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Сообщить о проблеме с переводом
https://www.rtings.com/monitor/tests/motion/g-sync-compatible
That's kind of the point of adaptive sync technologies. Changing the refresh rate to match how many FPS the PC can put out. Anything higher than 60hz is an improvement. And it's a nicer solution than standard VSync.
Because it actually syncs the framebuffer with the frame output; so you get less input lag, and don't get as much perceptable stutter.
There is literally no downside to adaptive sync, other than if your FPS drops to 30, then you can see it, and it's nasty.
That is what Freesync & Gsync are for. On the other side, it won't hurt to use RTSS to cap your frames at 144 to match the monitors max as well.
Basically, FreeSync is just the VSync the other way around. With VSync GPU's front buffer waits for a signal to move a new frame from back buffer to front buffer, so the frame change won't happen during the screen refresh, also known as vblank. With FreeSync, once monitor has finished showing the frame for some period of time - it just waits for a new frame to come to front buffer, so whenever the frame is ready - the screen will show it immediately.
Wish I had one of those. They say low FPS gaming is way better with FreeSync.