Kyle Nuva 2020 年 11 月 8 日 下午 10:00
annoying things in games?
it really is a ♥♥♥♥ move to have a high level area at the start, come back later when you're stronger

starting bosses only being hard cause you're low level

hey, remember that thing back the start or near the start? thats right, time to return for back tracking

scripted bosses only for show
whats the point of these bosses if you're not meant to really fight them and kill them?
even at the end of the game it can still happen, cant harm the boss till a cutscene plays

fixed character fates and endings
not knowing to save or kill a npc before they kill you or a friendly that help you
and not getting 100% or w/e can screw up the game and or ending

point of no return/soft lock
did you get everything for the best ending? can you beat the boss? no?
dont have the move and now you're stuck? well tough ♥♥♥♥
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目前顯示第 91-105 則留言,共 167
gugnihr 2020 年 11 月 12 日 上午 12:38 
Too much detail about the story and the characters, that usually are exploited just to put brainwash in games and use games just to manipulate people.

I have to say that immersion is important for me, I want escapism, so immersivity is important to achieve that, so it should be good that games have a good story, a good lore, good characters.

BUT developers should understand when to stop and how much is the best for the game's own good. I want enough detail to get interested and intrigued, but not more than that. Give me more details than that and chances are that I will find something that I don't like about the story or the characters and completely ruin my immersion and my engagement with the game.

Even if there is not any brainwash BS and it is just the developer who is way too much talkative and obsessed with the stories they create, it can be really annoying, of course when one notices brainwash material too it is even worse, but the game would be ruined anyway.

So if a developer is able to keep a good balance and don't push things too far, perfect, I can love a good story, but otherwise stories and character development can be a big problem and very annoying for me.
最後修改者:gugnihr; 2020 年 11 月 12 日 上午 12:39
F 2020 年 11 月 12 日 上午 5:14 
the only thin thing i find annoying in games is playing with random people
Moogal™ 2020 年 11 月 12 日 上午 7:07 
引用自 ṼṏẌṏḭḊ

When cutscene audio is tied to the in-game music volume slider.

This is indeed annoying, or when you can't separately adjust music and other sounds in the game, or you can't adjust volume at all. Or that the intro plays at a loud level no matter your settings.
Moogal™ 2020 年 11 月 12 日 上午 7:08 
引用自 F
the only thin thing i find annoying in games is playing with random people

That too. Especially when you play latency-sensitive games with people on the other side of the globe.
Revolution Idol 2020 年 11 月 12 日 上午 8:14 
Basically, I really dislike when a game lacks in the sandbox/simulation aspect of a game.

A lot of games this gen are guilty of it. Some of them feel as stiff and unrealistic as a PS2 game, but dressed up with better graphics and lots of cutscenes (GOW 2018 I'm looking at you).
Alliesaurus 2020 年 11 月 12 日 上午 8:39 
Gandhi in Civ 5 omg
Rainbow Spy 2020 年 11 月 12 日 下午 12:46 
引用自 Astolfo
I think RDR2 prologue isn't too bad but I'm pretty sure you can just skip it anyway.
You can only skip the cutscenes. The rest is just pressing x for an hour and getting into a fight every now and then. Even if you do it anyway for the whole campaign. The prologue is a boring winter scene, and raking out the fact that the characters' lives were at risk, you are in a boring winter scene that you only see a part of due to linear game design, especially in an open world game like this.

Linearity in an open world game is also a problem, as Rockstar kind of forces you into it. Get too close to the enemy during a scripted event? Mission failed. Try to sneak differently? Mission failed. Basically taking an alternate route that isn't what's blatantly in front of you is a mission failed.

Red Dead Redemption 2 is a good game, but the development team could've done better.
最後修改者:Rainbow Spy; 2020 年 11 月 12 日 下午 12:46
crunchyfrog 2020 年 11 月 13 日 下午 5:38 
引用自 ⛧Vexation⛧
Ever since I've played modern 7 days I've learned to despise when games shove things into my inventory that I do not want to pick up.

