls-esque monument. Not just a silly little plaque in the hallway where he worked or whatever.
最近の変更はElectric Cupcakeが行いました; 2021年2月7日 16時44分
It's good to know that I could become the President of the United States from playing and mastering Minecraft.
God, I miss the days when I checked gamepolitics.com every day for new articles on Jack Thompson's latest shenanigans and hand-wringing alarmist "studies" about kids and their murder simulators that were commissioned and funded by the moral guardians. I proudly voted for Jill Stein in 2016 and would do so again. Hillary is a dirty DINO, same as that prick Joseph LIEberman.

Gamepolitics is still up, but hasn't updated since ceasing production.

https://www.youtube.com/watch?v=0y-RkiPhpPY
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全スレッド > Steam 掲示板 > Off Topic > トピックの詳細
投稿日: 2021年2月7日 14時23分
投稿数: 10