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Edith Finch PAK extracting?
Hi there! I just finished "What Remains of Edith Finch" and I loved it! As i looked into the game directory, I found "FinchGame_Win64.pak", which I think contains all the assets (it's located at "\steamapps\common\EdithFinch\FinchGame\Content\Paks").

Since I love the game, I hope that there is an extractor. I'd really love to extract the great drawings from the family tree, for example. Or the sound files.

All I know is that there is third party software included in the games files called "oodle" ("\steamapps\common\EdithFinch\Engine\Binaries\ThirdParty\oodle\Win64"), which is in fact a data compression program. So I think it's packed with this program. But since the evaluation SDK isn't available for public ( http://www.radgametools.com/oodle.htm ), and I'm not a developer, I think that I won't ever get the official extractor.

I really hope that someone who has the required code is reading this discussion, and I also hope that this person will either know a tool which works with this PAK or be able to program it by herself.

Thanks to everyone who's willing to help me!


-Robin

P.S. Sorry if there are typos or grammatical errors in this text. English is not my mother tongue.


EDIT: You can download the PAK file here: https://download.robinle.de/FinchGame_Win64.pak
Last edited by Robin Le (Archiv); May 11, 2017 @ 5:00am
Originally posted by freeman.cz:
Originally posted by Robin Le:
Originally posted by Farting Squirrel:
Hi!
So, how exactly could you open the PAK? With that QPed II? And does it contain the text files as well?
I gave up. Nothing worked.

Hi i know how open PAK file. You must install quickbms program - http://aluigi.altervista.org/quickbms.htm

Then you must download bms unreal engine script (its universal for all UE4 games) - http://aluigi.org/bms/unreal_tournament_4.bms

Now start quickbms program, load bms script and then select PAK file in Edith Finch directory. quickbms is extracting all files from the PAK!

But i cant find out files with ingame texts for translate game into other languages :(
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Showing 1-15 of 19 comments
cinedine May 10, 2017 @ 11:16am 
PAK is a pretty old format. 7zip might be able to unpack it since it's based on ARC. Else there is QPed II.

Note that what you are about to do is officially against the EULA and assets are copyrighted material.
laff May 10, 2017 @ 11:38am 
Rename it to .zip from .pak and you should be able to open it.
Originally posted by cinedine:
Note that what you are about to do is officially against the EULA and assets are copyrighted material.
It would depend how the material is used in almost all cases. I've never seen any EULA that restricted opening files personally.
Last edited by laff; May 10, 2017 @ 11:40am
cinedine May 10, 2017 @ 12:09pm 
Originally posted by laff:
I've never seen any EULA that restricted opening files personally.
That's under "decompiling, reverse-engineering and other shenenigans with our stuff".
Robin Le (Archiv) May 11, 2017 @ 2:03am 
Originally posted by cinedine:
7zip might be able to unpack it since it's based on ARC. Else there is QPed II.
Well, I tried 7zip, didn't work. Tried Dragon UnPACKer (which is able to open Quake PAKs), didn't work.

Still, thanks for your help.
Robin Le (Archiv) May 11, 2017 @ 2:06am 
Originally posted by laff:
Rename it to .zip from .pak and you should be able to open it.
Nope, didn't work.

By the way, the file header says:
"........k.......Ä........@..UY¹rÈbe.C±ýÒ<köü?FH.....I.......´........Ä...Œ‚.cd#4.[Audio]......DeviceModuleName=Android......; Defines a platform-specific volume headroom (in dB) for aA._. to provide betterF... consistency with reY.Dt toY.:levels...P{.1Hj.)DB=0....[¿.Ÿ.ProfileManager]...."

Well, doesn't look like zip or... basicly, it doesn't look like any common file header.

In comparison: ZIP starts with "PK........", RAR with "Rar!...", 7z with "7z¼¯'..."
Last edited by Robin Le (Archiv); May 11, 2017 @ 2:08am
Robin Le (Archiv) May 11, 2017 @ 2:10am 
You have to know that PAK is no standardized format, there are houndreds of PAK types out there. That's why I wrote about that oodle thing.
Originally posted by Robin Le:
You have to know that PAK is no standardized format, there are houndreds of PAK types out there. That's why I wrote about that oodle thing.

