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Polorboy Apr 29, 2017 @ 10:03pm
Wow, Steam VR Sucks
So, up until now I have been using the vastly and immensily superior Oculus and associated software to make use of VR. Today I had the absolutaly horrible experience of having a game launch Steam VR instead... OMG, what a load of steaming ♥♥♥♥. Seriously, I need a f'ing tape measure? Oculus... stupidly simple... IT KNOWS WHERE YOU ARE ALL ON IT"S OWN. Wow, what a concept. I can seriously walk around my room with the Oculus software and it was, again, stupidly simple to setup. I only did this once (and only once), walked around my room with the touch controlers and the sensors tracked their movement, DONE. Steam VR, I have to f'ing carry the headset, controllers, press 10 buttons with all my fingers, do jumping jacks, headstands, a few marathons, and a good lap across the ocean and then it will tell me my space is too small. I had to f'ing lie to the software, and essentially push the controller up against 1) the front of the headset (why the f would i need to do that) and 2) practically rub it against the walls of 12 by 12 foot room and then, aftrer about 20 tries it agreed that my room was, just barely, big enough to swim olympic laps in. I know Steam wants to push the Vive, but I can only imagine how much the Vive must suck is the setup is this f'ing stupid. Then, once the game launched... I was standing in the f'ing floor. I could randomly change my position by pressing all the buttons at once one the controllers, but even then it was totally random where I would end up. Sometims standing inside an NPC that I didn't even know what there, other times I was flying above the game map, occasionally upside down, sometimes sideways, you get the point. I am not even exagerating with this utter crap. Oh, and apparently the game thinks I am a midget because the one time I did land "on the floor" my head was the equivalent of maybe 2 feet off the ground... really? I am nearly 6 feet tall.. not 2 feet tall.

So, since this is the "suggestion" part of the forum... my suggestion is to:

Give up trying to do VR and let those who know what they are doing actually do it... like Oculus. Just send all the games there way, they will be able to actually have them work correctly. Seriously, give up steam/valve... you don't know what you are doing obviously.
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Showing 1-15 of 20 comments
anti-hero Apr 29, 2017 @ 10:16pm 
You don't need a tape measure, you need common sense. Also, when you set up the VR you are supposed to set the Headset on the floor to gauge where the floor is.

You get 15ft diagnally between the lighthouses... a 12'x12' room is too big. This is why its losing tracking capability.

PRO advice. Follow instructions.
cinedine Apr 29, 2017 @ 10:19pm 
So you have misconfigured the whole roomscale thing and then wonder why some random game misinterprets the signals?
Polorboy Apr 29, 2017 @ 10:33pm 
Originally posted by anti-hero:
You don't need a tape measure, you need common sense. Also, when you set up the VR you are supposed to set the Headset on the floor to gauge where the floor is.

You get 15ft diagnally between the lighthouses... a 12'x12' room is too big. This is why its losing tracking capability.

PRO advice. Follow instructions.

So, Pro advice, I have an Oculus, it doesn't use "lighthouses"... are we guiding ships in fog into harbor..? The 2 (becuase that is Oculus needs to work, 2, not 4) IR Camera's are mounted to the top of my 3-wide monitor setup, and this works perfectly fine with every game that runs via the Oculus program. Steam VR... isn't capable obviously. Also, my "too big" room is apparently not big enough for Steam VR. I watched the screen the entire time I was "measuring the room" and it never once lost tracking. Again, Steam VR just sucks.
Polorboy Apr 29, 2017 @ 10:38pm 
Originally posted by cinedine:
So you have misconfigured the whole roomscale thing and then wonder why some random game misinterprets the signals?

Actually, I configured it exactly how the software wanted me to do it. When I tried to do it like a normal human, it would throw errors and whatnot. I even placed the Oculus Rift headset EXACTLY where it told me to and it still didn't work. I am sorry, but I don't have a floating table at the height of my head in the middle of my room for me to place the headset on while I walk around the room for the software to get the space right. Really, it boils down to the abilities of the people making the software. It is increadibly obvious that Steam/Valve have no idea what they are doing, and neither do the 3rd parties they hired to do it for them. If it was my error, then the error would be the same when I run programs from within Oculus Home... which they don't. It works perfectly fine and the "instructions" are so simple a new born could do it. Steam VR actually has a warning that I needed to find a tape measure before beginning so I could measure the height of my desk off the floor... it somehow "calculated" that my head was roughly at the height of the top of my desk.... which makes no sense whatsoever.
anti-hero Apr 29, 2017 @ 10:50pm 
You don't know what you are doing. It's as simple as that. It took me less than two minutes to configure the HTC VIVE and it worked perfectly. I've set it up in multiple rooms as well, never an issue.

