Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anything from a woke company
Anything from a triple a company
In app purchases
Price higher than 30€
outdated graphics in a newly released game.
bad animations. (because asset flippers always forget they need to animate too...)
generic bald characters. (also common in asset flips)
released by EA.
overuse of effects to obstruct the gameplay in the trailer. (heroes and generals for example)
anything that is a horde mode is basically a asset flip at this point. unless it's from a major studio.
1. PvP
2. Visual "novel"
3. Card Game
4. Games with pre-release "Review Embargos" that have been otherwise hyped way too much.
5. ANYTHING FROM EA "Electronic Arts".
6. Any game that releases with "skins" as paid DLC, or ANY day one DLC that is purely cosmetic.
7. Any game that has more cost associated with DLC than the purchase price of the game itself. When a $60 game has $150+ of DLC, it is beyond TIME TO STOP!
8. VR-Only games. Sorry, VR is still too much of an overpriced gimmick, you get none of my money.
9. "Souls Like" This is just a term from lazy developers that made their games stupidly hard or clunky with terrible controls on purpose for the "gamer bro" crowd to brag about e-peen length.
10. Anything from "EPIC GAMES" or their Communist Dictatorship backed masters at "Tencent".
One thing is for sure: anything that's multiplayer is skipped immediately. Having some multiplayer tacked on doesn't matter, but a multiplayer-game is a no-go.
Success I don't really care about; I need games to play, not sell.
Quality... I don't think I know what I'm looking for. In many cases, I see a game and I just skip it because I assume it's trash. Nowadays, I skip Indiegala bundles almost by default, DIG bundles for sure -- I just don't expect anything from them.
In a more formal fashion, I don't care about things that label themselves as difficult, simulation, survival, visual novel (not games using VN style cutscenes, but games that actually claim to be VNs) and possibly a couple of other things I don't remember right now. Sometimes things are slightly more specific, like a WW1/WW2 styled game is almost guaranteed to get ignored. I'm very suspicious of "Open World", I don't look at certain franchises like Elder Scrolls or Dungeons&Dragons etc... there's probably a whole lot of stuff I'm not even aware of that determines whether I even want to take a closer look at a game. I also feel that "hyping" as the inverse effect on me.
Pay to play/subscription model
Energy system (ala mobile games)
Didn't one of the lawbreakers dev say that?
"Rich story".
I see either of those two terms and that's an insta no-buy from me.
No, for overblown advertising.
When it comes to marketing, I'm with Bill Hicks.
A certain idiot who got fired from Starbreeze said that, he never played PD2 yet he was insulting everyone bashing him for his stupid decisions, PD2 still sucks today because him and all the idiots who bought it.
Yeah, and that dunce is out of the gaming industry for good.