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Kinolix Oct 26, 2018 @ 7:42am
D&D 5e: What sort of equipment would players need to have to safely enter the plane of fire?
I plan on taking my players to the plane of fire, but i don't know what kind of equipment they would need to protect them from the extreme heat. Any suggestions?

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Showing 1-15 of 15 comments
Jennfelde Oct 26, 2018 @ 7:45am 
why are you taking them to the plane of fire?

if so

just look up fireproof armor, that might work

or light armor, that is strong but wouldn't cause too much heet

i ich not a d&d player, so i do not knoe
Last edited by Jennfelde; Oct 26, 2018 @ 7:45am
Kinolix Oct 26, 2018 @ 7:51am 
Originally posted by Demidame:
why are you taking them to the plane of fire?

if so

just look up fireproof armor, that might work

or light armor, that is strong but wouldn't cause too much heet

i ich not a d&d player, so i do not knoe
I'm taking them to the plane of fire because there are powerful weapons and stuff that they can get.


Fireproof armor could work if i found a good way for them to get it, but a normal blacksmith wouldn't have that stuff for sale.
Jennfelde Oct 26, 2018 @ 8:09am 
Originally posted by Kinolix:
Originally posted by Demidame:
why are you taking them to the plane of fire?

if so

just look up fireproof armor, that might work

or light armor, that is strong but wouldn't cause too much heet

i ich not a d&d player, so i do not knoe
I'm taking them to the plane of fire because there are powerful weapons and stuff that they can get.


Fireproof armor could work if i found a good way for them to get it, but a normal blacksmith wouldn't have that stuff for sale.
Maybe in the Plane of Fire, there'd be a town [not sure] and they'd sell fireproof armour?
Kinolix Oct 26, 2018 @ 8:15am 
Originally posted by Demidame:
Originally posted by Kinolix:
I'm taking them to the plane of fire because there are powerful weapons and stuff that they can get.


Fireproof armor could work if i found a good way for them to get it, but a normal blacksmith wouldn't have that stuff for sale.
Maybe in the Plane of Fire, there'd be a town [not sure] and they'd sell fireproof armour?
A good idea, but unfortunately they wouldn't survive long enough in the heat to make it to a town.
Jennfelde Oct 26, 2018 @ 8:17am 
Originally posted by Kinolix:
Originally posted by Demidame:
Maybe in the Plane of Fire, there'd be a town [not sure] and they'd sell fireproof armour?
A good idea, but unfortunately they wouldn't survive long enough in the heat to make it to a town.
Maybe they'd spawn in the town? I'm not sure. I guess you are the dungeon master and I have NEVER played D&D

Not sure on what inhabits the Plane of Fire, tho.
Kinolix Oct 26, 2018 @ 8:32am 
Originally posted by Demidame:
Originally posted by Kinolix:
A good idea, but unfortunately they wouldn't survive long enough in the heat to make it to a town.
Maybe they'd spawn in the town? I'm not sure. I guess you are the dungeon master and I have NEVER played D&D

Not sure on what inhabits the Plane of Fire, tho. [/quote]

Hmm, not sure. I will figure something out though.

Thanks for the help and good luck finding people to play D&D with :steamhappy:
Jennfelde Oct 26, 2018 @ 8:34am 
Originally posted by Kinolix:
Originally posted by Demidame:
Maybe they'd spawn in the town? I'm not sure. I guess you are the dungeon master and I have NEVER played D&D

Not sure on what inhabits the Plane of Fire, tho. [/quote]

Hmm, not sure. I will figure something out though.

Thanks for the help and good luck finding people to play D&D with :steamhappy: [/quote]
You are welcome! I'd be interested in D&D if I could find people who are interested in D&D, but I'd have to do it over the internet because I'm not willing to shell out 50+ for a D&D book [srry]
Last edited by Jennfelde; Oct 26, 2018 @ 8:36am
Longhaul Oct 26, 2018 @ 8:55am 
They would most likely have to have a Mage craft amulets for everyone with fire resistance on it... for a price... would cost a lot.

The campain i was in, we needed water breathing. We got a hold of the Mages guild in Suzail and had amulets crafted at 1200 gold a piece (5 party members) then caught a river boat up the east river to the Marsh of Tun and into the drowned temple... but for full Fire resistance i would think it would be a lot more gold...
Last edited by Longhaul; Oct 26, 2018 @ 9:00am
BossGalaga Oct 26, 2018 @ 9:12am 
Originally posted by Kinolix:
Originally posted by Demidame:
why are you taking them to the plane of fire?

if so

just look up fireproof armor, that might work

or light armor, that is strong but wouldn't cause too much heet

i ich not a d&d player, so i do not knoe
I'm taking them to the plane of fire because there are powerful weapons and stuff that they can get.

