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Fordítási probléma jelentése
Im exactly the same in the sims, build a perfect house, everything obsessively lined up then destroy and start again.
I hold a soft spot for Evil Genius, not for progessing through the ages (there isnt any) just for building the bases.
Im the guy that has the grid mod for age of empires 2 just so that all my houses and buildings can be perfectly aligned lol but it does help rangefinding with defensive towers :P
if too complicated for you then there are simpler clones like stonehearth or rimworld
http://steamcommunity.com/sharedfiles/filedetails/?id=854046403
Banished is...quite a bit different though. It's more about resource management for your town, and in such a way that you can't micromanage anything (if you try it probably won't work), but you gotta plan things ahead and give people enough resources.
So it's like, I built a school but then found that my town was starving and by the time I told kids to stop going to school and go to chop up firewood and gather food, people were already starving, and there wasn't much I could do about that.
Maybe I was playing it wrong. I dunno.
Where would the fun be without the fighting?....
Actually to be fair, kudos for ressurecting this six year old post :)
- it made me chuckle this evening so thanks for that anyway, but seriously a lot can happen in six years...
... I am now actually intrigued - have any other such games with that criteria surfaced in that time, or otherwise been discovered by yourselves that we may not have heard about
But not having played them myself I cant comment on any fighting elements or desired lack thereof.
There is also this in the works at this time - cunningly termed as a "city building economic strategy" which sounds accurate for the less or ideally zero combat involved style some people seek:
https://store.steampowered.com/app/818520/Builders_of_Egypt/