Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
There's actually a Wikipedia article about it:
https://en.wikipedia.org/wiki/Digital_Homicide_Studios
Also quite a few of them are quick to capitalize on a trend, such as the devs who vomit out VN's and zombie shooters.
I don't think indie game developers can be compared to the REAL MEDIA, not yet. It's comparing apples and oranges; book/music/movie publishers in the real media can't just throw money around without assessing the risk that is involved.
Perhaps this is a plausible respond, however, to develop a true AAA game, it takes years; for example The Elder Scroll Series vs FTL which was developed under 19 months
Interview: "How long did it take you [Justin Ma] to develop it."
Justin Ma: "So it was primarily made by Matt and I, two people over the course of 18 months.
Source
2. They wanted to appeal to a niche audience. some people actually want a mediocre game that plays almost identical to another.
3. Tried to be creative, but didn't realise that the idea doesn't work all that well for a game, or they didn't do enough with the idea.
4. Too ambitous. Had an amazing idea for a game but lacked the experience and resources to develop it.
It's like if every artist could be in a museum. Most of them would only be just "ok."
Only a few developers really shine but we're in an age where you can publish no matter what, even if you don't shine.
Why do AAA developers release do many Mediocre games?
Numbers wise, Indi developers release more games overall, so of course there will be more mediocre titles as well as more good titles and more bad titles.
If you break that into percentages though, then the numbers of such between Indi and AAA are close to the same.
Then again, it all comes down to opinion over all. If you like AAA games more, then more of them will seem good or great while Idie games may seem to be of lesser quality or bad games. One's own perception in such a matter will always influence what they see the market as.
This isn't a good response; large companies can afford to take high calculated risk while indie developers can't say the same...time and money is more essential to indie developers than big companies such as Ubisoft, Bethseda, and Microsoft etc. In addition, they'll be more than enough fans who will purchase blindly from big name brands, something that indie developers can't say--they have to rely on a lucky big hit and word of mouth.
Large companies can afford to take high calculated risk while indie developers can't say the same...time and money is more essential to indie developers than big companies such as Ubisoft, Bethseda, and Microsoft etc. In addition, they'll be more than enough fans who will purchase blindly from big name brands, something that indie developers can't say--they have to rely on a lucky big hit and word of mouth.
To summarize, large companies can afford to make supposedly "mediocre" games because they already have a fan base to support them--something indie developers can not claim.
First define "dictionary" and I'll get back to you.