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both have overpriced and unfinished games
it's all a matter of the game itself.
okay first off i don't think piracy has any control over sales BUT it does over marketing.
you can't take risks anymore. AAA titles are a ♥♥♥♥♥♥♥ joke ignore those they're all mostly bad with very very little exceptions every year (like if theres 10 good titles that number goes down 1 or 2 every year).
Like you can either make all these low budget dime a dozen games or a game that panders and panders and has a ton of MT's and DLCs so you can recover losses incase you ♥♥♥♥ up.
for movies it was people pirating and copying and selling them around. Streaming them for free preventing you from getting box office sales and then online costing dvd sales.
So they gotta do all these low budget movies or these high grossing superhero movies that everyone will go see JUST FOR THE SPECIAL EFFECTS.
same with video games. It's either like a low budget rouge-like or fps. OR a high end game but filled with MT's and DLC's
Most people don´t even know what the termology AAA stands for.. just saying.. or indie for that sake,
Anyway.. It has more to do with nostalgia, personal preference and being in the moment, than anything else.
I also enjoyed DOS2, a bit of a different game but fun.
I do feel that a lot of the games coming out aren't really my thing. It's like in an effort to maximise capitalism loads of games are pushed out that get bought and played for like 4hrs or less.
I get to try a lot of games with Humble Bundle, but it is almost overwhelming, and I don't seem to find games that I sink 100 hrs+ into as often.
Back then (until the ps2) games were complete and working. No bullsh*t allowed.
Besides, if games, or industry or whatever has become sh*t, don't look around, it's just OUR fault.
-People preorder ubisoft (or many other companies) games when they have a track record full of broken games at lauch and all kinds of things.
-People downvote games like Fifa, Nba2kwhatever every year. Yet every year they sell millions of copies.
-People demanding for games to be released as soon as possible or they gonna die, but when the game comes out rushed, without polish, unfinished, lacking content, they complain cause the developers should had worked more on them (I still laugh when I remember that Xbox game that got cancelled, but I can't remember the name. Would people complaining preferred a broken or sh*t game? Wouldn't they whine then about that?)
And I could go on for hours. Now tell me... when people act like idiots and throw their money willingly (sometimes with joy and happiness beyond measure) to the companies, and don't even ask for the bare minimum warranty, and each time they fall to the same... what would you expect?
Sure, companies are greedy, that's their thing, but they do it cause WE allow them and sometimes even encourage them.
Bullies are bullies until someone slaps them in the face (if you know what I mean)
Cheers!
Hey, I've been playing since the early 90s and I can say there was always broken buggy games. Hell a bunch of the atari games barely even worked. (like the fighter game where you had to push down to accelerate, then at the last possible second up to fly up or you crash).
The reason XBOX games that are unfinished don't get pushed out (as often) is because game patches / updates are required to be reviewed before being pushed making it hard for developers to change their games. (that's why L4D series on Xbox had less maps)
There were also loads of garbage PS2 games. (we remember them fondly but honestly, go replay them, they aren't winners) Playstation does however stand behind their consumers, on several occasions they've refunded users who purchased games that were not functional / acceptable.
There is nothing necessarily wrong with Pre-orders, it works great for board games like Kickstart, etc. Dev's need money to fund game development. If that's never done, you get all your games released by big's like EA, and then someone has a great idea, makes it, and watches it release under someone else's banner. (not great really) you end up funding the distributor and not the talent.
Why the pressure to release quick? First, if you delay and delay people lose interest, your engine gets out of date, and someone else pushes a similar product. Second, the volume of games getting made is massive, you are one game in a sea of products. (this is the true issue)
I don't think people are wrong to complain, about them working harder. Frankly, Amazon has deep deep pockets, they hired the best talent, but compare the Amazon game launcher to any other product, it's crap. Anything worth doing is always done with less time then you'd like, the question isn't "does it have bugs". It's did I just pay $70 for something uninteresting? Lacking content? Something I stopped playing after like 4 hrs?
