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rainbows and flowers, you don't go back.
Then over the years I began upgrading my PC, and swapped my fat-tv to a 1080P tv, and it was oh beautiful, so marvelous.
1-2 months ago, I bought back a ps2 slim, gamecube, sega mini and I couldn't see a damn thing when playing the games i layd out 500 hours minimum on, such as midnight club 3 remix and driver parallel lines.
That's my standard complaining that the fps is bogus, the resolution is horrible on a modern tv
etc etc etc... I wouldn't think age is the issue here.
I think the loading times on need for speed underground(the first one) is much more annoying.
I can only see pixels in the distance with midnight club 3 dub edition remix and barely plan ahead ... it's very similar to HTC vive. Cant see squat in the distance.
However, at the same time, a health young standard human eye can perceive and detect drops below 48 FPS and even noticable changes even up to 120 FPS. Why?
Persistence of vision is the phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina.
It's the flickering effect which annoys the human eye, as the frame flips to the next. Mostly it's ignored by the human brain, cats and dogs for example would notice it more. Depending on how smooth the edges of the animation is, the human brain will still register the previous few frames with the one it sees, calculating differences and ignoring slight variations. This is why monitors now all come with backlights, it greatly reduces this flickering effect.
You'll find that movies and console games can run lower 24FPS and get away without being noticed, because of the distance and edge blur. However, a PC has much higher quality and is closer range, therefore the brain can pick out the edge change a lot more. It entirely depends on what animation you are viewing and what device your viewing it on. For a standard PC, it's ideal to keep it at least above 48FPS at all times, for younger eyes not to be so distracted by the changes.
FPS changes and varies, so 30 FPS won't be continuous (rather it's a rise and lower (for example: 24 to 48 FPS). It's thoses changes which are even more distracting at lower FPS levels. When getting up to 120FPS+, it becomes much less noticed.
You eye also adjusts and learns to accept what it sees. If you need glasses, but don't wear them for years, the eye will consider what it sees as normal... until you see better with glasses, then when you remove the glasses vision suddenly appears a lot more blurry. The same factor applies to monitors. People running at 60Hz, will be happy, till they see a 120Hz/144Hz monitor to compare it against. The brain will then register the 60Hz as lower quality, than what it first determined it to be at.
For almost 18 years I walked this earth, always confused when people could see a text from a distance when i could not. I squinted my eyes so many times you could call me- ... err a racist.
Then one day I tried on my aunts glasses and WTH, I can see the tv in quality! What's going on? I need more quality! More...!
the same goes for 480p to 1080p ... and 10-20 fps to 60fps.
though, I can notice difference between 60 fps and 120, yet i don't complain when it's only 60fps. that's funny...
Not to mention the old games were so good that I did not pay attention to the frame rates as much back then.
I never was really brothered by frame rates unless it is in a Online game. Because then other people will have a advantage over me a lot of times.
i have no clue what you are talking about