A .PAK file is just a renamed .ZIP file. It will most likely contain game assets.
Robin Le (Archiv) May 11, 2017 @ 3:46am 
Originally posted by Astro_80:
Originally posted by Robin Le:
You have to know that PAK is no standardized format, there are houndreds of PAK types out there. That's why I wrote about that oodle thing.

A .PAK file is just a renamed .ZIP file. It will most likely contain game assets.
As I said before, it didn't work.
Robin Le (Archiv) May 11, 2017 @ 5:00am 
EDIT: I uploaded the file to my server. Everybody can download and test it.
Originally posted by Robin Le:
Originally posted by Astro_80:

A .PAK file is just a renamed .ZIP file. It will most likely contain game assets.
As I said before, it didn't work.

Rename it to .ZIP
Robin Le (Archiv) May 11, 2017 @ 7:44am 
Originally posted by Astro_80:
Originally posted by Robin Le:
As I said before, it didn't work.

Rename it to .ZIP
You know what? I slowly lose the nerves with you.
Robin Le (Archiv) May 11, 2017 @ 7:47am 
Please, Astro_80, try it. You can try as much as you want.
https://download.robinle.de/FinchGame_Win64.pak
cinedine May 11, 2017 @ 4:23pm 
Originally posted by Robin Le:
Originally posted by cinedine:
7zip might be able to unpack it since it's based on ARC. Else there is QPed II.
Well, I tried 7zip, didn't work. Tried Dragon UnPACKer (which is able to open Quake PAKs), didn't work.

Still, thanks for your help.

Did you try QPed II (Roman 2)? It's from 2015 IIRC and was made to crack open the propietary PAK format.
Else you could try renaming in ARC since it derived from that format, but I honestly doubt it works.
Other way are PAKr or PSARC decompiler. The problem is the extension alone doesn't give away the format as you can just rename files.

Actually I found quite a few ways to handle those file with a simple google query.

Another idea would to open the file in a hex editor and just look up if you can find any program related to it. Here's a non-exhausted list:
https://en.wikipedia.org/wiki/Magic_number_(programming)
The PAK format I was talking about uses "PACK".
Last edited by cinedine; May 11, 2017 @ 4:26pm
Robin Le (Archiv) May 12, 2017 @ 3:37pm 
Originally posted by cinedine:
Originally posted by Robin Le:
Well, I tried 7zip, didn't work. Tried Dragon UnPACKer (which is able to open Quake PAKs), didn't work.

Still, thanks for your help.

Did you try QPed II (Roman 2)? It's from 2015 IIRC and was made to crack open the propietary PAK format.
Else you could try renaming in ARC since it derived from that format, but I honestly doubt it works.
Other way are PAKr or PSARC decompiler. The problem is the extension alone doesn't give away the format as you can just rename files.

Actually I found quite a few ways to handle those file with a simple google query.

Another idea would to open the file in a hex editor and just look up if you can find any program related to it. Here's a non-exhausted list:
https://en.wikipedia.org/wiki/Magic_number_(programming)
The PAK format I was talking about uses "PACK".
Thanks a lot, that was really helpful! I really appreciate that! :steamhappy:
GaryTheSquirrel Aug 15, 2017 @ 5:59am 
Originally posted by Robin Le:
Originally posted by cinedine:

Did you try QPed II (Roman 2)? It's from 2015 IIRC and was made to crack open the propietary PAK format.
Else you could try renaming in ARC since it derived from that format, but I honestly doubt it works.
Other way are PAKr or PSARC decompiler. The problem is the extension alone doesn't give away the format as you can just rename files.

Actually I found quite a few ways to handle those file with a simple google query.

Another idea would to open the file in a hex editor and just look up if you can find any program related to it. Here's a non-exhausted list:
https://en.wikipedia.org/wiki/Magic_number_(programming)
The PAK format I was talking about uses "PACK".
Thanks a lot, that was really helpful! I really appreciate that! :steamhappy:
Hi!
So, how exactly could you open the PAK? With that QPed II? And does it contain the text files as well?
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Date Posted: May 10, 2017 @ 10:59am
Posts: 19