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翻訳の問題を報告
At the moment my perception is DLSS is the superior technology. However the number of PC gamers with RTX cards is still a minority. If AMD can get developers to implement FSR it would probably be able to reach a sizable number of existing AMD customers and potential anyone running a 10 series or new Nvidia card.
Let's talk in 5-10 years about which technology died.
That about sums it up.
I realized a lot of people don't say this, but a MAJOR thing to know is that FSR is open sourced (anyone can access the source code), meaning even IF it achieved greater adoption than DLSS, AMD can't profit on it and use it to promote their hardware.
There's also a possibility Nvidia will grab the FSR code and optimize it for their hardware along with DLSS, so no matter what happens and how wide FSR gets adopted, AMD can't earn money from it unlike Nvidia.
The competition is excellent though.
Competition is always good and welcome. May FSR win only because it works on both AMD and Nvidia.
Open source should always win period.
AMD has said that the FSR demo on the GTX 1060 was proof of concept, but it's entirely up to nVidia to optimize its future drivers (after FSR is released on 22nd) for better performance uplift and possibly better PQ. nVidia card owners can't possibly expect AMD to optimize it for them somehow. My question is, do you seriously believe that nVidia would do that anytime soon?
They'll drag their feet, and say that PQ with FSR sux on GTX 1000 cards and try to sell as many of their RTX cards as possible. That's how they operate, besides, I understand that Jensen needs more leather jackets to add to his collection, so he needs to sell more RTX cards.
What will kill both is a similar system that can be used on games that exist already without the need for developers to put it is their games/game engines.
IF AMD could pull that off, and is exclusive to AMD CPUs, would be a very good move for them.
It would not need to be as good as DLSS 2.0 to be a winner.
Kinda reminds me of physx
The key I guess will if it is used in major game engines. If epic uses it in unreal engine (4 or 5), then will be good for everyone.
Well the consoles are running AMD hardware, so them adopting FSR seems likely. But AMD having a lot of hardware in console hasn't prevented Nvidia from dominating the PC gaming market or working on their own technology. I don't think DLSS is the exception there.
At worst DLSS is just a marketing tool that helps Nvidia maintain market dominance. At best it's an amazing feature that is at least as impressive as ray tracing (at least for me). And the uses for DLSS aren't limited to gaming, gaming is just one of the applications for the technology.
But fanboys are always going to frenzy over the idea of competition. Be it architecture, features, price, particular models, whatever anything they can argue over. I mean it's fine to have opinions. But at some point you still have to wait and see what actually happens.