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Сообщить о проблеме с переводом
The industry sadly turned a corner around a decade ago and joined many other industries in the age old art of making a few innovations, a few tweaks to an otherwise familiar concept.
With that said though the well hasnt run dry and every year we still receive a few twists in the saga to keep us mostly all interested.
I think passion is still very much alive in areas but you must realise for many its just a career they clock in and out of everyday just like any other profession. Gone or at least for now is the drive of a new frontier of possibilities.
The point is that it does not contribute to it, but rather that some people are biased towards something else, thus things these new things are "lacking passion"
You see the same with many other luxury goods or even more so entertainment.. "Why does modern movies lack passion" "Why does modern music lack passion" "Why do dishwashers only last 3 years now, do they lack passion"
Whatever..
games made with passion are just not likely be the big AAA games made with next gen graphics that some peoples craves for.
I mean ... stardew valley , now that is a game I've heard that was made with passion by only one person. It's also a great game by the way if you like pixel art graphics.
And the answer is inevitably - "because of who's buying this stuff".
The point is not about modern or not, but people and their bias
1) At this point, almost everyone is "longtime folks", video gaming has been a major industry for a while now.
2) "Creators" don't exist in a vacuum, and most of them always only want to sell something. And they will "create" what people want to buy.
In a twist, I'll also say that if as a creator you're doing something out of "passion", you should not care about your audience at all, since you're doing it for yourself first, anyway.
But at the end of the day what matters is the result of the work right?
Then just dont buy microtransactions duhh
At least on valve games its just pure cosmetic, you can play everything without even paying a single euro ,but on EA its not only cosmetics but also content (maps, guns, etc etc) ,and there is when problems begin, but well EA always goes too far
Nobody is encouraging to buy anything, specially when its well known the possibility of getting x item (becuase of some chinese law if i remember) ,neither EA or valve...
Truueeee
Specially the unrealistic expectations...
But i rly doubt ppl rly want a real harm upon ppl who made games they dont like, they are only saying that becuase the internet is anonymous so there is no consequences for that action
I don't buy them but I still criticize them for what they are , crap that should not even be there in the first place.
Random paid lootboxes are a terrible practice in games and it's more then just ''don't buy them if you don't like them duhh'' kind of problems in my opinion.
Since gaming is a business and not a charity these things should be there BUT on some circumstances:
-Cosmetics are not something rly needed (idk why some ppl act like if Its something they rly need...),so yeah, if a game is free to play ,there is nothing wrong from getting money out of that ,since its optional and doesnt affect gameplay
-But with DLCs is where problems begin ,becuase you cant access to certain content unless you pay for it which shouldnt be done becuase it affects gameplay regardless of being optional
I just honestly cant believe myself i had more fun playing pirate bf3 (you could play every map and use every gun, you only had to unlock It Cuz thats how bf work) than the origin version becuase of that , unfortunately pirate bf3 is dead, so i gotta stick to the origin version since its still alive and has ppl playing or Payday 2 that has over 40 DLCs(just to bring up some examples of bad practice when introducing microtransactions)
Only smaller projects, either back in time when one or a few developers/artists/etc. would be behind most of the best sellers, or well targeted indie and micro developers nowadays (not the ones that try to create pseudo-AAA type games with no budget, or another knock off of the latest fad, but the ones that try to hone one or two novel ideas with a laser focus on making an inventive game within the limited scope their budget/resources allows).