Or did I get something I want to play a lot? Something unique? Something innovative or original? I've enjoyed games just for game mechanics. I've enjoyed games just for the plot. I've enjoyed games just because they were a new idea. But I've also hated redundant clones of existing games with slightly improved graphics, minimal content, etc.
Wreckfest
Risk of rain2
Then came, what I like to call, the "Ambitious" era of gaming. So, around now. As you can see, it's basically these Wide, massive projects that at the end of the day turn out to be too big and, well, flunk.
Don't get me wrong, some of them managed to make a decent launch and stayed alive and healthy. But some of them need to get carried by 1 specific thing like it's community/fanbase, the hype, or, well, somewhat decent support so content creators can make a quick video, get the player count up for a bit, and never touch it again.
This is why Original games, like, before 2016, worked so well. They stuck to familiar grounds and made it into something new, original and fun.
I agree a lot with your comment. However I feel that the "Ambitious" era started earlier, and that a few lucky developers got lucky. (WOW, City of Heroes, a few of the Single player games, they went big and they made it happen). I feel like what started to happen was people making clones and as you said wide massive projects. Now what's worse is the endless shovelware. The I amde a 2D top down RPG with an RPG maker story that looks like pokemon blue but doesn't have pokemod. Or the I made yet another moba/FPS/Racer that's so very much like what already exists. Even some of the highly praised recent stuff feels like a rip off of earlier stuff. Like FTL and Crying Suns.
You know damn well consoles play a part in this. They're not PC games and they have limitations. Almost all games get ♥♥♥♥♥♥ because they gotta fix it for consoles. Ironically people complained more on console of cyberpunk 2077 than
PC BECAUSE YOU CAN MOD FIX IT THROUGH PC CAN'T THROUGH CONSOLE.
You gotta release updates for the console people or else they'll get shafted.
Plus a plethora of other stuff like marketing, streamers, early access players and disclosure policies, etc. Add all that and a bag of rocks and like 10 devs working on all that while the higher ups flat out refuse to hire more people; or are ignorant and think games work like business projects and you will meet the deadline as is the norms. It's not though.
it's why indie devs are sorta a hit or miss while AAA or bigger name brand companies can get away with it or keep messing up.
Indie devs unless you're fueled by a bigger company (rarely happens) you're on your own. You gotta know whats in and what people will like or it'll flop. When you get bigger you take on more people and more hands try to dip their ladles in your gumbo. You also start getting out of touch with your original players or customers trying to overextend and reach out to newer clientel. It can either work or it'll flop.
it's an unwritten rule or norm in marketing to never try to make an all in one product. It'll either bust or be too good and you can never achieve that lvl of perfection again. Also if it's all in one people will have no use to buy any of your other ♥♥♥♥.
bigger companies can keep ♥♥♥♥♥♥♥ up but so long as they got a couple of money makers like say the sports games NBA2k21 or FIFA, Madden, etc. They all suck. But the same company has other games that sorta make up or even out if said games ever flop.
You either gotta pay to use the engines or abide by their rules if they own it
which means there
boom
you cannot make your own masterpiece in your head if some other guys next to you thinking hmmmm i don't like it remove it or oh add this instead. It's my art creation.....yeah but you're using my sculpting tools and marble to make it. So...yeah
You can clearly tell that Devs got worse at making games AND got super lazy
Its a shame and i think People should not stand by it. Personally i wont buy "full priced" games no more. Just aint worth it :/
You either gotta pay to use the engines or abide by their rules if they own it
which means there
boom
you cannot make your own masterpiece in your head if some other guys next to you thinking hmmmm i don't like it remove it or oh add this instead. It's my art creation.....yeah but you're using my sculpting tools and marble to make it. So...yeah [/quote]
I agree. There is also the fact that your vision may not align with the engine. Look at Amazon who bought the Crysis engine, it didn't turn out so good for them.
Then again even with a good engine, money and talent, you can end up just ripping off something already done. (basically reskinning a past game)