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I never held out too much hope for it in the first place personally - modern computer games are fairly hostile to the possibility of "real" RPG mechanics - particularly with big budget games anyway with the costs involved, assets like monsters and level designs have to be reused to eke out a decent run time vs the games sticker price, trying to build a game like you would a pencil and paper RPG with every encounter and plot development being unique and non-repetitive and with as many approaches to solving it as the limit of the player and DMs ingenuity allows is likely to lead to excessive development times - even the original Bloodlines had to be wrapped up quickly and it shows a lot in the final half of the game, so I wouldn't be surprised if it was massively behind schedule and way over budget, and the final result will be uneven and massively cut down compared to the original plans.
Valve has never counted to three.
big budget , toxic working enviroments , overworked employees and relatively short release date deadlines ... that's how you brew a hell in a game developers office.
They didn't have a roadmap until 2016, and then promptly abandoned it.
The owner/lead Marek Rosa then took $10 million of the sales to form a new company, GoodAI.
Features (sa planets) were shoehorned into the game despite programmers stating before that such features were impossible with the game engine (VRAGE 2.0).
The game was released with over 3,000 reported bugs. And bugs are purportedly "fixed" based upon the number of "votes" they receive from players.
Not that bugs are actually resolved. Any given update can reintroduce bugs from previous builds.
Now, each "major update" features a few repeated fixes of previous bugs as well as a $4 DLC pack (which have more than doubled the cost of the complete game), featuring "cosmetics" such as new blocks with no base-game equivalent.
Space Engineers is the reason I no longer buy or play Early Access titles (with the recent exception of ΔV: Rings of Saturn, for reasons).
But if a game takes that long to develop with apparently still not much of gameplay substance to show for, how long can someone be willing to still wait? That twitcher was around his 30s or 40s maybe. When he is gonna play the real thing? In his 50s? Good luck still living then, because people tend to die from various sorts of ♥♥♥♥ in that age already. Or is the journey the goal to him?
I don't know, I didn't ask him. I just didn't feel like spoiling it to him even though I couldn't help but ask if he had tried playing Eve Online since some of the features the devs and he were talking about had been implemented in that game like ten years ago already. (Like scanning your surroundings for interesting things - wormholes, asteroid belts, anomalies and so on - and turning that into a profession of sorts.)
Also you forgot Six Days in Fallujah. That game somehow survived and is allegedly releasing this year.