1) I know for a fact your room is too big.
2) You set the headset on the FLOOR not on a desk.
3) You WEAR or HOLD the headset when it asks you to stand still in the middle of the room with the headset at head level. Common sense dude.
4) You can set it up for SITTING and ROOM scale. You have obviously failed to do the room scale and are now buggered out over it because you are messing it up.
5) Yes they are called lighthouses. Deal with it, its what they named it. They named it that for a reason too.
anti-hero Apr 29, 2017 @ 10:54pm 
Also, do you even own the HTC vive?
Timi Apr 29, 2017 @ 10:55pm 
VR just came out so its going to take a while for it to perfect
anti-hero Apr 29, 2017 @ 10:58pm 
I re-read his posts. I think the poor soul is trying to use the vive setup for his oculus. He doesnt realize they arent interchangeable.
Last edited by anti-hero; Apr 29, 2017 @ 10:58pm
C4Warr10r Apr 29, 2017 @ 11:05pm 
I came here because I'm still debating about whether to but a Vive. I don't care if it's perfect, I really do think VR is the future and I'd buy one just to support that vision, so long as I can play a few good games on it. Even at its current cost, its cheaper than most hobbies, and my other favorite expensive hobby: paintball.

But then I see this. So here we go.

My suggestion is to: Actually go out and do something that requires a tape measure, like building, or growing up, rather than having mommy and daddy mark your height on the wall. Then come back to what is essentially a plug-and-play-and-placement system and complain about how that's so hard.

I don't own a Vive, but I've seen demo set-ups, and some of these other folks are right. You've just got it set up wrong, which most assuredly, is not your biggest problem right now. Someday, you're going to have to get a real job, and this post does not speak well for your qualifications.

Also, while I'm at it, this isn't the suggestion part of the forums. That would be the part helpfully labeled "Suggestions/Ideas." So we can add "reading" to the list of skill you can look forward to improving.
Last edited by C4Warr10r; Apr 30, 2017 @ 12:23am
Duckilous Apr 29, 2017 @ 11:10pm 
Originally posted by Timi:
VR just came out so its going to take a while for it to perfect
Just came out?
VR has been a thing for like three or four years.
DRUNK_CANADIAN Apr 29, 2017 @ 11:14pm 
OP has Alienware profile icon...are we really thinking he makes good judgement ;p

In all seriousness though as others have said....follow the directions?
Zefar Apr 29, 2017 @ 11:21pm 
Originally posted by Timi:
VR just came out so its going to take a while for it to perfect

Being an owner of HTC Vive I can't see how he had so much issues with it. It was pretty straight forward with the instruction and once you've setup it, it's just lovely.

HTC Vive is pretty damn good too.
anti-hero Apr 29, 2017 @ 11:30pm 
Originally posted by Zefar:
Originally posted by Timi:
VR just came out so its going to take a while for it to perfect

Being an owner of HTC Vive I can't see how he had so much issues with it. It was pretty straight forward with the instruction and once you've setup it, it's just lovely.

HTC Vive is pretty damn good too.

He's using the vive setup with an oculus rift I think.
pipagao Apr 29, 2017 @ 11:37pm 
Originally posted by anti-hero:
Originally posted by Zefar:

Being an owner of HTC Vive I can't see how he had so much issues with it. It was pretty straight forward with the instruction and once you've setup it, it's just lovely.

HTC Vive is pretty damn good too.

He's using the vive setup with an oculus rift I think.
😂😂😂😂😂
Zefar Apr 30, 2017 @ 12:12am 
Originally posted by anti-hero:
Originally posted by Zefar:

Being an owner of HTC Vive I can't see how he had so much issues with it. It was pretty straight forward with the instruction and once you've setup it, it's just lovely.

HTC Vive is pretty damn good too.

He's using the vive setup with an oculus rift I think.

That would explain A LOT.
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Apr 29, 2017 @ 10:03pm
Posts: 20