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Wow death count
https://store.steampowered.com/app/546560/HalfLife_Alyx/
The immersion and level of detail maintained throughout the game amazed me.
Quake/Doom. Can anyone say traumatizing your child. UnrealT is what shaped a lot of the gamer I am today but I started with Quake before that.
MassEffect, at the time was actually one of the first real story driven Action/RPGs Id ever played(in 3D) and despite buying it largely on a whim, it became one of the most memorable games Iv ever played.
HalfLife2 and Megaton Rainfall. I dont really find Horror games compelling or impactful at all. Either because they are predictable or because they cant rip themselves away from the same gameplay tropes every damn time. But younger me vs RavenHolm and landing on BlackHoles are some of the more chilling experiences Iv had. RavenHolm is just the best and I got to play it when I was young enough to experience the cheeks clench at the mere sound of a drownspout shaking. Megaton on the otherhand is not so much 'scary' as it is unnerving. Sitting alone in the dark and gliding through space only to have a FiShInG blackhole sneak up on you. Not to mention its one of the only things in the game that can actually kill the otherwise invulnerable player character.
Sacred and Unreal2 The Awakening. Played both when I was younger. Sacred shaped me a lot and FlOoTeD me up a bit too. Unreal2TA is an almost proto-MassEffect like shooter with a crew and space shananagans to boot. Now imagine the end of the game sees your entire crew get killed saving you without any player choices to cause it. Now imagine being... maybe early-mid teens ish. Wiped the smile off my face, thats for damn sure.
Probably more but from memory thats a bunch of games that I did not expect to have that kind of impact while shopping. WOW!
Also World Of Warcraft. Because WoW. Sorry... ban pun man.. I know...
0, for a prequel to tie in with K1 and K2, just bursts onto the scene with gratuitous flair and then straps you in for a wild ride (the story, the animation, even the combat is just so good!)
K1, I'll admit, did feel less impactful than 0 did (it felt like more of the same, some fights were very tedious without certain skills; story and animation were still top notch, though.)
On the other hand, K2 crashes through a window, picks up K1, politely sits it down in a chair and steals the show. Made in the Dragon engine, K2 had more lights, more street life, a seamless overworld that you could actually enter the shops through doors... I can't say enough good about it! For a remake it absolutely blew me away.