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Note that what you are about to do is officially against the EULA and assets are copyrighted material.
It would depend how the material is used in almost all cases. I've never seen any EULA that restricted opening files personally.
Still, thanks for your help.
By the way, the file header says:
"........k.......Ä........@..UY¹rÈbe.C±ýÒ<köü?FH.....I.......´........Ä...Œ‚.cd#4.[Audio]......DeviceModuleName=Android......; Defines a platform-specific volume headroom (in dB) for aA._. to provide betterF... consistency with reY.Dt toY.:levels...P{.1Hj.)DB=0....[¿.Ÿ.ProfileManager]...."
Well, doesn't look like zip or... basicly, it doesn't look like any common file header.
In comparison: ZIP starts with "PK........", RAR with "Rar!...", 7z with "7z¼¯'..."
A .PAK file is just a renamed .ZIP file. It will most likely contain game assets.
Rename it to .ZIP
https://download.robinle.de/FinchGame_Win64.pak
Did you try QPed II (Roman 2)? It's from 2015 IIRC and was made to crack open the propietary PAK format.
Else you could try renaming in ARC since it derived from that format, but I honestly doubt it works.
Other way are PAKr or PSARC decompiler. The problem is the extension alone doesn't give away the format as you can just rename files.
Actually I found quite a few ways to handle those file with a simple google query.
Another idea would to open the file in a hex editor and just look up if you can find any program related to it. Here's a non-exhausted list:
https://en.wikipedia.org/wiki/Magic_number_(programming)
The PAK format I was talking about uses "PACK".
So, how exactly could you open the PAK? With that QPed II? And does it contain the text files as well?