Inventory management of stuff I want can be annoying, inventory management because the game keeps putting stuff in my inventory can be infuriating.

Stop putting broken glass and trash in my inventory 7 days. Stop putting 15 types of coral in my inventory minecraft, etc

Oh god, I play a lot of 7 Days to Die and I absolutely hear you.

I've thought to myself before as this game has changed so much, why on earth hasn't the inventory increased to accommodate the increase in items?

Granted, they've mitigated this with the vehicles and their storage spaces but sometimes I just want to go and nip out to the nearest city, grab a load of essentials and end up having to sacrifice something.

Nicely said.

Plus you can guarantee Sod's Law will happen - you're in need of brass, so you start picking up all the scraps you can find, and you're also getting iron and afew other things. You'll eventually fill your inventory and it will be at THAT point something like a gyrocopter part of auger will turn up.

最後修改者:crunchyfrog; 2020 年 11 月 13 日 下午 5:40
Barney, from Black Mesa. 2020 年 11 月 13 日 下午 5:55 
Forced tutorials and having to escort incompetent NPCs.
最後修改者:Barney, from Black Mesa.; 2020 年 11 月 13 日 下午 6:03
crunchyfrog 2020 年 11 月 13 日 下午 6:01 
Forced tutorials.
It's not so much the tutorials for me, as much as the fact that the tutorials are ALWAYS tiered towards someone who has never seen a video game before, or a controller.

I always find that weird - do we really need to demonstrate that we know what looking up with the joystick is?
Alliesaurus 2020 年 11 月 13 日 下午 8:32 
Rio 2020 年 11 月 13 日 下午 9:00 
引用自 crunchyfrog
引用自 ⛧Vexation⛧
Ever since I've played modern 7 days I've learned to despise when games shove things into my inventory that I do not want to pick up.

Inventory management of stuff I want can be annoying, inventory management because the game keeps putting stuff in my inventory can be infuriating.

Stop putting broken glass and trash in my inventory 7 days. Stop putting 15 types of coral in my inventory minecraft, etc

Oh god, I play a lot of 7 Days to Die and I absolutely hear you.

I've thought to myself before as this game has changed so much, why on earth hasn't the inventory increased to accommodate the increase in items?

Granted, they've mitigated this with the vehicles and their storage spaces but sometimes I just want to go and nip out to the nearest city, grab a load of essentials and end up having to sacrifice something.

Nicely said.

Plus you can guarantee Sod's Law will happen - you're in need of brass, so you start picking up all the scraps you can find, and you're also getting iron and afew other things. You'll eventually fill your inventory and it will be at THAT point something like a gyrocopter part of auger will turn up.

Its not the inventory size that created the problem. It was before you had to hold a button to pick resources up. And when the game got console releases they made everything auto collect.
Random Ryan (RETURNING SOON!) 2020 年 11 月 13 日 下午 10:11 
Lag, toxic players, and cheaters. The biggest annoyances in online games.
crunchyfrog 2020 年 11 月 13 日 下午 10:19 
引用自 ⛧Vexation⛧
引用自 crunchyfrog

Oh god, I play a lot of 7 Days to Die and I absolutely hear you.

I've thought to myself before as this game has changed so much, why on earth hasn't the inventory increased to accommodate the increase in items?

Granted, they've mitigated this with the vehicles and their storage spaces but sometimes I just want to go and nip out to the nearest city, grab a load of essentials and end up having to sacrifice something.

Nicely said.

Plus you can guarantee Sod's Law will happen - you're in need of brass, so you start picking up all the scraps you can find, and you're also getting iron and afew other things. You'll eventually fill your inventory and it will be at THAT point something like a gyrocopter part of auger will turn up.

Its not the inventory size that created the problem. It was before you had to hold a button to pick resources up. And when the game got console releases they made everything auto collect.
Sorry, I'm not following. I play it on two consoles and on PC. I don't have auto collect. Am I confusing something?
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張貼日期: 2020 年 11 月 8 日 下午 10:00
回覆: 167