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报告翻译问题
http://www.blurbusters.com/gsync/list-of-gsync-monitors
http://www.geforce.com/hardware/technology/g-sync/supported-gpus
http://www.geforce.com/hardware/technology/g-sync/faq
But given as how u were trying out games all on the same screen, yea mostly cause of the FPS fluctuations and such. That is why tearing occurs.
Did u try turning VSync off in-game, then exit game and enable Adaptive VSync within NVIDIA Control Panel. Try that.
Some games tear so much like L4D2, borderlands 2 and mirrors edge that i gotta keep vsync on if i lock them to 60fps because of the tearing makes it seem to randomly stutter (im on a 120hz monitor) but i can run l4d2 at 120fps so its no ,problem, sti,ll notice tearing but its just one consistent line and doesnt make the scrrreen stutter.
It is all about optimization in the game and game engine itself along with how well said games work with certain graphics cards/drivers.
I have a 144hz Monitor that I keep at 120hz and then fps limit games to 90 fps. I can play with v-sync off and it looks amazing since I am not running up against any of the hardware or software limits. But there are still some games that have terrible optimization and will tear even with vsync on or with the best graphics cards known to man just because they were badly coded or ported from a console and such.
Let's say a game with crappy code somehow thinks your computer has an insanely high refresh or fps limit and then tries to go for that bad line of code, you get tearing regardless of vsync and such as it is trying to put out a higher refresh or fps than your monitor can handle... Your computer and graphics card are still thinking everything is good and at 60fps when it is over 200fps or such. Basically just bad coding and some miscommunication between hardware and software. I believe the sims 3 had a noted problem with that where it would overheat peoples GPU and cause it to crash when it ran at over 1000fps in certain scenarios even with vsync on.
As for g-sync, wait a bit longer till either the middle or end of this year as there are going to be some actual affordable monitors coming out with it.
Ah i see, that would explain some oddities in which vsync and some games work.
For example, typically in both Darksiders 2 and Deus Ex, i noted going past certain points would cause a game stutter, however with VSync on these stutters were gone! So it explains why externally locking the fps to 60 with a program ,like RTSS compared to vsyncing it wont cause the same syncronization, and in turn also have the same effect in screen tearing.
Some games locked at 60 are fine, i was testing it to see what games did what, Deus Ex Human Revolution,,locked at 60 had literally no tearing ever, and was perfectly fine. However, Darksiders 2, L4D2 and Borderlands all had excessive tearing, usually in exactly the same places aswell, L4D2 not so much bad as the tearing would make the screen appear to stutter or judder every once in a while, while mirrors edge and borderlands 2, and in turn alan wake all locked at 60fps would still tear excessively no matter what!
I'll give a shot at your advice locking some games to 90 hopefully that is a good mix of smoothness and reduced tearing.
(insert picture of ubisoft here)