Fireproof armor could work if i found a good way for them to get it, but a normal blacksmith wouldn't have that stuff for sale.

Take them to the plane of ice first, simple. :104:
Crac Oct 26, 2018 @ 6:23pm 
Option 1. Do you want a city surrounded by desert which would support life but pose a few challenges, ( I’m sort of thinking like based on Kerman, کرمان, Kerman Province, Iran ).

Option 2. Show the anger and fury of pure elemental fire: Something akin to the surface of the Sun or at least white hot liquid rock and an toxic superheated atmosphere of raging plasma.

The plain of fire was a was hostile place in the early editions, the source books would give you clues about out fitting a high level party. Note that lesser things such as steel would melt in a round or two ( causing the wearer damage. ), Most natural materials would just burn. Most liquids would boil and evaporate… As do most stone!!! plus the very air did damage as a breath weapon!

Planescape campaign expansion, The inner planes (TSR 2834)
( sorry for the 2nd edition reference ... )


Option 3. A bit of both. Essentially the city of Brass could be just another city in a desert setting, this could allow low level players to visit the plane and city. Then have the hell on earth effects as lair actions if the players decide it’s time for a regime change? Or limited to environment effects, like a handy river of lava for a smaller battle.

Otherwise I think you are going to start writing most of the spells you think you’ll need and a few magical items too. The Dungeon Masters Guide can help with this, but I’m thinking some of these spells would be overpowered and a little specialist… Hence why I’d try for a more Earthy starting point even in my high magic campaigns.


My last tip would be: “Vornheim - The Complete City Kit” the latter half contains a few hints about running large city crawls which might be helpful.
Gina Oct 26, 2018 @ 7:37pm 
I play Pathfinder (based on 3.5 Dungeons and Dragons). I made the switch when 4th edition came out, and I didn't like it, so I don't know what carried over from 3.5 to 5th edition, but...

If you want to totally negate the challenge of being in a hostile environment, greater ring of energy resistance (fire) and then the spell endure elements would do it. Of course the greater ring of energy resistance is an expensive item unless someone can craft rings. (I think those did carry over to D&D 5th)

Pathfinder has a spell called planar adaption, but I don't know if it's in 5th edition D&D. I don't think it is, but I'm not sure.

In Pathfinder, the City of Brass on the Plane of Fire is a major trading city, so the heat is kept at non dangerous levels (still hot, but not taking damage every round hot). I don't know if that's the same in the D&D world, but if that's true, they could come in at the City of Brass and not have to worry about it immediately.

And my last piece of advice, you're the GM. If you want them to explore the Plane of Fire without having to worry about the party being incinerated for just being there, have a NPC that has a vested interest loan them rings of greater fire energy resistance or an artifact that negates the heat damage for just being on the plane.


trousers Oct 26, 2018 @ 8:04pm 
a 10 foot pole
TVMAN Oct 26, 2018 @ 8:42pm 
Originally posted by Kinolix:
I'm taking them to the plane of fire because there are powerful weapons and stuff that they can get.

Seems like a superficial reason to do a plane switch in a campaign imho. If it's just because you want to reward your party with the weapons... Why not just bring the weapons into the material plane in your campaign? It's not like your party would be the first group of adventurers to visit the plane of fire, so it's likely that a few of those items could have been picked up and carried back by prior adventurers anyway.

I mean, you're the DM. You have the power to give whatever you want out as loot and rationalize it however you choose. The only trick is making it interesting from a storytelling perspective. Unless there's a compelling narrative reason why they're visiting the plane, I'd just skip it.
Last edited by TVMAN; Oct 26, 2018 @ 8:45pm
Crac Oct 26, 2018 @ 8:54pm 
Pathfinder also has a Necklace of adaptation. Page 524 of the core rule book.
Spawn of Totoro Oct 26, 2018 @ 9:21pm 
Create an Aura of Frost or similar, that a mage can cast on them. Could be part of the story, where someone pays them to do something in the fire plane (such as the mage him/her self) and the cost of protection is included.
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Oct 26, 2018 @ 7:42am
Posts: 15