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1280x1024 or 1280x720 Which one is better?
1280x1024 >>>> 5:4
1280x720 >>>> 16:9

As far as I'm searching on the internet, HD is only available on 16: 9 aspect ratios. So 1280x720 is better.
But 1280x1024 is better if we look at the numbers. So, which one is better?
Отредактировано Centrius; 14 сен. 2018 г. в 13:56
Автор сообщения: Sapph:
Автор сообщения: HolyMoly
Автор сообщения: Kai
Better for what and why are these your only options for a resolution?

1. I mean which one has better quality?
2. I have an old monitor and my monitor's max resolution is 1280x1024. I want to see if it's better than HD.

It's the same, it just has more vertical space.
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1280x720, but you can set the game to run at that res when using the 1280x1024 monitor

with the higher res monitor you will have more desktop space and larger viewing window for browsers editors ect..

or plug both in for multimon
you can line up top or bottom of the screens
2560x1024/720
Отредактировано _I_; 15 сен. 2018 г. в 5:07
Автор сообщения: HolyMoly
Which one can I get more fps? 1280x1024 or 1280x720?
The later because it's fewer pixels to render.
But only lower it if that's a problem.

Then again anything lower still would be faster too if it's the graphics card holding you back.
Автор сообщения: HolyMoly
Which one can I get more fps? 1280x1024 or 1280x720?
Look at the two numbers:

1280x1024
1280x720

The one with the smaller number is lower resolution. Lower resolution = more FPS.
I hate to bring this up so late again, but if you multiply 1280 by 720, you get the amount of pixels you’ll be rendering...but not the amount of models and sprites you’ll be rendering.

1280x720 is wider than 1280x1024.

921,600 pixels vs 1,310,720 pixels.

You’ll have a higher image resolution for 1280x1024, but you’re also rendering less polygons due to the 5:4 Aspect ratio.

1280x1024 will only give you a better performance than 1280x720 depending on the game you’re playing and how it handles aspect ratios.

CSGO is Horizontal+ widescreen...so you see more the wider the aspect ratio is becomes. This means more rendering of polygons with textures on a 16x9 ratio. If you use Antialiasing, Horizontal+ is a performance drain as a result.

A good example of all the methods used for displaying widescreen in a game can be seen here[www.wsgf.org].

Автор сообщения: HolyMoly
Ladies and gentlemen, calm down. I know 1920x1080 resolution has become the standard. I know 1280x1024 is too old. I know new games and YouTube videos no longer support 1280x1024 resolution. But I don't have much money and my graphics card is very slow for 1920x1080. Sometimes I get low fps even at 1280x1024 resolution. If I get a 1920x1080 monitor, I can't play most of my games I'm playing right now.(sorry for my english)

For Vertical- games, use 1280x720 (there will be less to render all at one time). For Horizontal+ games and games that stretch the screen (older games like Rouge Squadron 3D) use 1280x1024 (preserving the intended aspect ratio is a good thing in most cases).
Отредактировано TehSpoopyKitteh; 15 сен. 2018 г. в 23:52
Автор сообщения: The Spoopy Kitteh
I hate to bring this up so late again, but if you multiply 1280 by 720, you get the amount of pixels you’ll be rendering...but not the amount of models and sprites you’ll be rendering.

1280x720 is wider than 1280x1024.

921,600 pixels vs 1,310,720 pixels.

You’ll have a higher image resolution for 1280x1024, but you’re also rendering less polygons due to the 5:4 Aspect ratio.

1280x1024 will only give you a better performance than 1280x720 depending on the game you’re playing and how it handles aspect ratios.

CSGO is Horizontal+ widescreen...so you see more the wider the aspect ratio is becomes. This means more rendering of polygons with textures on a 16x9 ratio. If you use Antialiasing, Horizontal+ is a performance drain as a result.

A good example of all the methods used for displaying widescreen in a game can be seen here[www.wsgf.org].

Автор сообщения: HolyMoly
Ladies and gentlemen, calm down. I know 1920x1080 resolution has become the standard. I know 1280x1024 is too old. I know new games and YouTube videos no longer support 1280x1024 resolution. But I don't have much money and my graphics card is very slow for 1920x1080. Sometimes I get low fps even at 1280x1024 resolution. If I get a 1920x1080 monitor, I can't play most of my games I'm playing right now.(sorry for my english)

For Vertical- games, use 1280x720 (there will be less to render all at one time). For Horizontal+ games and games that stretch the screen (older games like Rouge Squadron 3D) use 1280x1024 (preserving the intended aspect ratio is a good thing in most cases).


Thank you for giving me a detailed answer.
I've tested this lately! Playing at 1280×768 in Dead by Daylight I found that you can turn your resolution up to 100% within that resolution and it makes a GREAT image quality with very little to NO lag. Playing at 1280×1024 I can only play at 70% of that resolution before it seems as though I have lag, which it's not, it's screen tearing but it's not bad, but don't expect SMOOTH gameplay. Lowering resolution helps A LOT with looking around with SMOOTH visual effect. This is not the case for all games. BUT, if you're going for sharp image quality I recommend lower resolution then increasing your game resolution. DBD is a great game to test this on to get a sense of what I mean. I hope this helped. Game on!
Отредактировано Geocentric; 18 янв. 2024 г. в 0:14
Автор сообщения: Sapph
It's the same, it just has more vertical space.
Huh? It's not the same. As you said, it has more vertical space.

That means it has more pixels overall and there's more information on the screen for you to see.

The extra vertical pixels ("space" is ambiguous.. we don't know the monitors' physical dimentions) are especially helpful when reading text, because the "page" will be longer.

You will also have more pixels so that game images will be sharper and/or have more visual information as well.

Yes, the downside is that high resolutions can slow down the computer if it can't handle it, but for nearly all effective purposes, you probably assume that any computer you get today can handle at least 1280 x 1024. I was running an old Intel Core i3 and even one game that had Core i5 listed in it's "Minimum Requirement" could handle higher resolutions than 1280 x1024. Other games that listed "Minimum Requirements" higher than my PC also ran OK at resolutuins higher tha 1280 x 1024.... I think because they're (mis)assuming you want to use 1920 x 1080 or better.

Also, for gaming, you can usually reduce the resolution to less than your monitor to get better FPS. But you can't get more resolution than the monitor, so if you can afford the money, it's probably better to err on the side of the better resolution.
Отредактировано battlezoby; 18 янв. 2024 г. в 0:35
in your case 720p is the better "native" resolution....
This thread was quite old before the recent posts, so we're locking it to prevent confusion.
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Дата создания: 14 сен. 2018 г. в 13:55
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